77 lines
2.3 KiB
Makefile
77 lines
2.3 KiB
Makefile
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# Copyright (C) 2009 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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LPATH := $(call my-dir)
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ENGINE_PATH = $(SalmonEnginePathCygwin)
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#BOOST_PATH = $(LibsPathCygwin)/boost_1_47_0
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BOOST_PATH = $(LibsPathCygwin)/boost_1_52_0
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OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
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VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
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SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
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LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
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ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
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#====== ENGINE AND LIBS =====================
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include $(ENGINE_PATH)/Android_Engine.mk
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#================= THE GAME =======================
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LOCAL_PATH:= $(LPATH)
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include $(CLEAR_VARS)
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LOCAL_CFLAGS := -DTARGET_ANDROID -DTARGET_HALIBUT -std=gnu++11
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LOCAL_STATIC_LIBRARIES := boost
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LOCAL_STATIC_LIBRARIES += squirrel
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LOCAL_STATIC_LIBRARIES += png_lib
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LOCAL_STATIC_LIBRARIES += zip
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LOCAL_SHARED_LIBRARIES := HalibutEngine
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LOCAL_C_INCLUDES := $(ENGINE_PATH)
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LOCAL_C_INCLUDES += $(BOOST_PATH)
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/include
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
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LOCAL_C_INCLUDES += $(OGG_PATH)/include
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LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
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LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/include
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LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqplus
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LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/squirrel
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LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqstdlib
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LOCAL_C_INCLUDES += $(LIBPNG_PATH)
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LOCAL_C_INCLUDES += $(ZIP_PATH)
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LOCAL_MODULE := gl2jni
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LOCAL_SRC_FILES := main_code.cpp
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LOCAL_SRC_FILES += android_api.cpp
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LOCAL_SRC_FILES += menucode.cpp
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LOCAL_SRC_FILES += gamecode.cpp
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LOCAL_SRC_FILES += loadingcode.cpp
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LOCAL_SRC_FILES += creditscode.cpp
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LOCAL_LDLIBS := -lGLESv2
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LOCAL_LDLIBS += -llog -Wl,-s
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include $(BUILD_SHARED_LIBRARY)
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