New walls skins
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@ -32,11 +32,17 @@ const std::string CONST_BALL_TEXTURE = "ball";
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const std::string CONST_BALLGLOW_TEXTURE = "ball_glow";
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const std::string CONST_BALLGLOW_TEXTURE = "ball_glow";
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const std::string CONST_REFLECTOR_TEXTURE = "reflector";
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const std::string CONST_REFLECTOR_TEXTURE = "reflector";
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/*
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const std::string CONST_WALL_LEFT_TEXTURE = "wall_left";
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const std::string CONST_WALL_LEFT_TEXTURE = "wall_left";
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const std::string CONST_WALL_RIGHT_TEXTURE = "wall_right";
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const std::string CONST_WALL_RIGHT_TEXTURE = "wall_right";
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const std::string CONST_WALL_UP_TEXTURE = "wall_up";
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const std::string CONST_WALL_UP_TEXTURE = "wall_up";
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const std::string CONST_WALL_BONUS_TEXTURE = "wall_bonus";
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const std::string CONST_WALL_BONUS_TEXTURE = "wall_bonus";
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*/
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const std::string CONST_WALL_LEFT_TEXTURE = "left_frame_fragment";
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const std::string CONST_WALL_RIGHT_TEXTURE = "right_frame_fragment";
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const std::string CONST_WALL_UP_TEXTURE = "top_frame_fragment";
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const std::string CONST_WALL_BONUS_TEXTURE = "bottom_frame_fragment";
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const std::string CONST_BACK_BTN_TEXTURE = "back_btn";
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const std::string CONST_BACK_BTN_TEXTURE = "back_btn";
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const std::string CONST_SLIDE_UP_BTN_TEXTURE = "slide_up_btn";
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const std::string CONST_SLIDE_UP_BTN_TEXTURE = "slide_up_btn";
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@ -58,7 +64,8 @@ void TMyApplication::InnerInit()
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#ifdef TARGET_WIN32
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#ifdef TARGET_WIN32
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#ifdef NDEBUG
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#ifdef NDEBUG
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ST::PathToResources = "resources/";
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//ST::PathToResources = "resources/";
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ST::PathToResources = "../../../assets/";
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#else
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#else
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ST::PathToResources = "../../../assets/";
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ST::PathToResources = "../../../assets/";
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#endif
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#endif
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@ -158,7 +158,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/release/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510;../x64/Release</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>../../../../boost_1_63_0/stage/x64/lib;../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_63_0/;../../../../boost_1_63_0/bin.v2/libs/system/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/date_time/build/msvc-14.0/release/address-model-64/link-static/threading-multi/;../../../../boost_1_63_0/bin.v2/libs/regex/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/thread/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/chrono/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../boost_1_63_0/bin.v2/libs/signals/build/msvc-14.0/release/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510;../x64/Release</AdditionalLibraryDirectories>
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<AdditionalDependencies>libjpeg.lib;libpng.lib;Engine.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>libjpeg.lib;libpng.lib;Engine.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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