merged gl-reinit, try to fix crash on reiniting
This commit is contained in:
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3248d72416
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.gitignore
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.gitignore
vendored
@ -7,6 +7,7 @@
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## Build generated
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## Build generated
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||||||
build/
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build/
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DerivedData/
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DerivedData/
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.idea/
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||||||
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## Various settings
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## Various settings
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*.pbxuser
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*.pbxuser
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@ -1,7 +1,7 @@
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precision mediump float;
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precision mediump float;
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in vec2 texCoord;
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varying vec2 texCoord;
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flat in vec4 color;
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varying vec4 color;
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||||||
uniform sampler2D Texture;
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uniform sampler2D Texture;
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@ -2,8 +2,8 @@ attribute vec3 vPosition;
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attribute vec2 vTexCoord;
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attribute vec2 vTexCoord;
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attribute vec4 vColor;
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attribute vec4 vColor;
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||||||
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out vec2 texCoord;
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varying vec2 texCoord;
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flat out vec4 color;
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varying vec4 color;
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uniform mat4 ProjectionMatrix;
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uniform mat4 ProjectionMatrix;
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@ -16,7 +16,7 @@ JNIEXPORT void JNICALL Java_fishrungames_doublehitballs_JniWrapper_Init(JNIEnv *
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|||||||
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||||||
std::stringstream LoadFileFromAndroid(const std::string& fileName)
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std::stringstream LoadFileFromAndroid(const std::string& fileName)
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||||||
{
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{
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||||||
*Console << "LoadFileFromAndroid called \n";
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GetConsole() << "LoadFileFromAndroid called \n";
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||||||
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||||||
JNIEnv* jEnv;
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JNIEnv* jEnv;
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||||||
localJavaVirtualMachine->GetEnv((void**)&jEnv, JNI_VERSION_1_4);
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localJavaVirtualMachine->GetEnv((void**)&jEnv, JNI_VERSION_1_4);
|
||||||
@ -33,14 +33,14 @@ std::stringstream LoadFileFromAndroid(const std::string& fileName)
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|||||||
std::stringstream ss;
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std::stringstream ss;
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||||||
ss << jEnv->GetStringUTFChars(jFileContent, &jCopy);
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ss << jEnv->GetStringUTFChars(jFileContent, &jCopy);
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||||||
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||||||
*Console << ss.str();
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GetConsole() << ss.str();
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||||||
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||||||
return ss;
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return ss;
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||||||
}
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}
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||||||
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||||||
void SaveFileToAndroid(const std::string& fileName, const std::string& fileContent)
|
void SaveFileToAndroid(const std::string& fileName, const std::string& fileContent)
|
||||||
{
|
{
|
||||||
*Console << "SaveFileToAndroid called \n";
|
GetConsole() << "SaveFileToAndroid called \n";
|
||||||
|
|
||||||
JNIEnv* jEnv;
|
JNIEnv* jEnv;
|
||||||
localJavaVirtualMachine->GetEnv((void**)&jEnv, JNI_VERSION_1_4);
|
localJavaVirtualMachine->GetEnv((void**)&jEnv, JNI_VERSION_1_4);
|
||||||
|
@ -259,7 +259,8 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
|
|||||||
|
|
||||||
if (timer_active) {
|
if (timer_active) {
|
||||||
// ::::::::::::: timer active ::::::::::::::
|
// ::::::::::::: timer active ::::::::::::::
|
||||||
if (menuState == 0) { // main view
|
//if (menuState == 0)
|
||||||
|
{ // main view
|
||||||
//if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) {
|
//if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) {
|
||||||
if (currentTapShift(0) == totalTapShift(0) && currentTapShift(1) == totalTapShift(1)) {
|
if (currentTapShift(0) == totalTapShift(0) && currentTapShift(1) == totalTapShift(1)) {
|
||||||
// OnTapDown->
|
// OnTapDown->
|
||||||
@ -312,7 +313,8 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
|
|||||||
else {
|
else {
|
||||||
// ::::::::::::: timer inactive ::::::::::::::
|
// ::::::::::::: timer inactive ::::::::::::::
|
||||||
if (lastTapPos != Eigen::Vector2f(-9999.9f, -9999.9f)) {
|
if (lastTapPos != Eigen::Vector2f(-9999.9f, -9999.9f)) {
|
||||||
if (menuState == 0) {// main view
|
//if (menuState == 0)
|
||||||
|
{// main view
|
||||||
|
|
||||||
// OnTapDown->OnTapUp
|
// OnTapDown->OnTapUp
|
||||||
|
|
||||||
@ -325,8 +327,6 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
|
|||||||
Application->SetupGalaxyUi(starIndex);
|
Application->SetupGalaxyUi(starIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
timer_active = false;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}/*
|
}/*
|
||||||
@ -384,6 +384,7 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
|
|||||||
lastTapPos = Eigen::Vector2f(-9999.9f, -9999.9f); // reset
|
lastTapPos = Eigen::Vector2f(-9999.9f, -9999.9f); // reset
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GalaxyMenu::tapDown(Eigen::Vector2f pos) {
|
void GalaxyMenu::tapDown(Eigen::Vector2f pos) {
|
||||||
|
@ -872,6 +872,8 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
|||||||
Renderer->PushMatrix();
|
Renderer->PushMatrix();
|
||||||
Renderer->LoadIdentity();
|
Renderer->LoadIdentity();
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
if (LevelState == CONST_LEVELSTATE_LOADING)
|
if (LevelState == CONST_LEVELSTATE_LOADING)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -958,11 +960,16 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
|||||||
}
|
}
|
||||||
|
|
||||||
// :::::::::::
|
// :::::::::::
|
||||||
|
// *SE::Console << BkgTexture;
|
||||||
|
// *SE::Console << std::to_string(ResourceManager->TexList[BkgTexture]);
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[BkgTexture]);
|
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[BkgTexture]);
|
||||||
//Renderer->DrawRect(Vector2f(xlOffset, ylOffset), Vector2f(xlOffset+tSW, ylOffset+tSH),Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
//Renderer->DrawRect(Vector2f(xlOffset, ylOffset), Vector2f(xlOffset+tSW, ylOffset+tSH),Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||||
Renderer->DrawRect(Vector2f(bkgSWO, bkgSHO), Vector2f(bkgSWO + bkgSW, bkgSHO + bkgSH), Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
Renderer->DrawRect(Vector2f(bkgSWO, bkgSHO), Vector2f(bkgSWO + bkgSW, bkgSHO + bkgSH), Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||||
//Renderer->DrawRect(Vector2f(0,0), Vector2f(100,100), Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
//Renderer->DrawRect(Vector2f(0,0), Vector2f(100,100), Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
std::list<TBall>::iterator iBall;
|
std::list<TBall>::iterator iBall;
|
||||||
@ -987,17 +994,25 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
|||||||
|
|
||||||
Renderer->PushShader("BrickShader");
|
Renderer->PushShader("BrickShader");
|
||||||
|
|
||||||
|
GetConsole() << "PUSHED BRICK SHADER";
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
|
||||||
for (int i = 0; i < CONST_BRICKMATRIX_WIDTH; i++)
|
for (int i = 0; i < CONST_BRICKMATRIX_WIDTH; i++)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < CONST_BRICKMATRIX_HEIGHT; j++)
|
for (int j = 0; j < CONST_BRICKMATRIX_HEIGHT; j++)
|
||||||
{
|
{
|
||||||
BlockMatrix[i][j].TryDrawAppear(i, j, screenWidth); //Draws only appearing/disappearing blocks
|
BlockMatrix[i][j].TryDrawAppear(i, j, screenWidth); //Draws only appearing/disappearing blocks
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderUniform1f("Transparency", 1.f);
|
RenderUniform1f("Transparency", 1.f);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
//Vector2f outlineShift = Vector2f(((screenWidth - Application->GetGameLevelScreenWidth())*0.5f), 0.f);
|
//Vector2f outlineShift = Vector2f(((screenWidth - Application->GetGameLevelScreenWidth())*0.5f), 0.f);
|
||||||
Renderer->PushMatrix();
|
Renderer->PushMatrix();
|
||||||
Renderer->TranslateMatrix(Vector3f(offset[0], offset[1], 0));
|
Renderer->TranslateMatrix(Vector3f(offset[0], offset[1], 0));
|
||||||
@ -1016,13 +1031,22 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
|||||||
color(2) = c;
|
color(2) = c;
|
||||||
}
|
}
|
||||||
RenderUniform4fv("BrickColor", color.data());
|
RenderUniform4fv("BrickColor", color.data());
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[colorBlockIterator->first.second]);
|
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[colorBlockIterator->first.second]);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
Renderer->DrawTriangleList(colorBlockIterator->second);
|
Renderer->DrawTriangleList(colorBlockIterator->second);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawBallInstancingList(blackAndWhite);
|
DrawBallInstancingList(blackAndWhite);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
Renderer->PopMatrix();
|
Renderer->PopMatrix();
|
||||||
|
|
||||||
|
|
||||||
@ -1031,10 +1055,14 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
|||||||
for (iBonus = BonusFallingList.begin(); iBonus != BonusFallingList.end(); ++iBonus)
|
for (iBonus = BonusFallingList.begin(); iBonus != BonusFallingList.end(); ++iBonus)
|
||||||
{
|
{
|
||||||
iBonus->Draw();
|
iBonus->Draw();
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
}
|
}
|
||||||
|
|
||||||
Application->EffectsDraw();
|
Application->EffectsDraw();
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
Renderer->PopShader();
|
Renderer->PopShader();
|
||||||
|
|
||||||
//float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
//float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
||||||
@ -1047,21 +1075,29 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
|||||||
Renderer->DrawRect(Vector2f(-xRW * 0.5f, -yRH * 0.5f) + matrixSize + offset,
|
Renderer->DrawRect(Vector2f(-xRW * 0.5f, -yRH * 0.5f) + matrixSize + offset,
|
||||||
Vector2f(xRW*0.5f, yRH*0.5f) + matrixSize + offset, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
Vector2f(xRW*0.5f, yRH*0.5f) + matrixSize + offset, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
const Vector2f wallUpPos1(xlOffset, tSH-ylOffset-uWTW);
|
const Vector2f wallUpPos1(xlOffset, tSH-ylOffset-uWTW);
|
||||||
const Vector2f wallUpPos2(tSW + xlOffset, tSH-ylOffset);
|
const Vector2f wallUpPos2(tSW + xlOffset, tSH-ylOffset);
|
||||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_WALL_UP_TEXTURE]);
|
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_WALL_UP_TEXTURE]);
|
||||||
Renderer->DrawRect(wallUpPos1, wallUpPos2, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
Renderer->DrawRect(wallUpPos1, wallUpPos2, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
const Vector2f wallLeftPos1(xlOffset, lrFBO+ylOffset);
|
const Vector2f wallLeftPos1(xlOffset, lrFBO+ylOffset);
|
||||||
const Vector2f wallLeftPos2(lWTW + xlOffset, tSH-ylOffset-(uWTW*0.68f));
|
const Vector2f wallLeftPos2(lWTW + xlOffset, tSH-ylOffset-(uWTW*0.68f));
|
||||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_WALL_LEFT_TEXTURE]);
|
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_WALL_LEFT_TEXTURE]);
|
||||||
Renderer->DrawRect(wallLeftPos1, wallLeftPos2, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
Renderer->DrawRect(wallLeftPos1, wallLeftPos2, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
const Vector2f wallRightPos1(tSW+xlOffset-rWTW, lrFBO+ylOffset);
|
const Vector2f wallRightPos1(tSW+xlOffset-rWTW, lrFBO+ylOffset);
|
||||||
const Vector2f wallRightPos2(tSW + xlOffset, tSH-ylOffset-(uWTW*0.68f));
|
const Vector2f wallRightPos2(tSW + xlOffset, tSH-ylOffset-(uWTW*0.68f));
|
||||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_WALL_RIGHT_TEXTURE]);
|
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_WALL_RIGHT_TEXTURE]);
|
||||||
Renderer->DrawRect(wallRightPos1, wallRightPos2, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
Renderer->DrawRect(wallRightPos1, wallRightPos2, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
|
||||||
if (BonusFloorTimer>0.f)
|
if (BonusFloorTimer>0.f)
|
||||||
{
|
{
|
||||||
@ -1075,6 +1111,8 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
|||||||
Renderer->DrawRect(wallBonusPos1, wallBonusPos2, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
Renderer->DrawRect(wallBonusPos1, wallBonusPos2, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (!pause && LevelState != CONST_LEVELSTATE_SNAPSHOTTING)
|
if (!pause && LevelState != CONST_LEVELSTATE_SNAPSHOTTING)
|
||||||
@ -1089,6 +1127,8 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
|||||||
|
|
||||||
drawOutline(screenWidth, screenHeight);
|
drawOutline(screenWidth, screenHeight);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
|
||||||
if (pause && !renderBufferReady)
|
if (pause && !renderBufferReady)
|
||||||
{
|
{
|
||||||
|
@ -164,7 +164,7 @@ void TMyApplication::InnerInit()
|
|||||||
|
|
||||||
#ifdef TARGET_WIN32
|
#ifdef TARGET_WIN32
|
||||||
#ifdef NDEBUG
|
#ifdef NDEBUG
|
||||||
ST::PathToResources = "resources/";
|
//ST::PathToResources = "resources/";
|
||||||
ST::PathToResources = "../../../assets/";
|
ST::PathToResources = "../../../assets/";
|
||||||
#else
|
#else
|
||||||
ST::PathToResources = "../../../assets/";
|
ST::PathToResources = "../../../assets/";
|
||||||
@ -179,73 +179,70 @@ void TMyApplication::InnerInit()
|
|||||||
ST::PathToResources = "";
|
ST::PathToResources = "";
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
LoadUserProgress();
|
|
||||||
|
|
||||||
GetConsole() <<"APP INIT\n";
|
GetConsole() <<"APP INIT\n";
|
||||||
|
|
||||||
srand (static_cast<size_t>(time(NULL)));
|
srand (static_cast<size_t>(time(NULL)));
|
||||||
GameState = CONST_GAMESTATE_PRELOADING;
|
GameState = CONST_GAMESTATE_PRELOADING;
|
||||||
StateTimer = 0.f;
|
StateTimer = 0.f;
|
||||||
|
|
||||||
/*
|
|
||||||
ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex", "shader1fragment.txt");
|
|
||||||
ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
|
|
||||||
ResourceManager->ShaderManager.AddShader("BrickShader", "brickshader_vertex.txt", "brickshader_fragment.txt");
|
|
||||||
Renderer->PushShader("DefaultShader");
|
|
||||||
*/
|
|
||||||
|
|
||||||
//ResourceManager->ShaderManager.AddShader("DefaultShader", "shaders/texture-shader.vertex", "shaders/texture-shader.fragment");
|
|
||||||
ResourceManager->ShaderManager.AddShader("DefaultShader", "shaders/gui_transparent.vertex", "shaders/gui_transparent.fragment");
|
ResourceManager->ShaderManager.AddShader("DefaultShader", "shaders/gui_transparent.vertex", "shaders/gui_transparent.fragment");
|
||||||
ResourceManager->ShaderManager.AddShader("HoverableButtonShader", "shaders/gui_transparent.vertex", "shaders/hoverable-button.fragment");
|
|
||||||
ResourceManager->ShaderManager.AddShader("BlackAndWhiteShader", "shaders/gui_transparent_blackandwhite.vertex", "shaders/gui_transparent_blackandwhite.fragment");
|
|
||||||
ResourceManager->ShaderManager.AddShader("ColorShader", "shaders/color-shader.vertex", "shaders/color-shader.fragment");
|
|
||||||
ResourceManager->ShaderManager.AddShader("FrameShader", "shaders/frameshader_vertex.txt", "shaders/frameshader_fragment.txt");
|
|
||||||
ResourceManager->ShaderManager.AddShader("BrickShader", "shaders/brickshader_vertex.txt", "shaders/brickshader_fragment.txt");
|
|
||||||
ResourceManager->ShaderManager.AddShader(ParticleEffect::PARTICLE_SHADER, "shaders/particle-shader.vertex", "shaders/particle-shader.fragment");
|
|
||||||
Renderer->PushShader("DefaultShader");
|
Renderer->PushShader("DefaultShader");
|
||||||
|
|
||||||
//ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK);
|
|
||||||
//ResourceManager->TexList.AddTexture(CONST_LOADING_TEXTURE + ".png", CONST_LOADING_TEXTURE);
|
|
||||||
//ResourceManager->TexList.AddTexture(CONST_LOGO_SMALL_TEXTURE + ".png", CONST_LOGO_SMALL_TEXTURE);
|
|
||||||
|
|
||||||
ResourceManager->TexList.AddTexture("console_bkg.bmp");
|
ResourceManager->TexList.AddTexture("console_bkg.bmp");
|
||||||
ResourceManager->TexList.AddTexture("white.bmp");
|
ResourceManager->TexList.AddTexture("white.bmp");
|
||||||
|
|
||||||
|
ResourceManager->FontManager.AddFont("arial32", "arial32.png", "arial32.txt");
|
||||||
ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 256, 256);
|
ResourceManager->FontManager.AddFont("lucon12", "lucon12.png", "lucon12.txt");
|
||||||
|
ResourceManager->FontManager.PushFont("lucon12");
|
||||||
//OnDrawSignal.connect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
|
|
||||||
Inited = true;
|
|
||||||
|
|
||||||
Renderer->SetOrthoProjection();
|
Renderer->SetOrthoProjection();
|
||||||
|
|
||||||
Renderer->SetFullScreenViewport();
|
Renderer->SetFullScreenViewport();
|
||||||
Application->SetGameLevelScreenScale();
|
|
||||||
//GameLevel.SetLevelScale();
|
|
||||||
EffectsInit();
|
|
||||||
|
|
||||||
// ------- UI -------
|
|
||||||
|
|
||||||
boost::property_tree::json_parser::read_json(ST::PathToResources + "gui_game_pause_menu.json", gamePauseMenuUi);
|
|
||||||
boost::property_tree::json_parser::read_json(ST::PathToResources + "gui_main_menu.json", galaxyMenuUi);
|
|
||||||
|
|
||||||
ResourceManager->FontManager.AddFont("arial32", "arial32.png", "arial32.txt");
|
|
||||||
ResourceManager->FontManager.AddFont("lucon12", "lucon12.png", "lucon12.txt");
|
|
||||||
ResourceManager->FontManager.PushFont("lucon12");
|
|
||||||
//ResourceManager->newGuiManager.LoadFromConfig("gui_main_menu.json");
|
|
||||||
ResourceManager->newGuiManager.LoadFromConfig("gui_loading.json");
|
ResourceManager->newGuiManager.LoadFromConfig("gui_loading.json");
|
||||||
|
|
||||||
// ------- UI -------
|
skipUpdateToUpdateScreen = true;
|
||||||
|
StateTimer = 0.f;
|
||||||
|
}
|
||||||
|
|
||||||
// TESTS of menu
|
void TMyApplication::InnerReinitGLResources()
|
||||||
if (Menu.GalaxMenu.InitGalaxyMenu("levels/galaxy_ptree.json")) {
|
{
|
||||||
std::cout << "ok" << std::endl;
|
RenderLevelSnapshots();
|
||||||
|
|
||||||
|
lsparkler.reinitGlResources();
|
||||||
|
rsparkler.reinitGlResources();
|
||||||
|
tsparkler.reinitGlResources();
|
||||||
|
bsparkler.reinitGlResources();
|
||||||
|
lvlFirework.reinitGlResources();
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
std::cout << "menu error" << std::endl;
|
void TMyApplication::RenderLevelSnapshots()
|
||||||
|
{
|
||||||
|
Renderer->SwitchToFrameBuffer("LevelBuffer");
|
||||||
|
|
||||||
|
Renderer->SetProjectionMatrix(768, 480);
|
||||||
|
|
||||||
|
Renderer->LoadIdentity();
|
||||||
|
|
||||||
|
for (auto &star : Menu.GalaxMenu.galaxies[0].Stars)
|
||||||
|
{
|
||||||
|
for (auto level : star.selectionMenu.gameLevels)
|
||||||
|
{
|
||||||
|
level->DrawSnapshot("LevelBuffer", false);
|
||||||
|
|
||||||
|
Renderer->PushShader("BlackAndWhiteShader");
|
||||||
|
|
||||||
|
level->DrawSnapshot("LevelBuffer", true);
|
||||||
|
|
||||||
|
Renderer->PopShader();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Renderer->SwitchToScreen();
|
||||||
|
|
||||||
|
Renderer->SetOrthoProjection();
|
||||||
|
}
|
||||||
|
|
||||||
void TMyApplication::InnerDeinit()
|
void TMyApplication::InnerDeinit()
|
||||||
{
|
{
|
||||||
Inited = false;
|
Inited = false;
|
||||||
@ -472,7 +469,7 @@ void TMyApplication::LoadResources()
|
|||||||
ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.png", "droid_sans14_font_charmap.txt");
|
ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.png", "droid_sans14_font_charmap.txt");
|
||||||
ResourceManager->FontManager.PushFont("droid_sans14");
|
ResourceManager->FontManager.PushFont("droid_sans14");
|
||||||
|
|
||||||
TryLoadSavedGame();
|
GetConsole() << "LOAD GAME";
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -534,10 +531,67 @@ void TMyApplication::InnerUpdate(size_t dt)
|
|||||||
StateTimer += dt/1000.f;
|
StateTimer += dt/1000.f;
|
||||||
if (StateTimer >= 1.f)
|
if (StateTimer >= 1.f)
|
||||||
{
|
{
|
||||||
|
StateTimer -= 1.f;
|
||||||
|
skipUpdateToUpdateScreen = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (skipUpdateToUpdateScreen)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GetConsole() << "INNER UPDATE";
|
||||||
|
|
||||||
|
LoadUserProgress();
|
||||||
|
|
||||||
|
GetConsole() << "LOAD SHADERS";
|
||||||
|
|
||||||
|
ResourceManager->ShaderManager.AddShader("HoverableButtonShader", "shaders/gui_transparent.vertex", "shaders/hoverable-button.fragment");
|
||||||
|
ResourceManager->ShaderManager.AddShader("BlackAndWhiteShader", "shaders/gui_transparent_blackandwhite.vertex", "shaders/gui_transparent_blackandwhite.fragment");
|
||||||
|
ResourceManager->ShaderManager.AddShader("ColorShader", "shaders/color-shader.vertex", "shaders/color-shader.fragment");
|
||||||
|
ResourceManager->ShaderManager.AddShader("FrameShader", "shaders/frameshader_vertex.txt", "shaders/frameshader_fragment.txt");
|
||||||
|
ResourceManager->ShaderManager.AddShader("BrickShader", "shaders/brickshader_vertex.txt", "shaders/brickshader_fragment.txt");
|
||||||
|
ResourceManager->ShaderManager.AddShader(ParticleEffect::PARTICLE_SHADER, "shaders/particle-shader.vertex", "shaders/particle-shader.fragment");
|
||||||
|
|
||||||
|
GetConsole() << "ADD FRAMEBUFFER";
|
||||||
|
|
||||||
|
ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 256, 256);
|
||||||
|
|
||||||
|
//OnDrawSignal.connect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
|
||||||
|
Inited = true;
|
||||||
|
Application->SetGameLevelScreenScale();
|
||||||
|
//GameLevel.SetLevelScale();
|
||||||
|
|
||||||
|
GetConsole() << "INIT EFFECTS";
|
||||||
|
EffectsInit();
|
||||||
|
|
||||||
|
// ------- UI -------
|
||||||
|
|
||||||
|
GetConsole() << "LOAD JSON UI";
|
||||||
|
|
||||||
|
gamePauseMenuUi = SE::ReadJsonFile(ST::PathToResources + "gui_game_pause_menu.json");
|
||||||
|
galaxyMenuUi = SE::ReadJsonFile(ST::PathToResources + "gui_main_menu.json");
|
||||||
|
|
||||||
|
GetConsole() << "INIT MENU";
|
||||||
|
|
||||||
|
// TESTS of menu
|
||||||
|
if (Menu.GalaxMenu.InitGalaxyMenu("levels/galaxy_ptree.json")) {
|
||||||
|
std::cout << "ok" << std::endl;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
std::cout << "menu error" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
GetConsole() << "RENDER SNAPSHOTS";
|
||||||
|
|
||||||
|
RenderLevelSnapshots();
|
||||||
|
|
||||||
|
GetConsole() << "LOAD RESOURCES";
|
||||||
|
|
||||||
LoadResources();
|
LoadResources();
|
||||||
GameState = CONST_GAMESTATE_LOADING;
|
GameState = CONST_GAMESTATE_LOADING;
|
||||||
StateTimer = 0.f;
|
|
||||||
}
|
GetConsole() << "PRELOADING END";
|
||||||
}
|
}
|
||||||
else if (GameState == CONST_GAMESTATE_LOADING)
|
else if (GameState == CONST_GAMESTATE_LOADING)
|
||||||
{
|
{
|
||||||
@ -547,6 +601,8 @@ void TMyApplication::InnerUpdate(size_t dt)
|
|||||||
StateTimer -= 1.f;
|
StateTimer -= 1.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GetConsole() << "BEFORE LOADING TEXTURES";
|
||||||
|
|
||||||
if (TextureNamesToLoad.size() != 0)
|
if (TextureNamesToLoad.size() != 0)
|
||||||
{
|
{
|
||||||
ResourceManager->TexList.AddTexture(TextureNamesToLoad.begin()->first, TextureNamesToLoad.begin()->second);
|
ResourceManager->TexList.AddTexture(TextureNamesToLoad.begin()->first, TextureNamesToLoad.begin()->second);
|
||||||
@ -557,27 +613,27 @@ void TMyApplication::InnerUpdate(size_t dt)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
Renderer->SwitchToFrameBuffer("LevelBuffer");
|
// Renderer->SwitchToFrameBuffer("LevelBuffer");
|
||||||
|
//
|
||||||
Renderer->LoadIdentity();
|
// Renderer->LoadIdentity();
|
||||||
|
//
|
||||||
for (auto &star : Menu.GalaxMenu.galaxies[0].Stars)
|
// for (auto &star : Menu.GalaxMenu.galaxies[0].Stars)
|
||||||
{
|
// {
|
||||||
for (auto level : star.selectionMenu.gameLevels)
|
// for (auto level : star.selectionMenu.gameLevels)
|
||||||
{
|
// {
|
||||||
level->DrawSnapshot("LevelBuffer", false);
|
// level->DrawSnapshot("LevelBuffer", false);
|
||||||
|
//
|
||||||
Renderer->PushShader("BlackAndWhiteShader");
|
// Renderer->PushShader("BlackAndWhiteShader");
|
||||||
|
//
|
||||||
level->DrawSnapshot("LevelBuffer", true);
|
// level->DrawSnapshot("LevelBuffer", true);
|
||||||
|
//
|
||||||
Renderer->PopShader();
|
// Renderer->PopShader();
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
Renderer->SwitchToScreen();
|
// Renderer->SwitchToScreen();
|
||||||
|
//
|
||||||
Renderer->SetOrthoProjection();
|
// Renderer->SetOrthoProjection();
|
||||||
|
|
||||||
GameState = CONST_GAMESTATE_MENU;
|
GameState = CONST_GAMESTATE_MENU;
|
||||||
ApplySignalsToMenu();
|
ApplySignalsToMenu();
|
||||||
@ -651,7 +707,7 @@ void TMyApplication::InnerUpdate(size_t dt)
|
|||||||
});
|
});
|
||||||
|
|
||||||
pauseBackground->onMoveSignal.connect([this](Vector2f, Vector2f shift, int) {
|
pauseBackground->onMoveSignal.connect([this](Vector2f, Vector2f shift, int) {
|
||||||
SE::GetConsole() << shift.norm();
|
SE::GetConsole() << std::to_string(shift.norm());
|
||||||
if (shift.norm() > 15)
|
if (shift.norm() > 15)
|
||||||
{
|
{
|
||||||
GameLevel->TryGoToMenu();
|
GameLevel->TryGoToMenu();
|
||||||
@ -841,7 +897,7 @@ void TMyApplication::GoFromGameToMenu()
|
|||||||
TrySaveGame();
|
TrySaveGame();
|
||||||
DisapplySignalsToGame();
|
DisapplySignalsToGame();
|
||||||
|
|
||||||
ignoreTapUp = true;
|
//ignoreTapUp = true;
|
||||||
|
|
||||||
LoadGalaxyUi();
|
LoadGalaxyUi();
|
||||||
|
|
||||||
@ -1013,11 +1069,10 @@ void TMyApplication::EffectsDraw() {
|
|||||||
Renderer->TranslateMatrix(Vector3f(offset[0], offset[1], 0));
|
Renderer->TranslateMatrix(Vector3f(offset[0], offset[1], 0));
|
||||||
Renderer->ScaleMatrix(scale);
|
Renderer->ScaleMatrix(scale);
|
||||||
|
|
||||||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
//glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||||
|
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
||||||
|
|
||||||
lsparkler.draw();
|
lsparkler.draw();
|
||||||
rsparkler.draw();
|
rsparkler.draw();
|
||||||
@ -1025,9 +1080,12 @@ void TMyApplication::EffectsDraw() {
|
|||||||
bsparkler.draw();
|
bsparkler.draw();
|
||||||
lvlFirework.draw();
|
lvlFirework.draw();
|
||||||
|
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
|
||||||
Renderer->PopMatrix();
|
Renderer->PopMatrix();
|
||||||
|
|
||||||
glPopAttrib();
|
//glPopAttrib();
|
||||||
}
|
}
|
||||||
|
|
||||||
void TMyApplication::hitSpark(std::string direct,Vector2f Pos) {
|
void TMyApplication::hitSpark(std::string direct,Vector2f Pos) {
|
||||||
|
@ -89,6 +89,8 @@ const int CONST_GAMESTATE_PRELOADING = 7;
|
|||||||
class TMyApplication : public TApplication
|
class TMyApplication : public TApplication
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
|
bool skipUpdateToUpdateScreen;
|
||||||
|
|
||||||
int levelScreenWidth;
|
int levelScreenWidth;
|
||||||
int levelScreenHeight;
|
int levelScreenHeight;
|
||||||
float levelScreenRatio = 1.6;
|
float levelScreenRatio = 1.6;
|
||||||
@ -147,6 +149,10 @@ public:
|
|||||||
virtual void OnKeyPress(size_t key);
|
virtual void OnKeyPress(size_t key);
|
||||||
virtual void InnerInit();
|
virtual void InnerInit();
|
||||||
|
|
||||||
|
virtual void RenderLevelSnapshots();
|
||||||
|
|
||||||
|
virtual void InnerReinitGLResources();
|
||||||
|
|
||||||
virtual void InnerDeinit();
|
virtual void InnerDeinit();
|
||||||
|
|
||||||
virtual void InnerDraw();
|
virtual void InnerDraw();
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
cmake_minimum_required(VERSION 3.4.1)
|
cmake_minimum_required(VERSION 3.4.1)
|
||||||
|
|
||||||
set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_67_0)
|
set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_68_0)
|
||||||
set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
|
set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
|
||||||
set(ZIP_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/julienr-libzip-android/jni)
|
set(ZIP_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/julienr-libzip-android/jni)
|
||||||
set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)
|
set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)
|
||||||
|
@ -3,7 +3,7 @@ apply plugin: 'kotlin-android'
|
|||||||
|
|
||||||
android {
|
android {
|
||||||
compileSdkVersion 28
|
compileSdkVersion 28
|
||||||
buildToolsVersion "28.0.0"
|
buildToolsVersion "28.0.3"
|
||||||
defaultConfig {
|
defaultConfig {
|
||||||
applicationId "fishrungames.DoubleHitBalls"
|
applicationId "fishrungames.DoubleHitBalls"
|
||||||
minSdkVersion 19
|
minSdkVersion 19
|
||||||
@ -46,9 +46,9 @@ android {
|
|||||||
dependencies {
|
dependencies {
|
||||||
implementation fileTree(dir: 'libs', include: ['*.jar'])
|
implementation fileTree(dir: 'libs', include: ['*.jar'])
|
||||||
|
|
||||||
implementation 'com.android.support:appcompat-v7:28+'
|
implementation "com.android.support:appcompat-v7:$supportLibraryVersion"
|
||||||
|
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk8:$kotlin_version"
|
||||||
|
|
||||||
implementation project(':SalmonEngineAndroid')
|
implementation project(':SalmonEngineAndroid')
|
||||||
|
|
||||||
compile "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
|
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,7 @@ import android.content.pm.ApplicationInfo;
|
|||||||
import android.content.pm.PackageManager;
|
import android.content.pm.PackageManager;
|
||||||
import android.content.pm.PackageManager.NameNotFoundException;
|
import android.content.pm.PackageManager.NameNotFoundException;
|
||||||
import android.os.Bundle;
|
import android.os.Bundle;
|
||||||
|
import android.util.Log;
|
||||||
import android.view.GestureDetector;
|
import android.view.GestureDetector;
|
||||||
import android.view.KeyEvent;
|
import android.view.KeyEvent;
|
||||||
import android.view.GestureDetector.SimpleOnGestureListener;
|
import android.view.GestureDetector.SimpleOnGestureListener;
|
||||||
@ -28,6 +29,7 @@ public class GL2JNIActivity extends Activity
|
|||||||
@Override
|
@Override
|
||||||
protected void onCreate(Bundle icicle)
|
protected void onCreate(Bundle icicle)
|
||||||
{
|
{
|
||||||
|
Log.d("DEBUG", "START ACTIVITY");
|
||||||
|
|
||||||
super.onCreate(icicle);
|
super.onCreate(icicle);
|
||||||
|
|
||||||
@ -65,7 +67,7 @@ public class GL2JNIActivity extends Activity
|
|||||||
@Override
|
@Override
|
||||||
protected void onPause()
|
protected void onPause()
|
||||||
{
|
{
|
||||||
EngineWrapper.CallDestroy();
|
//EngineWrapper.CallDestroy();
|
||||||
super.onPause();
|
super.onPause();
|
||||||
mView.onPause();
|
mView.onPause();
|
||||||
}
|
}
|
||||||
|
@ -1,14 +1,22 @@
|
|||||||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||||
|
|
||||||
buildscript {
|
buildscript {
|
||||||
ext.kotlin_version = '1.2.70'
|
ext {
|
||||||
|
compileSdkVersion = 28
|
||||||
|
targetSdkVersion = 28
|
||||||
|
|
||||||
|
kotlin_version = "1.3.10"
|
||||||
|
supportLibraryVersion = "28.0.0"
|
||||||
|
}
|
||||||
|
|
||||||
repositories {
|
repositories {
|
||||||
jcenter()
|
jcenter()
|
||||||
google()
|
google()
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
dependencies {
|
dependencies {
|
||||||
classpath 'com.android.tools.build:gradle:3.2.0-alpha18'
|
classpath 'com.android.tools.build:gradle:3.2.1'
|
||||||
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
|
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
|
||||||
|
|
||||||
// NOTE: Do not place your application dependencies here; they belong
|
// NOTE: Do not place your application dependencies here; they belong
|
||||||
|
Loading…
Reference in New Issue
Block a user