workaround to fix broken boost variant, changed minSdkVersion

This commit is contained in:
Ilshat Safiullin 2018-08-06 21:51:51 +05:00
parent b4b42561eb
commit 69cb2f7cd3
3 changed files with 5 additions and 4 deletions

3
.gitignore vendored
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@ -74,4 +74,5 @@ iOSInjectionProject/
/windows/DoubleHitBalls-win/DoubleHitBalls-win/progress.txt /windows/DoubleHitBalls-win/DoubleHitBalls-win/progress.txt
/windows/DoubleHitBalls-win/DoubleHitBalls-win/resources /windows/DoubleHitBalls-win/DoubleHitBalls-win/resources
*.db *.db
*.opendb *.opendb
/proj.android-studio/app/release/

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@ -626,8 +626,8 @@ void TMyApplication::SetupGalaxyUi(size_t levelStar)
{ {
currentLevelButton->setVisibility(true); currentLevelButton->setVisibility(true);
currentLevelButton->setBackground(levelName + "_prerender"); currentLevelButton->setBackground(ResourceManager->newGuiManager.layoutBackgroundFromConfigValue(levelName + "_prerender"));
currentLevelButton->onMouseUpSignal.connect( currentLevelButton->onMouseUpSignal.connect(
[this, modal_background, levelStar, levelIndex](Vector2f v, int i) { [this, modal_background, levelStar, levelIndex](Vector2f v, int i) {

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@ -5,7 +5,7 @@ android {
buildToolsVersion "28.0.0" buildToolsVersion "28.0.0"
defaultConfig { defaultConfig {
applicationId "fishrungames.DoubleHitBalls" applicationId "fishrungames.DoubleHitBalls"
minSdkVersion 15 minSdkVersion 24
targetSdkVersion 28 targetSdkVersion 28
versionCode 1 versionCode 1
versionName "1.0" versionName "1.0"