Normal, height and material maps generating

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ilshat.safiullin committed 2018-06-08 15:45:34 +05:00
1 parent efdd4fdee4
commit 6e1ef6d668
15 files changed
+33548 -89

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precision mediump float;
uniform sampler2D Texture;
uniform sampler2D TransparencyMask;
varying vec2 texCoord;
varying vec3 fragColor;
void main() {
vec3 color = normalize(texture2D(Texture,texCoord).rgb + fragColor);
gl_FragColor = vec4(color, texture2D(TransparencyMask, texCoord).a);
}