New walls skins
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7f5aea5047
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@@ -32,11 +32,17 @@ const std::string CONST_BALL_TEXTURE = "ball";
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const std::string CONST_BALLGLOW_TEXTURE = "ball_glow";
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const std::string CONST_REFLECTOR_TEXTURE = "reflector";
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/*
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const std::string CONST_WALL_LEFT_TEXTURE = "wall_left";
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const std::string CONST_WALL_RIGHT_TEXTURE = "wall_right";
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const std::string CONST_WALL_UP_TEXTURE = "wall_up";
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const std::string CONST_WALL_BONUS_TEXTURE = "wall_bonus";
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*/
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const std::string CONST_WALL_LEFT_TEXTURE = "left_frame_fragment";
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const std::string CONST_WALL_RIGHT_TEXTURE = "right_frame_fragment";
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const std::string CONST_WALL_UP_TEXTURE = "top_frame_fragment";
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const std::string CONST_WALL_BONUS_TEXTURE = "bottom_frame_fragment";
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const std::string CONST_BACK_BTN_TEXTURE = "back_btn";
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const std::string CONST_SLIDE_UP_BTN_TEXTURE = "slide_up_btn";
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@@ -58,7 +64,8 @@ void TMyApplication::InnerInit()
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#ifdef TARGET_WIN32
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#ifdef NDEBUG
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ST::PathToResources = "resources/";
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//ST::PathToResources = "resources/";
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ST::PathToResources = "../../../assets/";
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#else
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ST::PathToResources = "../../../assets/";
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#endif
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