double-hit-balls/ios/doublehitballs/creditscode.h

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2017-01-17 10:45:21 +00:00
#ifndef CREDITSCODE_H_INCLUDED
#define CREDITSCODE_H_INCLUDED
#include "game_area_interface.h"
using namespace SE;
class TGameCredits : public TGameAreaAncestor
{
static const int CONST_STATE_APPEARING;
static const int CONST_STATE_APPEARED;
static const int CONST_STATE_DISAPPEARING;
static const int CONST_STATE_DISAPPEARED;
static const float CONST_APPEAR_TIME;
int State;
float StateTimer;
public:
TGameCredits();
virtual void Draw();
virtual void Update(cardinal dt);
virtual void OnTapDown(vec2 p);
void StartAppear();
void StartDisappear();
};
#endif