2018-01-14 00:17:27 +00:00
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attribute vec3 vPosition;
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attribute vec4 vColor;
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2018-04-11 14:16:37 +00:00
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attribute vec3 vLineParams;
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attribute vec4 vStartPointEndPoint;
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2018-01-14 00:17:27 +00:00
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varying vec3 position;
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2018-04-11 14:16:37 +00:00
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varying vec4 color;
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varying vec3 lineParams;
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varying vec4 startPointEndPoint;
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2018-01-14 00:17:27 +00:00
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uniform mat4 ProjectionMatrix;
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void main()
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{
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gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
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2018-04-11 14:16:37 +00:00
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2018-01-14 00:17:27 +00:00
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position = vPosition;
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2018-04-11 14:16:37 +00:00
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color = vColor;
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lineParams = vLineParams;
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startPointEndPoint = vStartPointEndPoint;
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2018-01-14 00:17:27 +00:00
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}
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