Adjust for Android
This commit is contained in:
parent
ae352e0590
commit
2c8440db52
2
game/android_api.cpp
Normal file → Executable file
2
game/android_api.cpp
Normal file → Executable file
@ -4,7 +4,7 @@
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JNIEXPORT void JNICALL Java_fishrungames_doublehitballs_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
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{
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JniInitApp<TAndroidApplication>(width, height, 480.f, 320.f);
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JniInitApp<TMyApplication>(width, height, 480.f, 320.f);
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}
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@ -12,7 +12,7 @@ cmake_minimum_required(VERSION 3.4.1)
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add_definitions(-DTARGET_ANDROID)
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set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_63_0)
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set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_67_0)
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set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
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@ -23,9 +23,20 @@ set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)
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set(LIBJPEG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/jpeg-9")
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../engine)
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set(EIGEN_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../eigen)
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set(SOL2_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../sol2)
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set(LUA_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/lua-5.3.4/src)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../tes-engine)
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include_directories(${BOOST_PATH})
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include_directories(${EIGEN_PATH})
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include_directories(${SOL2_PATH})
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include_directories(${LUA_PATH})
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include_directories(${LIBPNG_PATH})
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include_directories(${LIBJPEG_PATH})
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include_directories(${ZIP_PATH})
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@ -43,7 +54,7 @@ set_target_properties( # Specifies the target library.
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PROPERTIES IMPORTED_LOCATION
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# Provides the path to the library you want to import.
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${CMAKE_CURRENT_SOURCE_DIR}/build/intermediates/exploded-aar/proj.android-studio/SalmonEngineAndroid/unspecified/jni/${ANDROID_ABI}/libengine.so )
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${CMAKE_CURRENT_SOURCE_DIR}/../../../tes-engine/SalmonEngineAndroid/app/build/intermediates/cmake/debug/obj/${ANDROID_ABI}/libengine.so )
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@ -60,6 +71,9 @@ add_library( # Sets the name of the library.
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/android_api.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/main_code.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/creditscode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/galaxy.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/galaxy_menu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/galaxy_objects.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/gamecode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/loadingcode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/menucode.cpp
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@ -1,18 +1,18 @@
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apply plugin: 'com.android.application'
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android {
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compileSdkVersion 24
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buildToolsVersion "24.0.1"
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compileSdkVersion 28
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buildToolsVersion "28.0.0"
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defaultConfig {
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applicationId "fishrungames.DoubleHitBalls"
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minSdkVersion 15
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targetSdkVersion 24
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targetSdkVersion 28
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versionCode 1
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versionName "1.0"
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testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
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externalNativeBuild {
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cmake {
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cppFlags "-std=c++11 -frtti -fexceptions -fsigned-char -Wno-c++11-narrowing"
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cppFlags "-std=c++17 -frtti -fexceptions -fsigned-char -Wno-c++11-narrowing"
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}
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}
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}
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@ -35,12 +35,9 @@ android {
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}
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dependencies {
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compile fileTree(dir: 'libs', include: ['*.jar'])
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androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
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exclude group: 'com.android.support', module: 'support-annotations'
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})
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compile 'com.android.support:appcompat-v7:24.2.1'
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testCompile 'junit:junit:4.12'
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implementation fileTree(dir: 'libs', include: ['*.jar'])
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compile project(':SalmonEngineAndroid')
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implementation 'com.android.support:appcompat-v7:28+'
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implementation project(':SalmonEngineAndroid')
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}
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1
proj.android-studio/app/src/main/AndroidManifest.xml
Normal file → Executable file
1
proj.android-studio/app/src/main/AndroidManifest.xml
Normal file → Executable file
@ -35,5 +35,4 @@
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</activity>
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</application>
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<uses-feature android:glEsVersion="0x00020000"/>
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<uses-sdk android:minSdkVersion="8"/>
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</manifest>
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@ -3,9 +3,11 @@
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buildscript {
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repositories {
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jcenter()
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google()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:2.2.3'
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classpath 'com.android.tools.build:gradle:3.2.0-alpha18'
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// NOTE: Do not place your application dependencies here; they belong
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// in the individual module build.gradle files
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@ -15,6 +17,7 @@ buildscript {
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allprojects {
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repositories {
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jcenter()
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google()
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}
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}
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@ -1,6 +1,6 @@
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#Mon Dec 28 10:00:20 PST 2015
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#Sat Jul 14 10:38:38 YEKT 2018
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-2.14.1-all.zip
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distributionUrl=https\://services.gradle.org/distributions/gradle-4.6-all.zip
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@ -1,5 +1,5 @@
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include ':SalmonEngineAndroid'
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project(':SalmonEngineAndroid').projectDir =new File(settingsDir, '../../engine/SalmonEngineAndroid/app')
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project(':SalmonEngineAndroid').projectDir =new File(settingsDir, '../../tes-engine/SalmonEngineAndroid/app')
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include ':app'
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@ -22,7 +22,7 @@
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<ProjectGuid>{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>DoubleHitBallswin</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -151,7 +151,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;TARGET_WIN32;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;EIGEN_DONT_ALIGN_STATICALLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../../../../../boost_1_67_0/;../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_67_0/;../../../../boost_1_67_0/bin.v2/libs/system/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_67_0/bin.v2/libs/date_time/build/msvc-14.0/release/address-model-64/link-static/threading-multi/;../../../../boost_1_67_0/bin.v2/libs/regex/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_67_0/bin.v2/libs/thread/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_67_0/bin.v2/libs/chrono/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_67_0/bin.v2/libs/signals/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_67_0/;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4503</DisableSpecificWarnings>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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</ClCompile>
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@ -160,7 +160,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>../../../../boost_1_67_0/stage/lib;../../../../boost_1_67_0/stage/x64/lib;../../../game;../../../../tes-engine;../../../../../boost_1_67_0;../../../../eigen;../../../../boost_1_67_0/;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510;../x64/Release</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>../../../../boost_1_67_0/stage/lib;../../../../boost_1_67_0/stage/x64/lib;../../../game;../../../../tes-engine;../../../../eigen;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510;../x64/Release</AdditionalLibraryDirectories>
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<AdditionalDependencies>libjpeg.lib;libpng.lib;Engine.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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