some fixes for working with engine master branch

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alexander.biryukov committed 2018-03-30 16:16:49 +05:00
1 parent 4673422314
commit 2b875dfc2d
36 files changed
+2774 -11

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+10
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@@ -0,0 +1,10 @@
precision mediump float;
varying vec2 texCoord;
uniform sampler2D Texture;
void main()
{
gl_FragColor = texture2D(Texture,texCoord);
}