Fix fragment shader

This commit is contained in:
Alexander Biryukov 2018-05-31 20:10:02 +05:00
parent 24fd919de3
commit 0ce48eaf8f

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@ -9,9 +9,10 @@ varying vec3 fragNormal;
varying vec3 fragColor; varying vec3 fragColor;
void main() { void main() {
vec4 color = texture2D(Texture, texCoord).rgba; vec4 color = vec4((fragColor.rgb * texture2D(Texture, texCoord).rgb), 1.0);
float intensity = dot(normalize(LightDirection.xyz), -normalize(fragNormal));
float intensity = clamp(dot(normalize(LightDirection.xyz), -normalize(fragNormal)), 0, 1);
gl_FragColor = vec4(color.rgb * fragColor.rgb * intensity + vec3(0.5, 0.5, 0.5), color.a * Transparency); gl_FragColor = vec4(color.rgb * intensity + vec3(0.2, 0.2, 0.2), color.a * Transparency);
//gl_FragColor = vec4((fragNormal.rgb + vec3(1.0, 1.0, 1.0))*0.5, 1.0); //gl_FragColor = vec4((fragNormal.rgb + vec3(1.0, 1.0, 1.0))*0.5, 1.0);
} }