fixed reflector size & android game starting

This commit is contained in:
Emil Kabirov 2018-12-01 18:43:53 +05:00
parent 3d0bbe7ca8
commit 64faf81a0d
3 changed files with 7 additions and 10 deletions

View File

@ -7,7 +7,7 @@
"width": "match_parent",
"height": "match_parent",
"visible": 1,
"touchTransparency": 0,
"touchTransparency": 1,
"marginTop": 20,
"horizontalAlignment": "HA_CENTER",
"verticalAlignment": "VA_TOP",

View File

@ -287,7 +287,6 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
// OnTapDown->
/*../hover\..*/
GetConsole() << std::to_string(lastTapPos[0]) + " | " + std::to_string(lastTapPos[1]) + " | " + std::to_string(totalTapShift[0]) + " | " + std::to_string(totalTapShift[1]);
int phi = findPlanetByPos(lastTapPos - totalTapShift);
if (phi != -1) {
planetHoverIndex = phi;
@ -302,7 +301,6 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
//totalTapShift = Eigen::Vector2f(totalTapShift(0) + currentTapShift(0), totalTapShift(1) + currentTapShift(1));
/*../hover\..*/
GetConsole() << std::to_string(lastTapPos[0]) + " | " + std::to_string(lastTapPos[1]) + " | " + std::to_string(totalTapShift[0]) + " | " + std::to_string(totalTapShift[1]);
int phi = findPlanetByPos(lastTapPos - totalTapShift);
if (phi != -1) {
planetHoverIndex = phi;
@ -342,7 +340,6 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
// OnTapDown->OnTapUp
/*..level select menu open..*/
GetConsole() << std::to_string(lastTapPos[0]) + " | " + std::to_string(lastTapPos[1]) + " | " + std::to_string(totalTapShift[0]) + " | " + std::to_string(totalTapShift[1]);
starIndex = findPlanetByPos(lastTapPos - totalTapShift);

View File

@ -976,7 +976,7 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
float scale;
if (screenRatioToFixedRatio > 1.f)
{
offset[0] = (screenWidth - screenWidth / screenRatioToFixedRatio) / 2.f;
offset[0] = (Renderer->GetScreenWidth() - screenWidth / screenRatioToFixedRatio) / 2.f;
offset[1] = 0;
scale = matrixHeight / 480.f;
}
@ -1043,11 +1043,11 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
//float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_REFLECTOR_TEXTURE]);
float xRW = 210.f * tSW/700.f; // x Reflector Width
float yRH = 45.f * tSH/480.f; // y Reflector Height
Vector2f matrixSize = ReflectorPos.cwiseProduct(Vector2f(Application->GetGameLevelScreenWidth(), Application->GetGameLevelScreenHeight()));
Renderer->DrawRect(Vector2f(-xRW * 0.5f, -yRH * 0.5f) + matrixSize + offset,
Vector2f(xRW*0.5f, yRH*0.5f) + matrixSize + offset, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
float xRW = 210.f; // x Reflector Width
float yRH = 45.f; // y Reflector Height
Vector2f matrixSize = ReflectorPos.cwiseProduct(Vector2f(768, 480));
Renderer->DrawRect(Vector2f(-xRW * 0.5f, -yRH * 0.5f) * scale + offset + matrixSize,
Vector2f(xRW*0.5f, yRH*0.5f) * scale + offset + matrixSize, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
const Vector2f wallUpPos1(xlOffset, tSH-ylOffset-uWTW);
const Vector2f wallUpPos2(tSW + xlOffset, tSH-ylOffset);