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# include "galaxy_menu.h"
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# include <algorithm>
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GalaxyMenu : : GalaxyMenu ( )
{
}
GalaxyMenu : : ~ GalaxyMenu ( )
{
}
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bool GalaxyMenu : : InitGalaxyMenu ( std : : string config_json , float scale ) {
try
{
/*..Inner Init..*/
menuScale = scale ;
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/*...Read ptree from config...*/
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std : : string res_path = " ../../../assets/ " ;
boost : : property_tree : : ptree config_pt ;
boost : : property_tree : : json_parser : : read_json ( res_path + config_json , config_pt ) ;
/*..error ptree..*/
boost : : property_tree : : ptree error_pt ;
error_pt . put ( " error " , " something goes wrong at InitGalaxyMenu " ) ;
/*..Init Menu..*/
BOOST_FOREACH ( auto menu_pt , config_pt . get_child ( " Space " ) ) {
Galaxy galax ;
galax . name = menu_pt . second . get < std : : string > ( " name " , " error " ) ;
galax . scale = menu_pt . second . get < float > ( " scale " , 0.0f ) ;
galax . texture = menu_pt . second . get < std : : string > ( " texture " , " error " ) ;
galax . position = Eigen : : Vector2f ( menu_pt . second . get < float > ( " position.x_coord " , 0.0f ) , menu_pt . second . get < float > ( " position.y_coord " , 0.0f ) ) ;
//boost::property_tree::ptree stars = menu_pt.second.get<boost::property_tree::ptree>("Stars", error_pt);
BOOST_FOREACH ( auto stars_pt , menu_pt . second . get_child ( " Stars " , error_pt ) ) {
StarObject star ;
star . name = stars_pt . second . get < std : : string > ( " name " , " error " ) ;
star . scale = stars_pt . second . get < float > ( " scale " , 0.0f ) ;
star . texture = stars_pt . second . get < std : : string > ( " texture " , " error " ) ;
star . position = Eigen : : Vector2f ( stars_pt . second . get < float > ( " position.x_coord " , 0.0f ) , stars_pt . second . get < float > ( " position.y_coord " , 0.0f ) ) ;
/*..strings replace by objects..*/
BOOST_FOREACH ( auto levels_pt , stars_pt . second . get_child ( " levels " ) ) {
star . levels . push_back ( levels_pt . second . get < std : : string > ( " name " , " empty " ) ) ;
}
galax . Stars . push_back ( star ) ;
}
galaxies . push_back ( galax ) ;
}
return true ;
}
catch ( boost : : property_tree : : ptree_error ) {
return false ;
}
}
void GalaxyMenu : : UpdateGalaxyMenu ( ) {
/*..Menu ancestor geometry..*/
float gameScreenWidth = 800.f ;
float gameScreenHeight = 480.f ;
Eigen : : Vector2f gameScreenCenter = Eigen : : Vector2f ( gameScreenWidth / 2 , gameScreenHeight / 2 ) ;
/*..Menu geometry..*/
xDimension = menuScale * gameScreenWidth ;
yDimension = menuScale * gameScreenHeight ;
Eigen : : Vector2f currentMenuPos = Eigen : : Vector2f ( gameScreenCenter ( 0 ) + ( gameScreenWidth / 2 /*relative to the screen x-dimension*/ ) * menuPosition ( 0 ) , gameScreenCenter ( 1 ) + ( gameScreenHeight / 2 /*relative to the screen y-dimension*/ ) * menuPosition ( 1 ) ) ;
/*..Galaxies geometry..*/
std : : vector < std : : pair < Eigen : : Vector2f , Eigen : : Vector2f > > galaxies_params ; // ::position/dimensions::
std : : vector < std : : vector < std : : pair < Eigen : : Vector2f , Eigen : : Vector2f > > > stars_params ;
for ( int i = 0 ; i < galaxies . size ( ) ; i + + ) {
Eigen : : Vector2f tex_size = textureSizeNormalize (
Eigen : : Vector2f ( ( ( float ) SE : : ResourceManager - > TexList . GetTextureWidth ( " galaxy_texture_ " + i ) ) , ( ( float ) SE : : ResourceManager - > TexList . GetTextureHeight ( " galaxy_texture_ " + i ) ) )
) ; // normalized
galaxies_params . push_back ( std : : make_pair (
Eigen : : Vector2f ( currentMenuPos ( 0 ) + ( xDimension / 2 ) * galaxies [ i ] . position ( 0 ) , currentMenuPos ( 1 ) + ( yDimension / 2 ) * galaxies [ i ] . position ( 1 ) ) ,
Eigen : : Vector2f (
tex_size ( 0 ) * galaxies [ i ] . scale ,
tex_size ( 1 ) * galaxies [ i ] . scale
)
) ) ;
/*..Stars geometry..*/
std : : vector < std : : pair < Eigen : : Vector2f , Eigen : : Vector2f > > star_params ;
for ( int j = 0 ; j < galaxies [ i ] . Stars . size ( ) ; j + + ) {
star_params . push_back ( std : : make_pair (
Eigen : : Vector2f (
galaxies_params [ i ] . first ( 0 ) + ( galaxies_params [ i ] . second ( 0 ) / 2 ) * galaxies [ i ] . Stars [ j ] . scale ,
galaxies_params [ i ] . first ( 1 ) + ( galaxies_params [ i ] . second ( 1 ) / 2 ) * galaxies [ i ] . Stars [ j ] . scale
) ,
Eigen : : Vector2f ( ) // #from here
) ) ;
}
stars_params . push_back ( star_params ) ;
}
/*..Level list geometry..*/
}
Eigen : : Vector2f GalaxyMenu : : textureSizeNormalize ( Eigen : : Vector2f texVec , int t_type ) {
float tex_ratio = texVec ( 0 ) / texVec ( 1 ) ;
float x_dim , y_dim ;
float Xmax ; // Max normalized texture width
float Xmin ;
float Ymax ; // Max normalized texture height
float Ymin ;
if ( t_type = = 0 ) {
Xmax = 1280.f ;
Xmin = 800.f ;
Ymax = 1024.f ;
Ymin = 640.f ;
}
else { // temp for star textures
Xmax = 512.f ;
Xmin = 320.f ;
Ymax = 512.f ;
Ymin = 320.f ;
}
if ( texVec ( 0 ) > texVec ( 1 ) ) {
x_dim = val_clamp ( texVec ( 0 ) , Xmin , Xmax ) ;
y_dim = x_dim / tex_ratio ;
}
else {
y_dim = val_clamp ( texVec ( 1 ) , Ymin , Ymax ) ;
x_dim = y_dim * tex_ratio ;
}
return Eigen : : Vector2f ( x_dim , y_dim ) ;
}
float GalaxyMenu : : val_clamp ( float val , float min , float max ) {
if ( val < min )
return min ;
else if ( val > max )
return max ;
else
return val ;
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}