double-hit-balls/game/galaxy_menu.h

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#ifndef GALAXY_MENU_H
#define GALAXY_MENU_H
#include <vector>
#include <string>
#include "galaxy.h"
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#include "level_interior.h"
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#include "include/Engine.h"
#include <boost/property_tree/json_parser.hpp>
#include <math.h>
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class GalaxyMenu {
public:
GalaxyMenu();
~GalaxyMenu();
// ======== All objects =========
std::vector<Galaxy> galaxies;
// ======== All objects =========
// ======== Main Methods ========
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bool InitGalaxyMenu(std::string config_json, float scale = 1.f);
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void DrawGalaxyMenu(bool drawStars);
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void UpdateGalaxyMenu(float s_width, float s_height, size_t dt);
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// ======== Main Methods ========
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void InteractWithGalaxy(size_t dt); // Prototype for mouse/tap events
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// ::#Params#::
Eigen::Vector2f menuPosition = Eigen::Vector2f(0.f, 0.f); // relative to the screen center(0.f,0.f means center) (not const!!)
float menuScale = 1.f; // (not const!!)
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int currentWindowWidth;
int currentWindowHeight;
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float xDimension;
float yDimension;
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float anchorSize = 1.f;
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int planetHoverIndex = -1;
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std::vector<std::pair<Eigen::Vector2f, Eigen::Vector2f>> galaxies_params; // ::position/dimensions::
std::vector<std::vector<std::pair<Eigen::Vector2f, Eigen::Vector2f>>> stars_params;
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/*..Outer Interact..*/
void tapDown(Eigen::Vector2f pos);
void tapUp(Eigen::Vector2f pos);
void tapMove(Eigen::Vector2f shift);
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void setTimerActivity(bool value);
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void resetValuesOnGameStart();
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private:
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void readSaveData(); // inner init method
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/*..calc methodes..*/
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Eigen::Vector2f textureSizeNormalize(Eigen::Vector2f texVec, int t_type = 0/*0-galaxy, 1-stars*/);
float val_clamp(float v, float min, float max);
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Eigen::Vector2f findCorner(int x_c, int y_c);
float graterV(float first_v, float second_v);
float lowerV(float first_v, float second_v);
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int negativeV(float val);
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/*..states..*/
int menuState = 0; // 0 - all galaxies are visible, 1 - zoomed to current galaxy(reserved) , 2 - level select menu
int starIndex = -1;
int galaxyIndex = 0; // zoomed galaxy
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/*..Interact params..*/
bool timer_active = false;
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float interact_timer = 0.f; // reset
Eigen::Vector2f lastTapPos = Eigen::Vector2f(-9999.9f, -9999.9f); // reset
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Eigen::Vector2f currentTapShift = Eigen::Vector2f(0.f, 0.f); // reset
Eigen::Vector2f totalTapShift = Eigen::Vector2f(0.f, 0.f); // reset
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/*..coefficients..*/
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Eigen::Vector2f menu_offset = Eigen::Vector2f(0, 0);
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/*..Interact methods..*/
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void takeInFocus(int g_index, int s_index = -1);
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int findGalaxyByPos(Eigen::Vector2f pos);
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int findPlanetByPos(Eigen::Vector2f pos);
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bool checkMenuBound(Eigen::Vector2f pos);
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/*..draw methodes..*/
void drawBorder(Eigen::Vector2f lb_, Eigen::Vector2f rt_, float scale, std::string mode);
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void drawLevelInterior(int star = -1, int button = -1);
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};
#endif