Log started

OpenGL Window created

Sound thread finally over. Let's go!
Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context

Render::OpenGL glVersion above 2.0 ok

Render::OpenGL GL_ARB_framebuffer_object supported ok

Render::OpenGL GL_ARB_uniform_buffer_object supported ok

APP INIT
Prepare to add shader TestShader

ResourceManager::ShaderManager::Shader deleting

ResourceManager::ShaderManager::Shader deleting

Buffer thread go!
Sound thread go!
No more music and no sounds. Lock sound thread!
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
 

ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
 WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3


ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked. 
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do

ResourceManager::ShaderManager shader loaded: TestShader

Prepare to add shader FrameShader

ResourceManager::ShaderManager::Shader deleting

ResourceManager::ShaderManager::Shader deleting

ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
 

ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
 WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3


ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked. 
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do

ResourceManager::ShaderManager shader loaded: FrameShader

Prepare to add shader BrickShader

ResourceManager::ShaderManager::Shader deleting

ResourceManager::ShaderManager::Shader deleting

ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
 

ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
 WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3


ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked. 
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do

ResourceManager::ShaderManager shader loaded: BrickShader

ResourceManager::TexList Texture added: loading.bmp with id = 1

ResourceManager::TexList Texture added: logo_small.bmp32 with id = 2

FrameManager:: frame buffer added: LevelBuffer

OggStream created successfully
ResourceManager::TexList Texture added: main_menu_bkg_left.bmp with id = 4

ResourceManager::TexList Texture added: main_menu_bkg_right.bmp with id = 5

ResourceManager::TexList Texture added: select_level.bmp32 with id = 6

ResourceManager::TexList Texture added: shutterstock1.bmp with id = 7

ResourceManager::TexList Texture added: shutterstock2.bmp with id = 8

ResourceManager::TexList Texture added: shutterstock3.bmp with id = 9

ResourceManager::TexList Texture added: shutterstock4.bmp with id = 10

ResourceManager::TexList Texture added: shutterstock5.bmp with id = 11

ResourceManager::TexList Texture added: shutterstock6.bmp with id = 12

ResourceManager::TexList Texture added: shutterstock7.bmp with id = 13

ResourceManager::TexList Texture added: shutterstock8.bmp with id = 14

ResourceManager::TexList Texture added: shutterstock9.bmp with id = 15

ResourceManager::TexList Texture added: shutterstock10.bmp with id = 16

ResourceManager::TexList Texture added: shutterstock11.bmp with id = 17

ResourceManager::TexList Texture added: shutterstock12.bmp with id = 18

ResourceManager::TexList Texture added: levelshot1.bmp with id = 19

ResourceManager::TexList Texture added: levelshot2.bmp with id = 20

ResourceManager::TexList Texture added: levelshot3.bmp with id = 21

ResourceManager::TexList Texture added: levelshot4.bmp with id = 22

ResourceManager::TexList Texture added: levelshot5.bmp with id = 23

ResourceManager::TexList Texture added: levelshot6.bmp with id = 24

ResourceManager::TexList Texture added: levelshot7.bmp with id = 25

ResourceManager::TexList Texture added: levelshot8.bmp with id = 26

ResourceManager::TexList Texture added: levelshot9.bmp with id = 27

ResourceManager::TexList Texture added: levelshot10.bmp with id = 28

ResourceManager::TexList Texture added: levelshot11.bmp with id = 29

ResourceManager::TexList Texture added: levelshot12.bmp with id = 30

ResourceManager::TexList Texture added: game_end.bmp32 with id = 31

ResourceManager::TexList Texture added: block1.bmp32 with id = 32

ResourceManager::TexList Texture added: block2.bmp32 with id = 33

ResourceManager::TexList Texture added: block3.bmp32 with id = 34

ResourceManager::TexList Texture added: bonus_gothrough.bmp32 with id = 35

ResourceManager::TexList Texture added: bonus_multiplier.bmp32 with id = 36

ResourceManager::TexList Texture added: bonus_floor.bmp32 with id = 37

ResourceManager::TexList Texture added: ball.bmp32 with id = 38

ResourceManager::TexList Texture added: ball_glow.bmp32 with id = 39

ResourceManager::TexList Texture added: wall_left.bmp32 with id = 40

ResourceManager::TexList Texture added: wall_right.bmp32 with id = 41

ResourceManager::TexList Texture added: wall_up.bmp32 with id = 42

ResourceManager::TexList Texture added: wall_bonus.bmp32 with id = 43

ResourceManager::TexList Texture added: reflector.bmp32 with id = 44

ResourceManager::TexList Texture added: back_btn.bmp32 with id = 45

ResourceManager::TexList Texture added: slide_up_btn.bmp32 with id = 46

ResourceManager::TexList Texture added: tap_to_continue_btn.bmp32 with id = 47

ResourceManager::TexList Texture added: credits.bmp32 with id = 48

Projection:
 0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 

Modelview:
 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 

ProjectonModelview:
 0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 

Program prepares to quit

APP DEINIT
Deinit Sound Manager!
Buffer thread over!
Unlock processSoundListMutex to destroy buffering thread!
No more music and no sounds. Lock sound thread!
Sound thread over!
Unlock SoundThreadMutex to destroy sound thread!
ResourceManager::FrameManager deleting

ResourceManager::ShaderManager::Shader deleting

ResourceManager::ShaderManager::Shader deleting

ResourceManager::ShaderManager::Shader deleting

ResourceManager::ShaderManager deleting

ResourceManager::TexList cleared

ResourceManager::TexList deleting

HalibutRender::deleting

