move to AS
0
assets/back_btn.png
Normal file → Executable file
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 6.6 KiB |
0
assets/ball.png
Normal file → Executable file
Before Width: | Height: | Size: 962 B After Width: | Height: | Size: 962 B |
0
assets/ball_glow.png
Normal file → Executable file
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.3 KiB |
0
assets/block1.png
Normal file → Executable file
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
0
assets/block2.png
Normal file → Executable file
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
0
assets/block3.png
Normal file → Executable file
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
0
assets/bonus_floor.png
Normal file → Executable file
Before Width: | Height: | Size: 759 B After Width: | Height: | Size: 759 B |
0
assets/bonus_gothrough.png
Normal file → Executable file
Before Width: | Height: | Size: 1022 B After Width: | Height: | Size: 1022 B |
0
assets/bonus_multiplier.png
Normal file → Executable file
Before Width: | Height: | Size: 564 B After Width: | Height: | Size: 564 B |
0
assets/brickshader_fragment.txt
Normal file → Executable file
0
assets/brickshader_vertex.txt
Normal file → Executable file
0
assets/console_bkg.bmp
Normal file → Executable file
Before Width: | Height: | Size: 102 B After Width: | Height: | Size: 102 B |
0
assets/credits.png
Normal file → Executable file
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
0
assets/droid_sans14_font_bitmap.png
Normal file → Executable file
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
0
assets/droid_sans14_font_charmap.txt
Normal file → Executable file
0
assets/frameshader_fragment.txt
Normal file → Executable file
0
assets/frameshader_vertex.txt
Normal file → Executable file
0
assets/game_end.png
Normal file → Executable file
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
0
assets/level1.txt
Normal file → Executable file
0
assets/level10.txt
Normal file → Executable file
0
assets/level11.txt
Normal file → Executable file
0
assets/level12.txt
Normal file → Executable file
0
assets/level1ogg.ogg
Normal file → Executable file
0
assets/level2.txt
Normal file → Executable file
0
assets/level3.txt
Normal file → Executable file
0
assets/level4.txt
Normal file → Executable file
0
assets/level5.txt
Normal file → Executable file
0
assets/level6.txt
Normal file → Executable file
0
assets/level7.txt
Normal file → Executable file
0
assets/level8.txt
Normal file → Executable file
0
assets/level9.txt
Normal file → Executable file
0
assets/levelshot1.png
Normal file → Executable file
Before Width: | Height: | Size: 142 KiB After Width: | Height: | Size: 142 KiB |
0
assets/levelshot10.png
Normal file → Executable file
Before Width: | Height: | Size: 125 KiB After Width: | Height: | Size: 125 KiB |
0
assets/levelshot11.png
Normal file → Executable file
Before Width: | Height: | Size: 137 KiB After Width: | Height: | Size: 137 KiB |
0
assets/levelshot12.png
Normal file → Executable file
Before Width: | Height: | Size: 125 KiB After Width: | Height: | Size: 125 KiB |
0
assets/levelshot2.png
Normal file → Executable file
Before Width: | Height: | Size: 140 KiB After Width: | Height: | Size: 140 KiB |
0
assets/levelshot3.png
Normal file → Executable file
Before Width: | Height: | Size: 148 KiB After Width: | Height: | Size: 148 KiB |
0
assets/levelshot4.png
Normal file → Executable file
Before Width: | Height: | Size: 155 KiB After Width: | Height: | Size: 155 KiB |
0
assets/levelshot5.png
Normal file → Executable file
Before Width: | Height: | Size: 147 KiB After Width: | Height: | Size: 147 KiB |
0
assets/levelshot6.png
Normal file → Executable file
Before Width: | Height: | Size: 146 KiB After Width: | Height: | Size: 146 KiB |
0
assets/levelshot7.png
Normal file → Executable file
Before Width: | Height: | Size: 152 KiB After Width: | Height: | Size: 152 KiB |
0
assets/levelshot8.png
Normal file → Executable file
Before Width: | Height: | Size: 150 KiB After Width: | Height: | Size: 150 KiB |
0
assets/levelshot9.png
Normal file → Executable file
Before Width: | Height: | Size: 134 KiB After Width: | Height: | Size: 134 KiB |
0
assets/loading.png
Normal file → Executable file
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
0
assets/logo_small.png
Normal file → Executable file
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
0
assets/main_menu_bkg_left.png
Normal file → Executable file
Before Width: | Height: | Size: 217 KiB After Width: | Height: | Size: 217 KiB |
0
assets/main_menu_bkg_right.png
Normal file → Executable file
Before Width: | Height: | Size: 177 KiB After Width: | Height: | Size: 177 KiB |
0
assets/reflector.png
Normal file → Executable file
Before Width: | Height: | Size: 7.0 KiB After Width: | Height: | Size: 7.0 KiB |
0
assets/select_level.png
Normal file → Executable file
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
0
assets/shader1fragment.txt
Normal file → Executable file
0
assets/shader1vertex.txt
Normal file → Executable file
0
assets/shutterstock1.png
Normal file → Executable file
Before Width: | Height: | Size: 480 KiB After Width: | Height: | Size: 480 KiB |
0
assets/shutterstock10.png
Normal file → Executable file
Before Width: | Height: | Size: 362 KiB After Width: | Height: | Size: 362 KiB |
0
assets/shutterstock11.png
Normal file → Executable file
Before Width: | Height: | Size: 433 KiB After Width: | Height: | Size: 433 KiB |
0
assets/shutterstock12.png
Normal file → Executable file
Before Width: | Height: | Size: 370 KiB After Width: | Height: | Size: 370 KiB |
0
assets/shutterstock2.png
Normal file → Executable file
Before Width: | Height: | Size: 464 KiB After Width: | Height: | Size: 464 KiB |
0
assets/shutterstock3.png
Normal file → Executable file
Before Width: | Height: | Size: 532 KiB After Width: | Height: | Size: 532 KiB |
0
assets/shutterstock4.png
Normal file → Executable file
Before Width: | Height: | Size: 611 KiB After Width: | Height: | Size: 611 KiB |
0
assets/shutterstock5.png
Normal file → Executable file
Before Width: | Height: | Size: 509 KiB After Width: | Height: | Size: 509 KiB |
0
assets/shutterstock6.png
Normal file → Executable file
Before Width: | Height: | Size: 503 KiB After Width: | Height: | Size: 503 KiB |
0
assets/shutterstock7.png
Normal file → Executable file
Before Width: | Height: | Size: 553 KiB After Width: | Height: | Size: 553 KiB |
0
assets/shutterstock8.png
Normal file → Executable file
Before Width: | Height: | Size: 597 KiB After Width: | Height: | Size: 597 KiB |
0
assets/shutterstock9.png
Normal file → Executable file
Before Width: | Height: | Size: 474 KiB After Width: | Height: | Size: 474 KiB |
0
assets/slide_up_btn.png
Normal file → Executable file
Before Width: | Height: | Size: 9.4 KiB After Width: | Height: | Size: 9.4 KiB |
0
assets/tap_to_continue_btn.png
Normal file → Executable file
Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 6.7 KiB |
0
assets/wall_bonus.png
Normal file → Executable file
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 4.8 KiB |
0
assets/wall_left.png
Normal file → Executable file
Before Width: | Height: | Size: 7.0 KiB After Width: | Height: | Size: 7.0 KiB |
0
assets/wall_right.png
Normal file → Executable file
Before Width: | Height: | Size: 7.0 KiB After Width: | Height: | Size: 7.0 KiB |
0
assets/wall_up.png
Normal file → Executable file
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
77
game/Android.mk
Normal file
@ -0,0 +1,77 @@
|
||||
# Copyright (C) 2009 The Android Open Source Project
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
|
||||
LPATH := $(call my-dir)
|
||||
|
||||
ENGINE_PATH = $(SalmonEnginePathCygwin)
|
||||
|
||||
#BOOST_PATH = $(LibsPathCygwin)/boost_1_47_0
|
||||
BOOST_PATH = $(LibsPathCygwin)/boost_1_52_0
|
||||
|
||||
OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
|
||||
|
||||
VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
|
||||
|
||||
SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
|
||||
|
||||
LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
|
||||
|
||||
ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
|
||||
|
||||
#====== ENGINE AND LIBS =====================
|
||||
|
||||
include $(ENGINE_PATH)/Android_Salmon_Engine.mk
|
||||
|
||||
#================= THE GAME =======================
|
||||
|
||||
|
||||
LOCAL_PATH:= $(LPATH)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_CFLAGS := -DTARGET_ANDROID -std=gnu++11 --std=c++11
|
||||
LOCAL_STATIC_LIBRARIES := boost
|
||||
LOCAL_STATIC_LIBRARIES += squirrel
|
||||
LOCAL_STATIC_LIBRARIES += png_lib
|
||||
LOCAL_STATIC_LIBRARIES += zip
|
||||
LOCAL_SHARED_LIBRARIES := SalmonEngine
|
||||
LOCAL_SHARED_LIBRARIES += gnustl_shared
|
||||
LOCAL_C_INCLUDES := $(ENGINE_PATH)
|
||||
LOCAL_C_INCLUDES += $(BOOST_PATH)
|
||||
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include
|
||||
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
|
||||
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib
|
||||
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
|
||||
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
|
||||
LOCAL_C_INCLUDES += $(OGG_PATH)/include
|
||||
LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
|
||||
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/include
|
||||
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqplus
|
||||
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/squirrel
|
||||
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqstdlib
|
||||
LOCAL_C_INCLUDES += $(LIBPNG_PATH)
|
||||
LOCAL_C_INCLUDES += $(ZIP_PATH)
|
||||
LOCAL_MODULE := gl2jni
|
||||
LOCAL_SRC_FILES := main_code.cpp
|
||||
LOCAL_SRC_FILES += android_api.cpp
|
||||
LOCAL_SRC_FILES += menucode.cpp
|
||||
LOCAL_SRC_FILES += gamecode.cpp
|
||||
LOCAL_SRC_FILES += loadingcode.cpp
|
||||
LOCAL_SRC_FILES += creditscode.cpp
|
||||
LOCAL_LDLIBS := -lGLESv2
|
||||
LOCAL_LDLIBS += -llog -Wl,-s
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
3
game/Application.mk
Normal file
@ -0,0 +1,3 @@
|
||||
APP_STL := gnustl_static
|
||||
APP_CPPFLAGS += -fexceptions
|
||||
APP_CPPFLAGS += -frtti
|
179
game/DoubleHitBalls.dev
Normal file
@ -0,0 +1,179 @@
|
||||
[Project]
|
||||
FileName=DoubleHitBalls.dev
|
||||
Name=DoubleHitBalls
|
||||
UnitCount=13
|
||||
Type=1
|
||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=C:\Workplace\Projects\Engine;C:\Workplace\android-ndk-r6b\platforms\android-8\arch-arm\usr\include;C:\Workplace\libs\boost_1_47_0;C:\Workplace\libs\openal;C:\Workplace\libs\libvorbis-1.3.2\include;C:\Workplace\libs\libogg-1.3.0\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=-DTARGET_ANDROID_@@_
|
||||
CppCompiler=-DTARGET_ANDROID_@@_
|
||||
Linker=
|
||||
IsCpp=1
|
||||
Icon=
|
||||
ExeOutput=
|
||||
ObjectOutput=
|
||||
OverrideOutput=0
|
||||
OverrideOutputName=DoubleHitBalls.exe
|
||||
HostApplication=
|
||||
Folders=
|
||||
CommandLine=
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=0000000000000000000000
|
||||
|
||||
[Unit1]
|
||||
FileName=main_code.cpp
|
||||
CompileCpp=1
|
||||
Folder=DoubleHitBalls
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit2]
|
||||
FileName=main_code.h
|
||||
CompileCpp=1
|
||||
Folder=DoubleHitBalls
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit3]
|
||||
FileName=menucode.cpp
|
||||
CompileCpp=1
|
||||
Folder=DoubleHitBalls
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit4]
|
||||
FileName=menucode.h
|
||||
CompileCpp=1
|
||||
Folder=DoubleHitBalls
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=
|
||||
FileDescription=Developed using the Dev-C++ IDE
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
|
||||
AutoIncBuildNr=0
|
||||
|
||||
[Unit5]
|
||||
FileName=gamecode.h
|
||||
CompileCpp=1
|
||||
Folder=DoubleHitBalls
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit6]
|
||||
FileName=gamecode.cpp
|
||||
CompileCpp=1
|
||||
Folder=DoubleHitBalls
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit7]
|
||||
FileName=game_area_interface.h
|
||||
CompileCpp=1
|
||||
Folder=DoubleHitBalls
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit8]
|
||||
FileName=creditscode.cpp
|
||||
CompileCpp=1
|
||||
Folder=DoubleHitBalls
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit9]
|
||||
FileName=creditscode.h
|
||||
CompileCpp=1
|
||||
Folder=DoubleHitBalls
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit10]
|
||||
FileName=loadingcode.cpp
|
||||
CompileCpp=1
|
||||
Folder=DoubleHitBalls
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit11]
|
||||
FileName=loadingcode.h
|
||||
CompileCpp=1
|
||||
Folder=DoubleHitBalls
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit12]
|
||||
FileName=android_api.cpp
|
||||
CompileCpp=1
|
||||
Folder=DoubleHitBalls
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit13]
|
||||
FileName=android_api.h
|
||||
CompileCpp=1
|
||||
Folder=DoubleHitBalls
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
10
game/android_api.cpp
Normal file
@ -0,0 +1,10 @@
|
||||
#include "android_api.h"
|
||||
|
||||
#include "main_code.h"
|
||||
|
||||
JNIEXPORT void JNICALL Java_fishrungames_doublehitballs_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
|
||||
{
|
||||
JniInitApp<TAndroidApplication>(width, height, 480.f, 320.f);
|
||||
}
|
||||
|
||||
|
25
game/android_api.h
Normal file
@ -0,0 +1,25 @@
|
||||
#ifndef ANDROID_API_H_INCLUDED
|
||||
#define ANDROID_API_H_INCLUDED
|
||||
|
||||
#include <jni.h>
|
||||
#include <android/log.h>
|
||||
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
|
||||
#include "boost/shared_ptr.hpp"
|
||||
|
||||
#include "main_code.h"
|
||||
|
||||
#include "include/Engine.h"
|
||||
|
||||
using namespace SE;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
JNIEXPORT void JNICALL Java_fishrungames_doublehitballs_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height);
|
||||
};
|
||||
|
||||
|
||||
#endif
|
79
game/creditscode.cpp
Normal file
@ -0,0 +1,79 @@
|
||||
#include "creditscode.h"
|
||||
#include "include/Engine.h"
|
||||
|
||||
#include "main_code.h"
|
||||
|
||||
const int TGameCredits::CONST_STATE_APPEARING = 0;
|
||||
const int TGameCredits::CONST_STATE_APPEARED = 1;
|
||||
const int TGameCredits::CONST_STATE_DISAPPEARING = 2;
|
||||
const int TGameCredits::CONST_STATE_DISAPPEARED = 3;
|
||||
|
||||
const float TGameCredits::CONST_APPEAR_TIME = 150.f;
|
||||
|
||||
TGameCredits::TGameCredits()
|
||||
: TGameAreaAncestor()
|
||||
, StateTimer(0)
|
||||
, State(CONST_STATE_DISAPPEARED)
|
||||
{
|
||||
}
|
||||
|
||||
void TGameCredits::Draw()
|
||||
{
|
||||
|
||||
float transparency = StateTimer/CONST_APPEAR_TIME;
|
||||
|
||||
|
||||
RenderUniform1f("Transparency", transparency);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList["main_menu_bkg_left"]);
|
||||
Renderer->DrawRect(vec2(0, 0.f), vec2(480.f, 320.f));
|
||||
|
||||
const vec2 creditsPos(140.f, 130.f);
|
||||
|
||||
const vec2 creditsHalfSize(128.f, 128.f);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_CREDITS_TEXTURE]);
|
||||
Renderer->DrawRect(creditsPos-creditsHalfSize, creditsPos+creditsHalfSize);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_LOGO_SMALL_TEXTURE]);
|
||||
Renderer->DrawRect(vec2(240.f-128.f+15.f, 320.f-64.f), vec2(240.f+128.f+15.f, 320.f));
|
||||
|
||||
CheckGlError("Draw TGameCredits");
|
||||
}
|
||||
|
||||
void TGameCredits::Update(cardinal dt)
|
||||
{
|
||||
if (State == CONST_STATE_APPEARING)
|
||||
{
|
||||
StateTimer += dt;
|
||||
if (StateTimer >= CONST_APPEAR_TIME)
|
||||
{
|
||||
StateTimer = CONST_APPEAR_TIME;
|
||||
State = CONST_STATE_APPEARED;
|
||||
}
|
||||
}
|
||||
else if (State == CONST_STATE_DISAPPEARING)
|
||||
{
|
||||
StateTimer -= dt;
|
||||
if (StateTimer <= 0.f)
|
||||
{
|
||||
StateTimer = 0.f;
|
||||
State = CONST_STATE_DISAPPEARED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TGameCredits::OnTapDown(vec2 p)
|
||||
{
|
||||
Application->GoFromCreditsToMenu();
|
||||
}
|
||||
|
||||
void TGameCredits::StartAppear()
|
||||
{
|
||||
State = CONST_STATE_APPEARING;
|
||||
}
|
||||
|
||||
void TGameCredits::StartDisappear()
|
||||
{
|
||||
State = CONST_STATE_DISAPPEARING;
|
||||
}
|
34
game/creditscode.h
Normal file
@ -0,0 +1,34 @@
|
||||
#ifndef CREDITSCODE_H_INCLUDED
|
||||
#define CREDITSCODE_H_INCLUDED
|
||||
|
||||
#include "game_area_interface.h"
|
||||
|
||||
using namespace SE;
|
||||
|
||||
|
||||
class TGameCredits : public TGameAreaAncestor
|
||||
{
|
||||
static const int CONST_STATE_APPEARING;
|
||||
static const int CONST_STATE_APPEARED;
|
||||
static const int CONST_STATE_DISAPPEARING;
|
||||
static const int CONST_STATE_DISAPPEARED;
|
||||
static const float CONST_APPEAR_TIME;
|
||||
|
||||
|
||||
int State;
|
||||
float StateTimer;
|
||||
|
||||
public:
|
||||
|
||||
TGameCredits();
|
||||
|
||||
virtual void Draw();
|
||||
virtual void Update(cardinal dt);
|
||||
virtual void OnTapDown(vec2 p);
|
||||
|
||||
void StartAppear();
|
||||
void StartDisappear();
|
||||
};
|
||||
|
||||
|
||||
#endif
|
23
game/game_area_interface.h
Normal file
@ -0,0 +1,23 @@
|
||||
#ifndef GAME_AREA_INTERFACE_H_INCLUDED
|
||||
#define GAME_AREA_INTERFACE_H_INCLUDED
|
||||
|
||||
#include "include/Engine.h"
|
||||
|
||||
using namespace SE;
|
||||
|
||||
|
||||
class TGameAreaAncestor
|
||||
{
|
||||
public:
|
||||
virtual void Draw() { }
|
||||
virtual void Update(cardinal) { }
|
||||
virtual void OnTapUp(vec2) { }
|
||||
virtual void OnTapDown(vec2) { }
|
||||
virtual void OnFling(vec2) { }
|
||||
virtual void OnScroll(vec2) { }
|
||||
|
||||
virtual ~TGameAreaAncestor() { } //By default destructor is not virtual
|
||||
};
|
||||
|
||||
|
||||
#endif
|
1560
game/gamecode.cpp
Normal file
205
game/gamecode.h
Normal file
@ -0,0 +1,205 @@
|
||||
#ifndef GAMECODE_H_INCLUDED
|
||||
#define GAMECODE_H_INCLUDED
|
||||
|
||||
#include "include/Engine.h"
|
||||
#include "game_area_interface.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
using namespace SE;
|
||||
|
||||
|
||||
const int CONST_BRICKSTATE_VISIBLE = 3;
|
||||
const int CONST_BRICKSTATE_DISAPPEAR = 2;
|
||||
const int CONST_BRICKSTATE_INVISIBLE = 1;
|
||||
const int CONST_BRICKSTATE_APPEAR = 0;
|
||||
|
||||
const float CONST_BRICK_DISAPPEAR_TIME = 200.f;
|
||||
const float CONST_BRICK_APPEAR_TIME = 200.f;
|
||||
|
||||
const int CONST_BRICKMATRIX_WIDTH = 12;
|
||||
const int CONST_BRICKMATRIX_HEIGHT = 13;
|
||||
const float CONST_BRICK_WIDTH = 37.5f;
|
||||
const float CONST_BRICK_HEIGHT = 0.5f*CONST_BRICK_WIDTH;
|
||||
const float CONST_BRICK_SHIFT_X = 15.f;
|
||||
const float CONST_BRICK_SHIFT_Y = -16.f;
|
||||
|
||||
const float CONST_BONUS_APPEAR_TIME = 400.f;
|
||||
const float CONST_BONUS_FALL_SPEED = 100.f;
|
||||
const float CONST_BONUS_GOTHROUGH_TIME = 8000.f;
|
||||
const float CONST_BONUS_CATCH_DISTANCE_X = 65.f;
|
||||
const float CONST_BONUS_CATCH_DISTANCE_Y = 20.f;
|
||||
|
||||
const float CONST_BONUS_FLOOR_TIME = 8000.f;
|
||||
const float CONST_BONUS_FLOOR_APPEAR_SPEED = 50.f;
|
||||
|
||||
const int CONST_BONUS_TYPE_MULTIPLIER = 0;
|
||||
const int CONST_BONUS_TYPE_GOTHROUGH = 1;
|
||||
const int CONST_BONUS_TYPE_FLOOR = 2;
|
||||
|
||||
|
||||
class TBrick
|
||||
{
|
||||
protected:
|
||||
int InitialLocked;
|
||||
int Locked; //0, 1 or 2
|
||||
int State;
|
||||
float StateTimer;
|
||||
vec4 Color;
|
||||
public:
|
||||
TBrick();
|
||||
void SetVisible(vec4 color, int locked);
|
||||
void SetInvisible();
|
||||
void TryDrawAppear(int ipos, int jpos);
|
||||
void Update(cardinal dt);
|
||||
vec2 GetPosFrom(int ipos, int jpos);
|
||||
vec4 GetColor();
|
||||
void Appear(vec4 color, int locked);
|
||||
void Appear();
|
||||
void Hit();
|
||||
void Disappear();
|
||||
int GetLocked();
|
||||
bool CanReact();
|
||||
};
|
||||
|
||||
class TBonusFalling
|
||||
{
|
||||
protected:
|
||||
float Lifetime;
|
||||
vec2 Pos;
|
||||
std::string TexName;
|
||||
int BonusType; //0 - multiplier, 1 - Go-through, 2 - floor
|
||||
public:
|
||||
TBonusFalling(vec2 pos);
|
||||
vec2 GetPos();
|
||||
int GetType();
|
||||
void Draw();
|
||||
void Update(cardinal dt);
|
||||
};
|
||||
|
||||
struct TBall
|
||||
{
|
||||
vec2 Pos;
|
||||
vec2 Velocity;
|
||||
vec4 Color;
|
||||
std::list<vec2> TalePos;
|
||||
|
||||
vec2 BallInBlock;
|
||||
vec2 PrevBallInBlock;
|
||||
|
||||
TBall(vec2 pos, vec2 velocity, vec4 color);
|
||||
vec2 GetPos();
|
||||
vec2 GetVelocityVector();
|
||||
|
||||
void Go();
|
||||
|
||||
void ReflectToLeft();
|
||||
void ReflectToRight();
|
||||
void ReflectToUp();
|
||||
void ReflectToDown();
|
||||
|
||||
void TryReflectOnReflector(vec2 refPos);
|
||||
|
||||
void Update(cardinal dt);
|
||||
};
|
||||
|
||||
typedef std::pair<vec4, std::string> PairColorTexture;
|
||||
|
||||
struct TBlockInstansingList
|
||||
{
|
||||
//color-texture ---> and list of triangles for this color
|
||||
std::list<std::pair<PairColorTexture, TTriangleList>> ColorBlockList;
|
||||
};
|
||||
|
||||
|
||||
struct TBallInstancingList
|
||||
{
|
||||
std::map<int, TTriangleList> BallAndGlowList;
|
||||
};
|
||||
|
||||
class TGameLevel : public TGameAreaAncestor
|
||||
{
|
||||
protected:
|
||||
std::string BkgTexture;
|
||||
std::string LevelScreenTexture;
|
||||
std::string LevelFileName;
|
||||
|
||||
vec2 ReflectorPos;
|
||||
|
||||
int LevelState;
|
||||
bool PrevLevelStateIsStandby;
|
||||
float StateTimer;
|
||||
|
||||
TBrick BlockMatrix[CONST_BRICKMATRIX_WIDTH][CONST_BRICKMATRIX_HEIGHT];
|
||||
TBlockInstansingList BlockInstansingList;
|
||||
|
||||
bool TapInBackBtnArea(const vec2& pos);
|
||||
|
||||
void ReloadBlockInstansingList();
|
||||
void SetFinished();
|
||||
void SetFinishFreeze();
|
||||
|
||||
void DrawBuffer();
|
||||
void DrawPauseButtons();
|
||||
|
||||
void DrawBallInstancingList();
|
||||
|
||||
bool RenderBufferReady;
|
||||
|
||||
float OutScale;
|
||||
|
||||
float OutScaleVelocity;
|
||||
|
||||
void TryGoToMenu();
|
||||
|
||||
std::list<TBonusFalling> BonusFallingList;
|
||||
|
||||
std::list<TBall> BallList;
|
||||
|
||||
TBallInstancingList BallInstancingList;
|
||||
|
||||
vec4 BallColor;
|
||||
|
||||
void ReloadBallInstancingList();
|
||||
void RefreshBallInstancingList();
|
||||
|
||||
|
||||
void UpdateBallList(cardinal dt);
|
||||
void MultiplyBalls(vec2 pos, vec2 velocity);
|
||||
|
||||
vec2 GetBlock(const vec2& pos);
|
||||
void InitLevel();
|
||||
|
||||
float BonusGothroughTimer;
|
||||
float BonusFloorTimer;
|
||||
float BonusFloorPosY;
|
||||
|
||||
vec4 ParseColor(const std::string& s);
|
||||
void ReloadLevel();
|
||||
|
||||
public:
|
||||
TGameLevel();
|
||||
~TGameLevel();
|
||||
|
||||
void FillWithFile(const std::string& filename);
|
||||
|
||||
void SetStandBy();
|
||||
void SetLoading(const std::string& bkg, const std::string& levelscreen);
|
||||
bool IsLoaded();
|
||||
|
||||
virtual void Draw();
|
||||
|
||||
void SetPause();
|
||||
bool IsPaused();
|
||||
void ReleasePause();
|
||||
|
||||
virtual void Update(cardinal dt);
|
||||
virtual void OnTapDown(vec2 pos);
|
||||
virtual void OnTapUp(vec2 pos);
|
||||
virtual void OnFling(vec2 slideSpeed);
|
||||
virtual void OnScroll(vec2 shift);
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
16
game/loadingcode.cpp
Normal file
@ -0,0 +1,16 @@
|
||||
#include "loadingcode.h"
|
||||
#include "include/Engine.h"
|
||||
#include "main_code.h"
|
||||
|
||||
void TGameLoading::Draw()
|
||||
{
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_LOADING_TEXTURE]);
|
||||
Renderer->DrawRect(vec2(240.f - 128.f, 10.f), vec2(240.f + 128.f, 10.f + 64.f));
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_LOGO_SMALL_TEXTURE]);
|
||||
Renderer->DrawRect(vec2(480.f - 256.f+50.f, 320.f - 64.f), vec2(480.f+50.f, 320.f));
|
||||
|
||||
CheckGlError();
|
||||
|
||||
}
|
15
game/loadingcode.h
Normal file
@ -0,0 +1,15 @@
|
||||
#ifndef LOADINGCODE_H_INCLUDED
|
||||
#define LOADINGCODE_H_INCLUDED
|
||||
|
||||
#include "game_area_interface.h"
|
||||
|
||||
using namespace SE;
|
||||
|
||||
class TGameLoading : public TGameAreaAncestor
|
||||
{
|
||||
public:
|
||||
virtual void Draw();
|
||||
};
|
||||
|
||||
|
||||
#endif
|
475
game/main_code.cpp
Normal file
@ -0,0 +1,475 @@
|
||||
#include "main_code.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "include/Engine.h"
|
||||
|
||||
#include "menucode.h"
|
||||
|
||||
#include "main_code.h"
|
||||
|
||||
boost::signal<void (vec2)> OnTapUpSignal;
|
||||
boost::signal<void (vec2)> OnTapDownSignal;
|
||||
boost::signal<void (vec2)> OnFlingSignal;
|
||||
boost::signal<void (vec2)> OnScrollSignal;
|
||||
|
||||
boost::signal<void ()> OnDrawSignal;
|
||||
|
||||
|
||||
const std::string CONST_BLOCK_TEXTURE1 = "block1";
|
||||
const std::string CONST_BLOCK_TEXTURE2 = "block2";
|
||||
const std::string CONST_BLOCK_TEXTURE3 = "block3";
|
||||
|
||||
const std::string CONST_BONUS_GOTHROUGH_TEXTURE = "bonus_gothrough";
|
||||
const std::string CONST_BONUS_MULTIPLIER_TEXTURE = "bonus_multiplier";
|
||||
const std::string CONST_BONUS_FLOOR_TEXTURE = "bonus_floor";
|
||||
|
||||
const std::string CONST_BALL_TEXTURE = "ball";
|
||||
const std::string CONST_BALLGLOW_TEXTURE = "ball_glow";
|
||||
|
||||
const std::string CONST_REFLECTOR_TEXTURE = "reflector";
|
||||
|
||||
const std::string CONST_WALL_LEFT_TEXTURE = "wall_left";
|
||||
const std::string CONST_WALL_RIGHT_TEXTURE = "wall_right";
|
||||
const std::string CONST_WALL_UP_TEXTURE = "wall_up";
|
||||
const std::string CONST_WALL_BONUS_TEXTURE = "wall_bonus";
|
||||
|
||||
const std::string CONST_BACK_BTN_TEXTURE = "back_btn";
|
||||
const std::string CONST_SLIDE_UP_BTN_TEXTURE = "slide_up_btn";
|
||||
const std::string CONST_TAP_TO_CONTINUE_BTN_TEXTURE = "tap_to_continue_btn";
|
||||
const std::string CONST_LOADING_TEXTURE = "loading";
|
||||
const std::string CONST_LOGO_SMALL_TEXTURE = "logo_small";
|
||||
const std::string CONST_CREDITS_TEXTURE = "credits";
|
||||
|
||||
const float CONST_CREDITS_SHOW_TIME = 150.f;
|
||||
|
||||
TAndroidApplication* Application;
|
||||
|
||||
void TAndroidApplication::InnerInit()
|
||||
{
|
||||
|
||||
Application = this;
|
||||
|
||||
#ifdef TARGET_WIN32
|
||||
#ifdef NDEBUG
|
||||
ST::PathToResources = "resources/";
|
||||
#else
|
||||
ST::PathToResources = "../../../assets/";
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef TARGET_IOS
|
||||
ST::PathToResources = "assets/";
|
||||
#endif
|
||||
|
||||
if (Console != NULL)
|
||||
{
|
||||
*Console<<"APP INIT\n";
|
||||
}
|
||||
srand (static_cast<cardinal>(time(NULL)));
|
||||
GameState = CONST_GAMESTATE_PRELOADING;
|
||||
StateTimer = 0.f;
|
||||
|
||||
|
||||
ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt");
|
||||
ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
|
||||
ResourceManager->ShaderManager.AddShader("BrickShader", "brickshader_vertex.txt", "brickshader_fragment.txt");
|
||||
Renderer->PushShader("DefaultShader");
|
||||
|
||||
ResourceManager->TexList.AddTexture(CONST_LOADING_TEXTURE + ".png", CONST_LOADING_TEXTURE);
|
||||
ResourceManager->TexList.AddTexture(CONST_LOGO_SMALL_TEXTURE + ".png", CONST_LOGO_SMALL_TEXTURE);
|
||||
|
||||
ResourceManager->TexList.AddTexture("console_bkg.bmp");
|
||||
|
||||
ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 512, 512);
|
||||
|
||||
OnDrawSignal.connect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
|
||||
Inited = true;
|
||||
|
||||
Renderer->SetOrthoProjection();
|
||||
|
||||
Renderer->SetFullScreenViewport();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void TAndroidApplication::InnerDeinit()
|
||||
{
|
||||
Inited = false;
|
||||
Loaded = false;
|
||||
if (Console != NULL)
|
||||
{
|
||||
*Console<<"APP DEINIT\n";
|
||||
}
|
||||
|
||||
OnTapUpSignal.disconnect(boost::bind(&TGameLevel::OnTapUp, boost::ref(GameLevel), _1));
|
||||
OnTapUpSignal.disconnect(boost::bind(&TGameMenu::OnTapUp, boost::ref(Menu), _1));
|
||||
|
||||
OnFlingSignal.disconnect(boost::bind(&TGameLevel::OnFling, boost::ref(GameLevel), _1));
|
||||
OnFlingSignal.disconnect(boost::bind(&TGameMenu::OnFling, boost::ref(Menu), _1));
|
||||
|
||||
OnScrollSignal.disconnect(boost::bind(&TGameLevel::OnScroll, boost::ref(GameLevel), _1));
|
||||
OnScrollSignal.disconnect(boost::bind(&TGameMenu::OnScroll, boost::ref(Menu), _1));
|
||||
|
||||
OnTapDownSignal.disconnect(boost::bind(&TGameLevel::OnTapDown, boost::ref(GameLevel), _1));
|
||||
OnTapDownSignal.disconnect(boost::bind(&TGameMenu::OnTapDown, boost::ref(Menu), _1));
|
||||
OnTapDownSignal.disconnect(boost::bind(&TGameCredits::OnTapDown, boost::ref(GameCredits), _1));
|
||||
|
||||
|
||||
OnDrawSignal.disconnect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
|
||||
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
||||
OnDrawSignal.disconnect(boost::bind(&TGameLevel::Draw, boost::ref(GameLevel)));
|
||||
OnDrawSignal.disconnect(boost::bind(&TGameCredits::Draw, boost::ref(GameCredits)));
|
||||
|
||||
}
|
||||
|
||||
void TAndroidApplication::InnerOnTapDown(vec2 p)
|
||||
{
|
||||
OnTapDownSignal(vec2(p.v[0], p.v[1]));
|
||||
}
|
||||
|
||||
void TAndroidApplication::InnerOnTapUp(vec2 p)
|
||||
{
|
||||
OnTapUpSignal(vec2(p.v[0], p.v[1]));
|
||||
}
|
||||
|
||||
void TAndroidApplication::InnerOnMove(vec2 shift)
|
||||
{
|
||||
OnScrollSignal(shift);
|
||||
}
|
||||
|
||||
void TAndroidApplication::OnFling(vec2 v)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void TAndroidApplication::ApplySignalsToMenu()
|
||||
{
|
||||
|
||||
OnTapUpSignal.connect(boost::bind(&TGameMenu::OnTapUp, boost::ref(Menu), _1));
|
||||
OnFlingSignal.connect(boost::bind(&TGameMenu::OnFling, boost::ref(Menu), _1));
|
||||
OnScrollSignal.connect(boost::bind(&TGameMenu::OnScroll, boost::ref(Menu), _1));
|
||||
OnTapDownSignal.connect(boost::bind(&TGameMenu::OnTapDown, boost::ref(Menu), _1));
|
||||
|
||||
}
|
||||
|
||||
|
||||
void TAndroidApplication::DisapplySignalsToMenu()
|
||||
{
|
||||
OnTapUpSignal.disconnect(boost::bind(&TGameMenu::OnTapUp, boost::ref(Menu), _1));
|
||||
OnFlingSignal.disconnect(boost::bind(&TGameMenu::OnFling, boost::ref(Menu), _1));
|
||||
OnScrollSignal.disconnect(boost::bind(&TGameMenu::OnScroll, boost::ref(Menu), _1));
|
||||
OnTapDownSignal.disconnect(boost::bind(&TGameMenu::OnTapDown, boost::ref(Menu), _1));
|
||||
}
|
||||
|
||||
void TAndroidApplication::ApplySignalsToGame()
|
||||
{
|
||||
|
||||
OnTapUpSignal.connect(boost::bind(&TGameLevel::OnTapUp, boost::ref(GameLevel), _1));
|
||||
OnFlingSignal.connect(boost::bind(&TGameLevel::OnFling, boost::ref(GameLevel), _1));
|
||||
OnScrollSignal.connect(boost::bind(&TGameLevel::OnScroll, boost::ref(GameLevel), _1));
|
||||
OnTapDownSignal.connect(boost::bind(&TGameLevel::OnTapDown, boost::ref(GameLevel), _1));
|
||||
|
||||
}
|
||||
|
||||
void TAndroidApplication::DisapplySignalsToGame()
|
||||
{
|
||||
OnTapUpSignal.disconnect(boost::bind(&TGameLevel::OnTapUp, boost::ref(GameLevel), _1));
|
||||
OnFlingSignal.disconnect(boost::bind(&TGameLevel::OnFling, boost::ref(GameLevel), _1));
|
||||
OnScrollSignal.disconnect(boost::bind(&TGameLevel::OnScroll, boost::ref(GameLevel), _1));
|
||||
OnTapDownSignal.disconnect(boost::bind(&TGameLevel::OnTapDown, boost::ref(GameLevel), _1));
|
||||
|
||||
}
|
||||
|
||||
void TAndroidApplication::ApplySignalsToCredits()
|
||||
{
|
||||
OnTapDownSignal.connect(boost::bind(&TGameCredits::OnTapDown, boost::ref(GameCredits), _1));
|
||||
}
|
||||
|
||||
|
||||
void TAndroidApplication::DisapplySignalsToCredits()
|
||||
{
|
||||
OnTapDownSignal.disconnect(boost::bind(&TGameCredits::OnTapDown, boost::ref(GameCredits), _1));
|
||||
}
|
||||
|
||||
void TAndroidApplication::LoadResources()
|
||||
{
|
||||
|
||||
TextureNamesToLoad.clear();
|
||||
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("main_menu_bkg_left.png", "main_menu_bkg_left"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("main_menu_bkg_right.png", "main_menu_bkg_right"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("select_level.png", "select_level"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock1.png", "shutterstock1"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock2.png", "shutterstock2"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock3.png", "shutterstock3"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock4.png", "shutterstock4"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock5.png", "shutterstock5"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock6.png", "shutterstock6"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock7.png", "shutterstock7"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock8.png", "shutterstock8"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock9.png", "shutterstock9"));
|
||||
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock10.png", "shutterstock10"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock11.png", "shutterstock11"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock12.png", "shutterstock12"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot1.png", "levelshot1"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot2.png", "levelshot2"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot3.png", "levelshot3"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot4.png", "levelshot4"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot5.png", "levelshot5"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot6.png", "levelshot6"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot7.png", "levelshot7"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot8.png", "levelshot8"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot9.png", "levelshot9"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot10.png", "levelshot10"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot11.png", "levelshot11"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot12.png", "levelshot12"));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("game_end.png", "game_end"));
|
||||
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BLOCK_TEXTURE1 + ".png", CONST_BLOCK_TEXTURE1));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BLOCK_TEXTURE2 + ".png", CONST_BLOCK_TEXTURE2));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BLOCK_TEXTURE3 + ".png", CONST_BLOCK_TEXTURE3));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BONUS_GOTHROUGH_TEXTURE + ".png", CONST_BONUS_GOTHROUGH_TEXTURE));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BONUS_MULTIPLIER_TEXTURE + ".png", CONST_BONUS_MULTIPLIER_TEXTURE));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BONUS_FLOOR_TEXTURE + ".png", CONST_BONUS_FLOOR_TEXTURE));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BALL_TEXTURE + ".png", CONST_BALL_TEXTURE));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BALLGLOW_TEXTURE + ".png", CONST_BALLGLOW_TEXTURE));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_WALL_LEFT_TEXTURE + ".png", CONST_WALL_LEFT_TEXTURE));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_WALL_RIGHT_TEXTURE + ".png", CONST_WALL_RIGHT_TEXTURE));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_WALL_UP_TEXTURE + ".png", CONST_WALL_UP_TEXTURE));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_WALL_BONUS_TEXTURE + ".png", CONST_WALL_BONUS_TEXTURE));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_REFLECTOR_TEXTURE + ".png", CONST_REFLECTOR_TEXTURE));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BACK_BTN_TEXTURE + ".png", CONST_BACK_BTN_TEXTURE));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_SLIDE_UP_BTN_TEXTURE + ".png", CONST_SLIDE_UP_BTN_TEXTURE));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_TAP_TO_CONTINUE_BTN_TEXTURE + ".png", CONST_TAP_TO_CONTINUE_BTN_TEXTURE));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_CREDITS_TEXTURE + ".png", CONST_CREDITS_TEXTURE));
|
||||
|
||||
#ifdef TARGET_IOS
|
||||
ResourceManager->SoundManager.LoadMusicLooped("level1ogg.ogg");
|
||||
#else
|
||||
ResourceManager->SoundManager.LoadMusic("level1ogg.ogg");
|
||||
#endif
|
||||
|
||||
ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.png", "droid_sans14_font_charmap.txt");
|
||||
ResourceManager->FontManager.PushFont("droid_sans14");
|
||||
|
||||
TryLoadSavedGame();
|
||||
|
||||
}
|
||||
|
||||
void TAndroidApplication::TryLoadSavedGame()
|
||||
{
|
||||
|
||||
std::string fileName = GetFilePathUserData("progress.txt");
|
||||
|
||||
FILE* file = fopen(fileName.c_str(), "r");
|
||||
if (file != NULL)
|
||||
{
|
||||
char line[100];
|
||||
char* r;
|
||||
r = fgets(line, 100, file);
|
||||
if (r != NULL)
|
||||
{
|
||||
Menu.SetMenuItemCount(toint(r));
|
||||
}
|
||||
fclose(file);
|
||||
}
|
||||
}
|
||||
|
||||
void TAndroidApplication::TrySaveGame()
|
||||
{
|
||||
|
||||
std::string fileName = GetFilePathUserData("progress.txt");
|
||||
|
||||
std::string s = tostr(Menu.GetMenuItemCount());
|
||||
FILE* file = fopen(fileName.c_str(), "w");
|
||||
if (file != NULL)
|
||||
{
|
||||
fputs(s.c_str(), file);
|
||||
fflush(file);
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void TAndroidApplication::InnerDraw()
|
||||
{
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
|
||||
OnDrawSignal();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void TAndroidApplication::InnerUpdate(cardinal dt)
|
||||
{
|
||||
|
||||
if (GameState == CONST_GAMESTATE_PRELOADING)
|
||||
{
|
||||
StateTimer += dt/1000.f;
|
||||
if (StateTimer >= 1.f)
|
||||
{
|
||||
LoadResources();
|
||||
GameState = CONST_GAMESTATE_LOADING;
|
||||
StateTimer = 0.f;
|
||||
}
|
||||
}
|
||||
else if (GameState == CONST_GAMESTATE_LOADING)
|
||||
{
|
||||
StateTimer += dt/1000.f;
|
||||
if (StateTimer >= 1.f)
|
||||
{
|
||||
StateTimer -= 1.f;
|
||||
}
|
||||
|
||||
if (TextureNamesToLoad.size() != 0)
|
||||
{
|
||||
ResourceManager->TexList.AddTexture(TextureNamesToLoad.begin()->first, TextureNamesToLoad.begin()->second);
|
||||
TextureNamesToLoad.erase(TextureNamesToLoad.begin());
|
||||
}
|
||||
else
|
||||
{
|
||||
GameState = CONST_GAMESTATE_MENU;
|
||||
ApplySignalsToMenu();
|
||||
OnDrawSignal.disconnect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
|
||||
OnDrawSignal.connect(0, boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
||||
StateTimer = 0.f;
|
||||
Loaded = true;
|
||||
}
|
||||
}
|
||||
else if (GameState == CONST_GAMESTATE_LEVEL)
|
||||
{
|
||||
GameLevel.Update(dt);
|
||||
}
|
||||
else if (GameState == CONST_GAMESTATE_MENU)
|
||||
{
|
||||
Menu.Update(dt);
|
||||
}
|
||||
else if (GameState == CONST_GAMESTATE_FROM_MENU_TO_LEVEL)
|
||||
{
|
||||
GameLevel.Update(dt);
|
||||
if (GameLevel.IsLoaded())
|
||||
{
|
||||
GameState = CONST_GAMESTATE_LEVEL;
|
||||
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
||||
//CONNECT SLOT
|
||||
DisapplySignalsToMenu();
|
||||
ApplySignalsToGame();
|
||||
}
|
||||
}
|
||||
else if (GameState == CONST_GAMESTATE_FROM_MENU_TO_CREDITS)
|
||||
{
|
||||
Menu.Update(dt);
|
||||
GameCredits.Update(dt);
|
||||
StateTimer -= dt;
|
||||
if (StateTimer <= 0.f)
|
||||
{
|
||||
GameState = CONST_GAMESTATE_CREDITS;
|
||||
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
||||
ApplySignalsToCredits();
|
||||
StateTimer = 0.f;
|
||||
}
|
||||
}
|
||||
else if (GameState == CONST_GAMESTATE_CREDITS)
|
||||
{
|
||||
GameCredits.Update(dt);
|
||||
}
|
||||
else if (GameState == CONST_GAMESTATE_FROM_CREDITS_TO_MENU)
|
||||
{
|
||||
Menu.Update(dt);
|
||||
GameCredits.Update(dt);
|
||||
StateTimer -= dt;
|
||||
if (StateTimer <= 0.f)
|
||||
{
|
||||
GameState = CONST_GAMESTATE_MENU;
|
||||
StateTimer = 0.f;
|
||||
ApplySignalsToMenu();
|
||||
OnDrawSignal.disconnect(boost::bind(&TGameCredits::Draw, boost::ref(GameCredits)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TAndroidApplication::GoFromMenuToGame(int level)
|
||||
{
|
||||
//#ifndef TARGET_IOS
|
||||
ResourceManager->SoundManager.PlayMusicLooped("level1ogg.ogg");
|
||||
|
||||
//#endif
|
||||
GameLevel.FillWithFile(ST::PathToResources + "level"+tostr(level+1)+".txt");
|
||||
GameLevel.SetLoading("shutterstock" + tostr(level+1), "levelshot"+tostr(level+1));
|
||||
GameState = CONST_GAMESTATE_FROM_MENU_TO_LEVEL;
|
||||
OnDrawSignal.connect(1, boost::bind(&TGameLevel::Draw, boost::ref(GameLevel)));
|
||||
|
||||
DisapplySignalsToMenu();
|
||||
|
||||
}
|
||||
|
||||
void TAndroidApplication::GoFromGameToMenu()
|
||||
{
|
||||
//#ifndef TARGET_IOS
|
||||
ResourceManager->SoundManager.StopMusic("level1ogg.ogg");
|
||||
//#endif
|
||||
TrySaveGame();
|
||||
DisapplySignalsToGame();
|
||||
ApplySignalsToMenu();
|
||||
GameState = CONST_GAMESTATE_MENU;
|
||||
OnDrawSignal.disconnect(boost::bind(&TGameLevel::Draw, boost::ref(GameLevel)));
|
||||
}
|
||||
|
||||
void TAndroidApplication::GoFromMenuToCredits()
|
||||
{
|
||||
GameState = CONST_GAMESTATE_FROM_MENU_TO_CREDITS;
|
||||
StateTimer = CONST_CREDITS_SHOW_TIME;
|
||||
GameCredits.StartAppear();
|
||||
OnDrawSignal.connect(1, boost::bind(&TGameCredits::Draw, boost::ref(GameCredits)));
|
||||
DisapplySignalsToMenu();
|
||||
|
||||
}
|
||||
|
||||
void TAndroidApplication::GoFromCreditsToMenu()
|
||||
{
|
||||
|
||||
GameState = CONST_GAMESTATE_FROM_CREDITS_TO_MENU;
|
||||
StateTimer = CONST_CREDITS_SHOW_TIME;
|
||||
GameCredits.StartDisappear();
|
||||
OnDrawSignal.connect(0, boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
||||
|
||||
DisapplySignalsToCredits();
|
||||
}
|
||||
|
||||
void TAndroidApplication::MarkSetGameLevelPause()
|
||||
{
|
||||
OnDrawSignal.connect(0, boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
||||
}
|
||||
|
||||
void TAndroidApplication::MarkReleaseGameLevelPause()
|
||||
{
|
||||
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
||||
}
|
||||
|
||||
|
||||
void TAndroidApplication::OpenNextLevel()
|
||||
{
|
||||
Menu.OpenNextLevel();
|
||||
}
|
||||
|
||||
bool TAndroidApplication::IsLoaded()
|
||||
{
|
||||
return Loaded;
|
||||
}
|
||||
|
||||
bool TAndroidApplication::IsInited()
|
||||
{
|
||||
return Inited;
|
||||
}
|
153
game/main_code.h
Normal file
@ -0,0 +1,153 @@
|
||||
#ifndef MAIN_CODE_H_INCLUDED
|
||||
#define MAIN_CODE_H_INCLUDED
|
||||
|
||||
#ifdef TARGET_ANDROID
|
||||
#include "android_api.h"
|
||||
#endif
|
||||
|
||||
#ifdef TARGET_WIN32
|
||||
#define NOMINMAX 1
|
||||
#include <Windows.h>
|
||||
#undef NOMINMAX
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "boost/shared_ptr.hpp"
|
||||
#include "boost/thread/thread.hpp"
|
||||
#include "boost/assign.hpp"
|
||||
#include "boost/bind.hpp"
|
||||
|
||||
#include "include/Engine.h"
|
||||
|
||||
#include "boost/signal.hpp"//Signal must be included after asio
|
||||
|
||||
#include "gamecode.h"
|
||||
#include "menucode.h"
|
||||
#include "creditscode.h"
|
||||
#include "loadingcode.h"
|
||||
|
||||
using namespace SE;
|
||||
|
||||
|
||||
extern boost::signal<void (vec2)> OnTapUpSignal;
|
||||
extern boost::signal<void (vec2)> OnTapDownSignal;
|
||||
extern boost::signal<void (vec2)> OnFlingSignal;
|
||||
extern boost::signal<void (vec2)> OnScrollSignal;
|
||||
|
||||
extern boost::signal<void ()> OnDrawSignal;
|
||||
|
||||
extern const std::string CONST_BLOCK_TEXTURE1;
|
||||
extern const std::string CONST_BLOCK_TEXTURE2;
|
||||
extern const std::string CONST_BLOCK_TEXTURE3;
|
||||
|
||||
extern const std::string CONST_BONUS_GOTHROUGH_TEXTURE;
|
||||
extern const std::string CONST_BONUS_MULTIPLIER_TEXTURE;
|
||||
extern const std::string CONST_BONUS_FLOOR_TEXTURE;
|
||||
|
||||
extern const std::string CONST_BALL_TEXTURE;
|
||||
extern const std::string CONST_BALLGLOW_TEXTURE;
|
||||
|
||||
extern const std::string CONST_WALL_LEFT_TEXTURE;
|
||||
extern const std::string CONST_WALL_RIGHT_TEXTURE;
|
||||
extern const std::string CONST_WALL_UP_TEXTURE;
|
||||
extern const std::string CONST_WALL_BONUS_TEXTURE;
|
||||
|
||||
|
||||
extern const std::string CONST_REFLECTOR_TEXTURE;
|
||||
|
||||
extern const std::string CONST_BACK_BTN_TEXTURE;
|
||||
|
||||
extern const std::string CONST_SLIDE_UP_BTN_TEXTURE;
|
||||
extern const std::string CONST_TAP_TO_CONTINUE_BTN_TEXTURE;
|
||||
|
||||
extern const std::string CONST_BACK_BTN_TEXTURE;
|
||||
extern const std::string CONST_SLIDE_UP_BTN_TEXTURE;
|
||||
extern const std::string CONST_TAP_TO_CONTINUE_BTN_TEXTURE;
|
||||
extern const std::string CONST_LOADING_TEXTURE;
|
||||
extern const std::string CONST_LOGO_SMALL_TEXTURE;
|
||||
extern const std::string CONST_CREDITS_TEXTURE;
|
||||
|
||||
|
||||
|
||||
const int CONST_GAMESTATE_LEVEL = 1;
|
||||
const int CONST_GAMESTATE_MENU = 0;
|
||||
const int CONST_GAMESTATE_FROM_MENU_TO_LEVEL = 2;
|
||||
const int CONST_GAMESTATE_FROM_MENU_TO_CREDITS = 3;
|
||||
const int CONST_GAMESTATE_CREDITS = 4;
|
||||
const int CONST_GAMESTATE_FROM_CREDITS_TO_MENU = 5;
|
||||
const int CONST_GAMESTATE_LOADING = 6;
|
||||
const int CONST_GAMESTATE_PRELOADING = 7;
|
||||
|
||||
|
||||
class TAndroidApplication : public TApplication
|
||||
{
|
||||
protected:
|
||||
TGameMenu Menu;
|
||||
TGameLevel GameLevel;
|
||||
TGameCredits GameCredits;
|
||||
TGameLoading GameLoading;
|
||||
|
||||
int GameState;
|
||||
float StateTimer;
|
||||
|
||||
void TryLoadSavedGame();
|
||||
void TrySaveGame();
|
||||
|
||||
bool Inited;
|
||||
|
||||
std::vector<std::pair<std::string, std::string> > TextureNamesToLoad;
|
||||
|
||||
void ApplySignalsToMenu();
|
||||
void DisapplySignalsToMenu();
|
||||
void ApplySignalsToGame();
|
||||
void DisapplySignalsToGame();
|
||||
void ApplySignalsToCredits();
|
||||
void DisapplySignalsToCredits();
|
||||
|
||||
public:
|
||||
bool Loaded;
|
||||
|
||||
TAndroidApplication() : TApplication(), Loaded(false), Inited(false) { }
|
||||
|
||||
virtual void InnerInit();
|
||||
|
||||
virtual void InnerDeinit();
|
||||
|
||||
virtual void InnerDraw();
|
||||
|
||||
virtual void InnerUpdate(cardinal dt);
|
||||
|
||||
void GoFromMenuToGame(int level);
|
||||
void GoFromGameToMenu();
|
||||
void GoFromMenuToCredits();
|
||||
void GoFromCreditsToMenu();
|
||||
void MarkSetGameLevelPause();
|
||||
void MarkReleaseGameLevelPause();
|
||||
|
||||
void OpenNextLevel();
|
||||
|
||||
bool IsLoaded();
|
||||
|
||||
bool IsInited();
|
||||
|
||||
void LoadResources();
|
||||
|
||||
virtual void InnerOnTapDown(vec2 p);
|
||||
|
||||
virtual void InnerOnTapUp(vec2 p);
|
||||
|
||||
virtual void InnerOnMove(vec2 shift);
|
||||
|
||||
virtual void OnFling(vec2 v);
|
||||
|
||||
};
|
||||
|
||||
|
||||
extern TAndroidApplication* Application;
|
||||
|
||||
|
||||
|
||||
#endif
|
207
game/menucode.cpp
Normal file
@ -0,0 +1,207 @@
|
||||
#include "menucode.h"
|
||||
#include "main_code.h"
|
||||
|
||||
const float CONST_SPEED_NEG_ACCELERATION_K = 0.03f;
|
||||
|
||||
const float CONST_MENU_POS_K = 0.25f;
|
||||
|
||||
const float CONST_MENU_WINDOW_DISTANCE = 240.f + 40.f;
|
||||
|
||||
const float CONST_SHIFT_ON_SIDE = 0.f;
|
||||
|
||||
TGameMenu::TGameMenu()
|
||||
: MenuSpeed(0)
|
||||
, MenuPos(0)
|
||||
, HoldToTap(false)
|
||||
, MenuItemCount(1)
|
||||
, SelectedGame(-1)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void TGameMenu::Draw()
|
||||
{
|
||||
CheckGlError("Draw TGameMenu");
|
||||
RenderUniform1i("sel", 0);
|
||||
RenderUniform1f("Transparency", 1.f);
|
||||
float bkgShift = MenuPos*0.1f - 100.f;
|
||||
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["main_menu_bkg_left"]);
|
||||
Renderer->DrawRect(vec2(bkgShift,0.f), vec2(480.f+bkgShift,320.f));
|
||||
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["main_menu_bkg_right"]);
|
||||
Renderer->DrawRect(vec2(480.f+bkgShift,0.f), vec2(960.f+bkgShift,320.f));
|
||||
|
||||
|
||||
if (SelectedGame == 0)
|
||||
{
|
||||
RenderUniform1i("sel", 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
RenderUniform1i("sel", 0);
|
||||
}
|
||||
|
||||
for (int i=0; i<MenuItemCount; i++)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["levelshot"+tostr(i+1)]);
|
||||
Renderer->DrawRect(vec2(160.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*i,80.f), vec2(160.f+240.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*i, 240.f));
|
||||
}
|
||||
|
||||
if (MenuItemCount == 12)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["game_end"]);
|
||||
Renderer->DrawRect(vec2(160.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*12,160.f - 64.f), vec2(160.f+256.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*12, 160.f + 64.f));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["select_level"]);
|
||||
Renderer->DrawRect(vec2(240.f-128.f, 241.f), vec2(240.f+128.f, 305.f));
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["logo_small"]);
|
||||
Renderer->DrawRect(vec2(240.f-128.f+15.f, 0.f), vec2(240.f+128.f+15.f, 64.f));
|
||||
|
||||
CheckGlError("Draw TGameMenu 2");
|
||||
|
||||
|
||||
}
|
||||
|
||||
void TGameMenu::Update(cardinal dt)
|
||||
{
|
||||
if (HoldToTap)
|
||||
return;
|
||||
|
||||
float k;
|
||||
|
||||
MenuPos = MenuPos + MenuSpeed*dt/1000.f;
|
||||
|
||||
int menuItemToShowCount;
|
||||
|
||||
if (MenuItemCount == 12)
|
||||
{
|
||||
menuItemToShowCount = 13;
|
||||
}
|
||||
else
|
||||
{
|
||||
menuItemToShowCount = MenuItemCount;
|
||||
}
|
||||
|
||||
float acc;
|
||||
|
||||
if (MenuItemCount == 1)
|
||||
{
|
||||
k = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
k = fabs( - MenuPos - ((menuItemToShowCount-1)*CONST_MENU_WINDOW_DISTANCE*0.5f)) / ((MenuItemCount-1)*CONST_MENU_WINDOW_DISTANCE*0.5f);
|
||||
}
|
||||
|
||||
acc = -MenuSpeed * CONST_SPEED_NEG_ACCELERATION_K * k;
|
||||
|
||||
|
||||
float xleft = (- MenuPos + CONST_SHIFT_ON_SIDE - (menuItemToShowCount-1)*CONST_MENU_WINDOW_DISTANCE);
|
||||
|
||||
if (xleft < 0)
|
||||
{
|
||||
xleft = 0;
|
||||
}
|
||||
|
||||
acc += xleft*CONST_MENU_POS_K;
|
||||
|
||||
float xright = (MenuPos - CONST_SHIFT_ON_SIDE);
|
||||
|
||||
if (xright < 0)
|
||||
{
|
||||
xright = 0;
|
||||
}
|
||||
|
||||
acc -= xright*CONST_MENU_POS_K;
|
||||
|
||||
if ((MenuSpeed + acc*dt) * MenuSpeed < 0) //Check if MenuSpeed changes direction
|
||||
{
|
||||
MenuSpeed = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
MenuSpeed += acc*dt;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void TGameMenu::OnTapDown(vec2 pos)
|
||||
{
|
||||
|
||||
if (pos.v[1]<64.f && pos.v[0]>=265.f-128.f && pos.v[0]<=265.f+128.f)
|
||||
{
|
||||
Application->GoFromMenuToCredits();
|
||||
return;
|
||||
}
|
||||
|
||||
vec2 realPos = pos - vec2(MenuPos, 0);
|
||||
|
||||
if (realPos.v[1] >= 80.f && realPos.v[1] <= 240.f)
|
||||
{
|
||||
float x = realPos.v[0] - 160.f;
|
||||
|
||||
int p = 0;
|
||||
while (x >280.f)
|
||||
{
|
||||
x -= 280.f;
|
||||
p++;
|
||||
}
|
||||
|
||||
if (x <= 240.f && x >= 0.f && (p<MenuItemCount))
|
||||
{
|
||||
SelectedGame = p;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SelectedGame = -1;
|
||||
|
||||
}
|
||||
|
||||
void TGameMenu::OnTapUp(vec2 pos)
|
||||
{
|
||||
HoldToTap = false;
|
||||
|
||||
if (SelectedGame != -1)
|
||||
{
|
||||
MenuPos = -CONST_MENU_WINDOW_DISTANCE*SelectedGame-40.f;
|
||||
Application->GoFromMenuToGame(SelectedGame);
|
||||
SelectedGame = -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TGameMenu::OnFling(vec2 slideSpeed)
|
||||
{
|
||||
HoldToTap = false;
|
||||
MenuSpeed = slideSpeed.v[0];
|
||||
}
|
||||
|
||||
void TGameMenu::OnScroll(vec2 shift)
|
||||
{
|
||||
MenuPos = MenuPos - shift.v[0];
|
||||
}
|
||||
|
||||
void TGameMenu::OpenNextLevel()
|
||||
{
|
||||
if (MenuItemCount < 12)
|
||||
{
|
||||
MenuItemCount++;
|
||||
}
|
||||
}
|
||||
|
||||
int TGameMenu::GetMenuItemCount()
|
||||
{
|
||||
return MenuItemCount;
|
||||
}
|
||||
|
||||
void TGameMenu::SetMenuItemCount(int menuItemCount)
|
||||
{
|
||||
MenuItemCount = menuItemCount;
|
||||
}
|
40
game/menucode.h
Normal file
@ -0,0 +1,40 @@
|
||||
#ifndef MENUCODE_H_INCLUDED
|
||||
#define MENUCODE_H_INCLUDED
|
||||
|
||||
#include "include/Engine.h"
|
||||
#include "game_area_interface.h"
|
||||
|
||||
using namespace SE;
|
||||
|
||||
|
||||
class TGameMenu : public TGameAreaAncestor
|
||||
{
|
||||
protected:
|
||||
float MenuSpeed;
|
||||
float MenuPos;
|
||||
|
||||
bool HoldToTap;
|
||||
|
||||
int MenuItemCount;
|
||||
|
||||
int SelectedGame;
|
||||
|
||||
|
||||
public:
|
||||
TGameMenu();
|
||||
virtual void Draw();
|
||||
virtual void Update(cardinal dt);
|
||||
virtual void OnTapDown(vec2 pos);
|
||||
virtual void OnTapUp(vec2 pos);
|
||||
virtual void OnFling(vec2 slideSpeed);
|
||||
virtual void OnScroll(vec2 shift);
|
||||
|
||||
void OpenNextLevel();
|
||||
int GetMenuItemCount();
|
||||
void SetMenuItemCount(int menuItemCount);
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
0
ios/Icon.png
Normal file → Executable file
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.8 KiB |
0
ios/Splash-landscape.png
Normal file → Executable file
Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 6.7 KiB |