workaround to fix broken boost variant, changed minSdkVersion

This commit is contained in:
ilshat.safiullin committed 2018-08-06 21:51:51 +05:00
1 parent b4b42561eb
commit 69cb2f7cd3
3 files changed
+5 -4

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+2 -1
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@@ -74,4 +74,5 @@ iOSInjectionProject/
/windows/DoubleHitBalls-win/DoubleHitBalls-win/progress.txt
/windows/DoubleHitBalls-win/DoubleHitBalls-win/resources
*.db
*.opendb
*.opendb
/proj.android-studio/app/release/
+2 -2
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@@ -626,8 +626,8 @@ void TMyApplication::SetupGalaxyUi(size_t levelStar)
{
currentLevelButton->setVisibility(true);
currentLevelButton->setBackground(levelName + "_prerender");
currentLevelButton->setBackground(ResourceManager->newGuiManager.layoutBackgroundFromConfigValue(levelName + "_prerender"));
currentLevelButton->onMouseUpSignal.connect(
[this, modal_background, levelStar, levelIndex](Vector2f v, int i) {
+1 -1
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@@ -5,7 +5,7 @@ android {
buildToolsVersion "28.0.0"
defaultConfig {
applicationId "fishrungames.DoubleHitBalls"
minSdkVersion 15
minSdkVersion 24
targetSdkVersion 28
versionCode 1
versionName "1.0"