double-hit-balls/assets/shaders/particle-shader.vertex

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attribute vec3 vPosition;
attribute vec2 vTexCoord;
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attribute vec4 vColor;
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out vec2 texCoord;
flat out vec4 color;
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uniform mat4 ProjectionMatrix;
void main()
{
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
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color = vColor;
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}