Some changes

This commit is contained in:
Vladislav Khorev 2018-07-13 22:59:13 +05:00
parent bfdbf06328
commit 248d5c2efe
4 changed files with 7 additions and 7 deletions

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@ -72,8 +72,8 @@ void TMyApplication::InnerInit()
#ifdef TARGET_WIN32
#ifdef NDEBUG
//ST::PathToResources = "resources/";
ST::PathToResources = "../../../assets/";
ST::PathToResources = "resources/";
//ST::PathToResources = "../../../assets/";
#else
ST::PathToResources = "../../../assets/";
#endif
@ -109,7 +109,7 @@ void TMyApplication::InnerInit()
ResourceManager->TexList.AddTexture("free-detailed-tiled-rope-texture-3d-model-low-poly-blend.png");
//
/*
fabricRender.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].reserve(90000000);
fabricRender.second.Data.Vec3CoordArr[CONST_STRING_NORMAL_ATTRIB].reserve(90000000);
@ -207,7 +207,7 @@ void TMyApplication::InnerInit()
float const R = 0;
//float const r = 4;
//float const r = 16;
float const r = 18;
float const r = 19;
//size_t const threadsCount = 3;
size_t const threadsCount = 1;
size_t const edgesCount = 6;
@ -216,7 +216,7 @@ void TMyApplication::InnerInit()
Vector3f up(0, 1, 0); up.normalize();
//size_t const step = 5;
float const step = 60;
float const step = 20;
const Vector3f vshift = Vector3f(0.f, 0.002f, 0.f);
int vShiftVal = 0;
@ -352,7 +352,7 @@ void TMyApplication::InnerInit()
texCoordArr[texCoordArrIndex] = Vector2f((float)(k) / (edgesCount), (i + 2) / 4.f);
texCoordArrIndex++;
texCoordArr[texCoordArrIndex] = Vector2f((float)(k+1) / (edgesCount), (i + 2) / 4.f);
texCoordArr[texCoordArrIndex] = Vector2f((float)(k+10) / (edgesCount), (i + 2) / 4.f);
texCoordArrIndex++;
//texCoordArr[texCoordArrIndex] = Vector2f(0.1, 0.2);
@ -361,7 +361,7 @@ void TMyApplication::InnerInit()
//texCoordArr[texCoordArrIndex] = Vector2f(0.2, 0.1);
//texCoordArrIndex++;
texCoordArr[texCoordArrIndex] = Vector2f((float)(k + 1) / (edgesCount), (i + 3) / 4.f);
texCoordArr[texCoordArrIndex] = Vector2f((float)(k + 10) / (edgesCount), (i + 3) / 4.f);
texCoordArrIndex++;
texCoordArr[texCoordArrIndex] = Vector2f((float)k / (edgesCount), (i + 3) / 4.f);