double-hit-balls/assets/shader1fragment.txt

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2013-01-19 21:23:44 +00:00
precision mediump float;
uniform sampler2D Texture;
uniform float Transparency;
varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture,texCoord).rgba;
gl_FragColor = vec4(color.rgb, color.a * Transparency);
}