workaround to fix broken boost variant, changed minSdkVersion

This commit is contained in:
Ilshat Safiullin 2018-08-06 21:51:51 +05:00
parent b4b42561eb
commit 69cb2f7cd3
3 changed files with 5 additions and 4 deletions

1
.gitignore vendored
View File

@ -75,3 +75,4 @@ iOSInjectionProject/
/windows/DoubleHitBalls-win/DoubleHitBalls-win/resources
*.db
*.opendb
/proj.android-studio/app/release/

View File

@ -627,7 +627,7 @@ void TMyApplication::SetupGalaxyUi(size_t levelStar)
currentLevelButton->setVisibility(true);
currentLevelButton->setBackground(levelName + "_prerender");
currentLevelButton->setBackground(ResourceManager->newGuiManager.layoutBackgroundFromConfigValue(levelName + "_prerender"));
currentLevelButton->onMouseUpSignal.connect(
[this, modal_background, levelStar, levelIndex](Vector2f v, int i) {

View File

@ -5,7 +5,7 @@ android {
buildToolsVersion "28.0.0"
defaultConfig {
applicationId "fishrungames.DoubleHitBalls"
minSdkVersion 15
minSdkVersion 24
targetSdkVersion 28
versionCode 1
versionName "1.0"