workaround to fix broken boost variant, changed minSdkVersion
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@ -74,4 +74,5 @@ iOSInjectionProject/
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/windows/DoubleHitBalls-win/DoubleHitBalls-win/progress.txt
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/windows/DoubleHitBalls-win/DoubleHitBalls-win/progress.txt
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/windows/DoubleHitBalls-win/DoubleHitBalls-win/resources
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/windows/DoubleHitBalls-win/DoubleHitBalls-win/resources
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*.db
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*.db
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*.opendb
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*.opendb
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/proj.android-studio/app/release/
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@ -626,8 +626,8 @@ void TMyApplication::SetupGalaxyUi(size_t levelStar)
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{
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{
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currentLevelButton->setVisibility(true);
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currentLevelButton->setVisibility(true);
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currentLevelButton->setBackground(levelName + "_prerender");
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currentLevelButton->setBackground(ResourceManager->newGuiManager.layoutBackgroundFromConfigValue(levelName + "_prerender"));
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currentLevelButton->onMouseUpSignal.connect(
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currentLevelButton->onMouseUpSignal.connect(
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[this, modal_background, levelStar, levelIndex](Vector2f v, int i) {
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[this, modal_background, levelStar, levelIndex](Vector2f v, int i) {
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@ -5,7 +5,7 @@ android {
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buildToolsVersion "28.0.0"
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buildToolsVersion "28.0.0"
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defaultConfig {
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defaultConfig {
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applicationId "fishrungames.DoubleHitBalls"
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applicationId "fishrungames.DoubleHitBalls"
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minSdkVersion 15
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minSdkVersion 24
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targetSdkVersion 28
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targetSdkVersion 28
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versionCode 1
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versionCode 1
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versionName "1.0"
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versionName "1.0"
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