#include "main_code.h" #ifdef TARGET_ANDROID #include "android_api.h" #endif #include #include #include #include #include "include/Engine.h" #include "main_code.h" #ifndef TARGET_IOS boost::shared_ptr App(new TMyApplication); #endif bool animPaused = false; struct TOnClickTest { void operator()() { //ResourceManager->ScriptManager.RunScript("5+5;"); if (animPaused) { //animPaused = false; //ResourceManager->HalibutAnimationManager.StartAnimation("test_anim"); //ResourceManager->HalibutAnimationManager.ShowAnimation("test_anim"); //ResourceManager->SoundManager.PlayMusic("finalogg.ogg"); //App->Match3Controller.Match3Field->StartAnimateChip(4,1); //App->Match3Controller.Match3Field->HighlightMatch3(); } else { //animPaused = true; //ResourceManager->HalibutAnimationManager.StopAnimation("test_anim"); //ResourceManager->HalibutAnimationManager.HideAnimation("test_anim"); //ResourceManager->SoundManager.StopMusic("finalogg.ogg"); //App->Match3Controller.Match3Field->StopAnimateChip(4,1); //App->Match3Controller.Match3Field->HighlightMatch3(); } } }; //What to do on init void TMyApplication::InnerInit() { #ifdef TARGET_ANDROID SE::ST::PathToResources = ""; #endif #ifdef TARGET_WIN32 #ifdef DEBUG SE::ST::PathToResources = "../../assets/"; #else SE::ST::PathToResources = "res/"; #endif #endif #ifdef TARGET_IOS SE::ST::PathToResources = "assets/"; #endif if (SE::Console != nullptr) { *SE::Console << "APP INIT\n"; } SE::ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt"); SE::ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt"); SE::ResourceManager->ShaderManager.AddShader("BrickShader", "brickshader_vertex.txt", "brickshader_fragment.txt"); SE::Renderer->PushShader("DefaultShader"); const std::string CONST_LOADING_BACKGROUND_BLACK = "loading_background_black"; const std::string CONST_LOADING_TEXTURE = "loading"; const std::string CONST_LOGO_SMALL_TEXTURE = "logo_small"; SE::ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK); SE::ResourceManager->TexList.AddTexture(CONST_LOADING_TEXTURE + ".png", CONST_LOADING_TEXTURE); SE::ResourceManager->TexList.AddTexture(CONST_LOGO_SMALL_TEXTURE + ".png", CONST_LOGO_SMALL_TEXTURE); SE::ResourceManager->TexList.AddTexture("console_bkg.bmp"); SE::ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 512, 512); Inited = true; SE::Renderer->SetOrthoProjection(); SE::Renderer->SetFullScreenViewport(); auto px = SE::FileToPropertyTree("shaders.xml"); SE::ResourceManager->ShaderManager.Serialize(*px); px = SE::FileToPropertyTree("textures.xml"); SE::ResourceManager->TexList.Serialize(*px); //this cause exception //px = SE::FileToPropertyTree("fonts.xml"); //SE::ResourceManager->FontManager.Serialize(*px); //SE::ResourceManager->FontManager.PushFont("droid_sans14"); /* ResourceManager->GUIManager.AddWidgetAndFill(boost::shared_ptr(new TSquareButton), "ololo", "group1", boost::shared_ptr(new TSquareButtonTriangleListFiller(vec2(100, 100), vec2(200, 200), "button_normal", "button_pressed"))); ResourceManager->GUIManager.AddWidgetAndFill(boost::shared_ptr(new TSquareStatic), "Background", "group1", boost::shared_ptr(new TSquareStaticTriangleListFiller(vec2(0, 0), vec2(800, 480), "cave_hd"))); ResourceManager->GUIManager.AddWidget(boost::shared_ptr(new TMatch3Field(Match3Controller)), "match3", "group1"); ResourceManager->GUIManager.MoveWidget("ololo", vec2(-100, 0)); TOnClickTest OnClickTest; */ //ResourceManager->GUIManager.GetOnClickSignal("ololo").connect(OnClickTest); //testAnimObject.Serialize(FileToPropertyTree("test_animation_xml.xml")); //ResourceManager->HalibutAnimationManager.AddAnimationObject("test_anim", testAnimObject); //ResourceManager->HalibutAnimationManager.StartAnimation("test_anim"); //ResourceManager->ShaderManager.AddShader("DefaultShader", "shader_vertex.txt", "shader_fragment.txt"); /*HalibutRender->PushShader("DefaultShader"); ResourceManager->TexList.AddTexture(CONST_CONSOLE_TEX_NAME); ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.bmp32", "droid_sans14_font_charmap.txt"); ResourceManager->FontManager.PushFont("droid_sans14");*/ } //What to do on deinit void TMyApplication::InnerDeinit() { Inited = false; } //What to do on draw void TMyApplication::InnerDraw() { } //What to do on update. timer means how many ms passed since last update void TMyApplication::InnerUpdate(size_t timer) { }