Adjust for Android

This commit is contained in:
vladislav.khorev committed 2018-07-14 14:10:13 +05:00
1 parent ae352e0590
commit 2c8440db52
8 files changed
+40 -27

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+17 -3
View File
@@ -12,7 +12,7 @@ cmake_minimum_required(VERSION 3.4.1)
add_definitions(-DTARGET_ANDROID)
set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_63_0)
set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_67_0)
set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
@@ -23,9 +23,20 @@ set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)
set(LIBJPEG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/jpeg-9")
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../engine)
set(EIGEN_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../eigen)
set(SOL2_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../sol2)
set(LUA_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/lua-5.3.4/src)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../tes-engine)
include_directories(${BOOST_PATH})
include_directories(${EIGEN_PATH})
include_directories(${SOL2_PATH})
include_directories(${LUA_PATH})
include_directories(${LIBPNG_PATH})
include_directories(${LIBJPEG_PATH})
include_directories(${ZIP_PATH})
@@ -43,7 +54,7 @@ set_target_properties( # Specifies the target library.
PROPERTIES IMPORTED_LOCATION
# Provides the path to the library you want to import.
${CMAKE_CURRENT_SOURCE_DIR}/build/intermediates/exploded-aar/proj.android-studio/SalmonEngineAndroid/unspecified/jni/${ANDROID_ABI}/libengine.so )
${CMAKE_CURRENT_SOURCE_DIR}/../../../tes-engine/SalmonEngineAndroid/app/build/intermediates/cmake/debug/obj/${ANDROID_ABI}/libengine.so )
@@ -60,6 +71,9 @@ add_library( # Sets the name of the library.
${CMAKE_CURRENT_SOURCE_DIR}/../../game/android_api.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../game/main_code.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../game/creditscode.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../game/galaxy.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../game/galaxy_menu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../game/galaxy_objects.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../game/gamecode.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../game/loadingcode.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../game/menucode.cpp
+8 -11
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@@ -1,18 +1,18 @@
apply plugin: 'com.android.application'
android {
compileSdkVersion 24
buildToolsVersion "24.0.1"
compileSdkVersion 28
buildToolsVersion "28.0.0"
defaultConfig {
applicationId "fishrungames.DoubleHitBalls"
minSdkVersion 15
targetSdkVersion 24
targetSdkVersion 28
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-std=c++11 -frtti -fexceptions -fsigned-char -Wno-c++11-narrowing"
cppFlags "-std=c++17 -frtti -fexceptions -fsigned-char -Wno-c++11-narrowing"
}
}
}
@@ -35,12 +35,9 @@ android {
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
compile 'com.android.support:appcompat-v7:24.2.1'
testCompile 'junit:junit:4.12'
implementation fileTree(dir: 'libs', include: ['*.jar'])
compile project(':SalmonEngineAndroid')
implementation 'com.android.support:appcompat-v7:28+'
implementation project(':SalmonEngineAndroid')
}
-1
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@@ -35,5 +35,4 @@
</activity>
</application>
<uses-feature android:glEsVersion="0x00020000"/>
<uses-sdk android:minSdkVersion="8"/>
</manifest>