menu dev
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@@ -166,23 +166,25 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\game\creditscode.cpp" />
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<ClCompile Include="..\..\..\game\galaxy.cpp" />
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<ClCompile Include="..\..\..\game\galaxy_menu.cpp" />
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<ClCompile Include="..\..\..\game\galaxy_objects.cpp" />
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<ClCompile Include="..\..\..\game\gamecode.cpp" />
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<ClCompile Include="..\..\..\game\loadingcode.cpp" />
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<ClCompile Include="..\..\..\game\main_code.cpp" />
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<ClCompile Include="..\..\..\game\menucode.cpp" />
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<ClCompile Include="galaxy.cpp" />
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<ClCompile Include="galaxy_objects.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\game\creditscode.h" />
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<ClInclude Include="..\..\..\game\galaxy.h" />
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<ClInclude Include="..\..\..\game\galaxy_menu.h" />
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<ClInclude Include="..\..\..\game\galaxy_objects.h" />
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<ClInclude Include="..\..\..\game\gamecode.h" />
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<ClInclude Include="..\..\..\game\game_area_interface.h" />
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<ClInclude Include="..\..\..\game\loadingcode.h" />
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<ClInclude Include="..\..\..\game\main_code.h" />
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<ClInclude Include="..\..\..\game\menucode.h" />
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<ClInclude Include="galaxy.h" />
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<ClInclude Include="galaxy_objects.h" />
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<ClInclude Include="main.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@@ -33,10 +33,13 @@
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<ClCompile Include="..\..\..\game\loadingcode.cpp">
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<Filter>Файлы исходного кода</Filter>
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</ClCompile>
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<ClCompile Include="galaxy.cpp">
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<ClCompile Include="..\..\..\game\galaxy.cpp">
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<Filter>Файлы исходного кода</Filter>
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</ClCompile>
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<ClCompile Include="galaxy_objects.cpp">
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<ClCompile Include="..\..\..\game\galaxy_objects.cpp">
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<Filter>Файлы исходного кода</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\game\galaxy_menu.cpp">
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<Filter>Файлы исходного кода</Filter>
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</ClCompile>
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</ItemGroup>
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@@ -62,10 +65,13 @@
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<ClInclude Include="..\..\..\game\loadingcode.h">
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<Filter>Заголовочные файлы</Filter>
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</ClInclude>
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<ClInclude Include="galaxy.h">
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<ClInclude Include="..\..\..\game\galaxy.h">
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<Filter>Заголовочные файлы</Filter>
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</ClInclude>
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<ClInclude Include="galaxy_objects.h">
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<ClInclude Include="..\..\..\game\galaxy_objects.h">
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<Filter>Заголовочные файлы</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\game\galaxy_menu.h">
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<Filter>Заголовочные файлы</Filter>
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</ClInclude>
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</ItemGroup>
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@@ -1,2 +0,0 @@
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#include "galaxy.h"
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@@ -1,38 +0,0 @@
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#ifndef GALAXY_H
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#define GALAXY_H
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#include "galaxy_objects.h"
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#include "include/Engine.h"
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#include <vector>
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class GalaxyMenu {
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public:
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// ======== All objects =========
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std::vector<StarObject> Stars;
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// ======== All objects =========
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// ======== Main Methods ========
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void InitGalaxy();
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void DrawGalaxy();
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void UpdateGalaxy();
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// ======== Main Methods ========
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void InteractWithGalaxy(); // Prototype for mouse/tap events
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// :::::::::::
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float GetGalaxyPosition();
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// :::::::::::
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private:
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// Params
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//Vector2f selfPosition;
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};
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#endif
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Whitespace-only changes.
@@ -1,16 +0,0 @@
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#ifndef GALAXY_OBJECTS_H
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#define GALAXY_OBJECTS_H
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class StarObject {
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public:
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private:
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};
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#endif
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