New walls skins

This commit is contained in:
Alexander Biryukov 2018-03-19 17:06:07 +05:00
parent 7f5aea5047
commit 53f576ae3e
6 changed files with 10 additions and 3 deletions

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assets/bottom_frame_fragment.png Executable file

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assets/left_frame_fragment.png Executable file

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assets/right_frame_fragment.png Executable file

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assets/top_frame_fragment.png Executable file

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@ -32,11 +32,17 @@ const std::string CONST_BALL_TEXTURE = "ball";
const std::string CONST_BALLGLOW_TEXTURE = "ball_glow"; const std::string CONST_BALLGLOW_TEXTURE = "ball_glow";
const std::string CONST_REFLECTOR_TEXTURE = "reflector"; const std::string CONST_REFLECTOR_TEXTURE = "reflector";
/*
const std::string CONST_WALL_LEFT_TEXTURE = "wall_left"; const std::string CONST_WALL_LEFT_TEXTURE = "wall_left";
const std::string CONST_WALL_RIGHT_TEXTURE = "wall_right"; const std::string CONST_WALL_RIGHT_TEXTURE = "wall_right";
const std::string CONST_WALL_UP_TEXTURE = "wall_up"; const std::string CONST_WALL_UP_TEXTURE = "wall_up";
const std::string CONST_WALL_BONUS_TEXTURE = "wall_bonus"; const std::string CONST_WALL_BONUS_TEXTURE = "wall_bonus";
*/
const std::string CONST_WALL_LEFT_TEXTURE = "left_frame_fragment";
const std::string CONST_WALL_RIGHT_TEXTURE = "right_frame_fragment";
const std::string CONST_WALL_UP_TEXTURE = "top_frame_fragment";
const std::string CONST_WALL_BONUS_TEXTURE = "bottom_frame_fragment";
const std::string CONST_BACK_BTN_TEXTURE = "back_btn"; const std::string CONST_BACK_BTN_TEXTURE = "back_btn";
const std::string CONST_SLIDE_UP_BTN_TEXTURE = "slide_up_btn"; const std::string CONST_SLIDE_UP_BTN_TEXTURE = "slide_up_btn";
@ -58,7 +64,8 @@ void TMyApplication::InnerInit()
#ifdef TARGET_WIN32 #ifdef TARGET_WIN32
#ifdef NDEBUG #ifdef NDEBUG
ST::PathToResources = "resources/"; //ST::PathToResources = "resources/";
ST::PathToResources = "../../../assets/";
#else #else
ST::PathToResources = "../../../assets/"; ST::PathToResources = "../../../assets/";
#endif #endif

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@ -158,7 +158,7 @@
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<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
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