2018-05-30 15:36:00 +00:00
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attribute vec3 vPosition;
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attribute vec3 Normal;
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attribute vec2 vTexCoord;
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2018-05-31 14:47:36 +00:00
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attribute vec3 vColor;
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2018-05-30 15:36:00 +00:00
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uniform mat4 ProjectionMatrix;
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varying vec2 texCoord;
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varying vec3 fragNormal;
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2018-05-31 14:47:36 +00:00
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varying vec3 fragColor;
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2018-05-30 15:36:00 +00:00
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void main() {
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gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
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texCoord = vTexCoord;
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fragNormal = Normal;
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2018-05-31 14:47:36 +00:00
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fragColor = vColor;
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2018-05-30 15:36:00 +00:00
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}
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