2013-Feb-21 18:11:37: Log started
2013-Feb-21 18:11:44: Script manager ready
2013-Feb-21 18:11:45: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
2013-Feb-21 18:11:45: Render::OpenGL glVersion above 2.0 ok
2013-Feb-21 18:11:45: Render::OpenGL GL_ARB_framebuffer_object supported ok
2013-Feb-21 18:11:45: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
2013-Feb-21 18:11:45: Bind basic functions
2013-Feb-21 18:11:45: APP INIT

2013-Feb-21 18:11:45: Prepare to add shader DefaultShader
2013-Feb-21 18:11:45: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
 
2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
 WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3

2013-Feb-21 18:11:46: Shader program is - 3
2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked. 
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do
2013-Feb-21 18:11:46: ResourceManager::ShaderManager shader loaded: DefaultShader
2013-Feb-21 18:11:46: Prepare to add shader FrameShader
2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
 
2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
 WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3

2013-Feb-21 18:11:46: Shader program is - 6
2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked. 
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do
2013-Feb-21 18:11:46: ResourceManager::ShaderManager shader loaded: FrameShader
2013-Feb-21 18:11:46: Prepare to add shader BrickShader
2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
 
2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
 WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3

2013-Feb-21 18:11:46: Shader program is - 9
2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked. 
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do
2013-Feb-21 18:11:46: ResourceManager::ShaderManager shader loaded: BrickShader
2013-Feb-21 18:11:47: ResourceManager::TexList Texture added: loading with id = 1
2013-Feb-21 18:11:47: ResourceManager::TexList Texture added: logo_small with id = 2
2013-Feb-21 18:11:47: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
2013-Feb-21 18:11:47: FrameManager:: frame buffer added: LevelBuffer
2013-Feb-21 18:11:49: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
2013-Feb-21 18:11:50: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
2013-Feb-21 18:11:50: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
2013-Feb-21 18:11:50: ResourceManager::TexList Texture added: select_level with id = 8
2013-Feb-21 18:11:51: ResourceManager::TexList Texture added: shutterstock1 with id = 9
2013-Feb-21 18:11:52: ResourceManager::TexList Texture added: shutterstock2 with id = 10
2013-Feb-21 18:11:52: ResourceManager::TexList Texture added: shutterstock3 with id = 11
2013-Feb-21 18:11:53: ResourceManager::TexList Texture added: shutterstock4 with id = 12
2013-Feb-21 18:11:53: ResourceManager::TexList Texture added: shutterstock5 with id = 13
2013-Feb-21 18:11:54: ResourceManager::TexList Texture added: shutterstock6 with id = 14
2013-Feb-21 18:11:54: ResourceManager::TexList Texture added: shutterstock7 with id = 15
2013-Feb-21 18:11:55: ResourceManager::TexList Texture added: shutterstock8 with id = 16
2013-Feb-21 18:11:55: ResourceManager::TexList Texture added: shutterstock9 with id = 17
2013-Feb-21 18:11:55: ResourceManager::TexList Texture added: shutterstock10 with id = 18
2013-Feb-21 18:11:56: ResourceManager::TexList Texture added: shutterstock11 with id = 19
2013-Feb-21 18:11:56: ResourceManager::TexList Texture added: shutterstock12 with id = 20
2013-Feb-21 18:11:57: ResourceManager::TexList Texture added: levelshot1 with id = 21
2013-Feb-21 18:11:57: ResourceManager::TexList Texture added: levelshot2 with id = 22
2013-Feb-21 18:11:57: ResourceManager::TexList Texture added: levelshot3 with id = 23
2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot4 with id = 24
2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot5 with id = 25
2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot6 with id = 26
2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot7 with id = 27
2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot8 with id = 28
2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot9 with id = 29
2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot10 with id = 30
2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot11 with id = 31
2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot12 with id = 32
2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: game_end with id = 33
2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: block1 with id = 34
2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: block2 with id = 35
2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: block3 with id = 36
2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: bonus_gothrough with id = 37
2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: bonus_multiplier with id = 38
2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: bonus_floor with id = 39
2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: ball with id = 40
2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: ball_glow with id = 41
2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_left with id = 42
2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_right with id = 43
2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_up with id = 44
2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_bonus with id = 45
2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: reflector with id = 46
2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: back_btn with id = 47
2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: slide_up_btn with id = 48
2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49
2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: credits with id = 50
2013-Feb-21 18:12:10: Outer Deinit
2013-Feb-21 18:12:10: APP DEINIT

2013-Feb-21 18:12:10: Program prepares to quit
2013-Feb-21 18:12:10: HalibutAnimationManager deleting...
2013-Feb-21 18:12:10: GUI Manager deleting...
2013-Feb-21 18:12:10: TFontManager deleting...
2013-Feb-21 18:12:10: Script manager shutdown
2013-Feb-21 18:12:10: ResourceManager::FrameManager deleting
2013-Feb-21 18:12:10: ResourceManager::ShaderManager::Shader deleting
2013-Feb-21 18:12:10: ResourceManager::ShaderManager::Shader deleting
2013-Feb-21 18:12:10: ResourceManager::ShaderManager::Shader deleting
2013-Feb-21 18:12:10: ResourceManager::ShaderManager cleared
2013-Feb-21 18:12:10: ResourceManager::ShaderManager deleting
2013-Feb-21 18:12:10: ResourceManager::ModelManager deleting
2013-Feb-21 18:12:10: ResourceManager::TexList cleared
2013-Feb-21 18:12:10: ResourceManager::TexList deleting
