Texture scaling

This commit is contained in:
Alexander Biryukov 2018-03-22 17:50:52 +05:00
parent f246d1a710
commit 242622f0e6
2 changed files with 6 additions and 2 deletions

View File

@ -32,7 +32,7 @@ const std::string CONST_BALL_TEXTURE = "ball_mod1";
const std::string CONST_BALLGLOW_TEXTURE = "ball_glow";
const std::string CONST_REFLECTOR_TEXTURE = "reflector";
const std::string CONST_REFLECTOR_TEXTURE = "reflector_mod1";
const std::string CONST_WALL_LEFT_TEXTURE = "wall_left_mod1";
const std::string CONST_WALL_RIGHT_TEXTURE = "wall_right_mod1";
@ -99,6 +99,10 @@ void TMyApplication::InnerInit()
ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 512, 512);
// Level frames Init
ResourceManager->FrameManager.AddFrameRenderBuffer("LeftLevelFrame", Renderer->GetScreenWidth()*0.1f,Renderer->GetScreenHeight());
ResourceManager->FrameManager.AddFrameRenderBuffer("RightLevelFrame", Renderer->GetScreenWidth()*0.1f, Renderer->GetScreenHeight());
OnDrawSignal.connect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
Inited = true;

View File

@ -8,7 +8,7 @@ int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
LPSTR lpszCmdLine, int nCmdShow)
{
int width = 700;
int width = 800;
int height = 480;