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@@ -0,0 +1,121 @@
|
||||
Log started␍
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||||
OpenGL Window created␍
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Sound thread finally over. Let's go!
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Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context␍
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||||
Render::OpenGL glVersion above 2.0 ok␍
|
||||
Render::OpenGL GL_ARB_framebuffer_object supported ok␍
|
||||
Render::OpenGL GL_ARB_uniform_buffer_object supported ok␍
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||||
APP INIT
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||||
Prepare to add shader TestShader␍
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||||
ResourceManager::ShaderManager::Shader deleting␍
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ResourceManager::ShaderManager::Shader deleting␍
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Buffer thread go!
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Sound thread go!
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No more music and no sounds. Lock sound thread!
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||||
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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␍
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ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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␍
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ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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||||
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do␍
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ResourceManager::ShaderManager shader loaded: TestShader␍
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||||
Prepare to add shader FrameShader␍
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ResourceManager::ShaderManager::Shader deleting␍
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ResourceManager::ShaderManager::Shader deleting␍
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ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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␍
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ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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␍
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ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do␍
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ResourceManager::ShaderManager shader loaded: FrameShader␍
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||||
Prepare to add shader BrickShader␍
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||||
ResourceManager::ShaderManager::Shader deleting␍
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||||
ResourceManager::ShaderManager::Shader deleting␍
|
||||
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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||||
␍
|
||||
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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||||
␍
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||||
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do␍
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ResourceManager::ShaderManager shader loaded: BrickShader␍
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ResourceManager::TexList Texture added: loading.bmp with id = 1␍
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ResourceManager::TexList Texture added: logo_small.bmp32 with id = 2␍
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FrameManager:: frame buffer added: LevelBuffer␍
|
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OggStream created successfully
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ResourceManager::TexList Texture added: main_menu_bkg_left.bmp with id = 4␍
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ResourceManager::TexList Texture added: main_menu_bkg_right.bmp with id = 5␍
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ResourceManager::TexList Texture added: select_level.bmp32 with id = 6␍
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ResourceManager::TexList Texture added: shutterstock1.bmp with id = 7␍
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ResourceManager::TexList Texture added: shutterstock2.bmp with id = 8␍
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ResourceManager::TexList Texture added: shutterstock3.bmp with id = 9␍
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ResourceManager::TexList Texture added: shutterstock4.bmp with id = 10␍
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ResourceManager::TexList Texture added: shutterstock5.bmp with id = 11␍
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ResourceManager::TexList Texture added: shutterstock6.bmp with id = 12␍
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ResourceManager::TexList Texture added: shutterstock7.bmp with id = 13␍
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||||
ResourceManager::TexList Texture added: shutterstock8.bmp with id = 14␍
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||||
ResourceManager::TexList Texture added: shutterstock9.bmp with id = 15␍
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||||
ResourceManager::TexList Texture added: shutterstock10.bmp with id = 16␍
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ResourceManager::TexList Texture added: shutterstock11.bmp with id = 17␍
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||||
ResourceManager::TexList Texture added: shutterstock12.bmp with id = 18␍
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||||
ResourceManager::TexList Texture added: levelshot1.bmp with id = 19␍
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||||
ResourceManager::TexList Texture added: levelshot2.bmp with id = 20␍
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||||
ResourceManager::TexList Texture added: levelshot3.bmp with id = 21␍
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||||
ResourceManager::TexList Texture added: levelshot4.bmp with id = 22␍
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||||
ResourceManager::TexList Texture added: levelshot5.bmp with id = 23␍
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||||
ResourceManager::TexList Texture added: levelshot6.bmp with id = 24␍
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||||
ResourceManager::TexList Texture added: levelshot7.bmp with id = 25␍
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||||
ResourceManager::TexList Texture added: levelshot8.bmp with id = 26␍
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||||
ResourceManager::TexList Texture added: levelshot9.bmp with id = 27␍
|
||||
ResourceManager::TexList Texture added: levelshot10.bmp with id = 28␍
|
||||
ResourceManager::TexList Texture added: levelshot11.bmp with id = 29␍
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||||
ResourceManager::TexList Texture added: levelshot12.bmp with id = 30␍
|
||||
ResourceManager::TexList Texture added: game_end.bmp32 with id = 31␍
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||||
ResourceManager::TexList Texture added: block1.bmp32 with id = 32␍
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||||
ResourceManager::TexList Texture added: block2.bmp32 with id = 33␍
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||||
ResourceManager::TexList Texture added: block3.bmp32 with id = 34␍
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||||
ResourceManager::TexList Texture added: bonus_gothrough.bmp32 with id = 35␍
|
||||
ResourceManager::TexList Texture added: bonus_multiplier.bmp32 with id = 36␍
|
||||
ResourceManager::TexList Texture added: bonus_floor.bmp32 with id = 37␍
|
||||
ResourceManager::TexList Texture added: ball.bmp32 with id = 38␍
|
||||
ResourceManager::TexList Texture added: ball_glow.bmp32 with id = 39␍
|
||||
ResourceManager::TexList Texture added: wall_left.bmp32 with id = 40␍
|
||||
ResourceManager::TexList Texture added: wall_right.bmp32 with id = 41␍
|
||||
ResourceManager::TexList Texture added: wall_up.bmp32 with id = 42␍
|
||||
ResourceManager::TexList Texture added: wall_bonus.bmp32 with id = 43␍
|
||||
ResourceManager::TexList Texture added: reflector.bmp32 with id = 44␍
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||||
ResourceManager::TexList Texture added: back_btn.bmp32 with id = 45␍
|
||||
ResourceManager::TexList Texture added: slide_up_btn.bmp32 with id = 46␍
|
||||
ResourceManager::TexList Texture added: tap_to_continue_btn.bmp32 with id = 47␍
|
||||
ResourceManager::TexList Texture added: credits.bmp32 with id = 48␍
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||||
Projection:
|
||||
0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 ␍
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||||
Modelview:
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||||
1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ␍
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||||
ProjectonModelview:
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||||
0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 ␍
|
||||
Program prepares to quit␍
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||||
APP DEINIT
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||||
Deinit Sound Manager!
|
||||
Buffer thread over!
|
||||
Unlock processSoundListMutex to destroy buffering thread!
|
||||
No more music and no sounds. Lock sound thread!
|
||||
Sound thread over!
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||||
Unlock SoundThreadMutex to destroy sound thread!
|
||||
ResourceManager::FrameManager deleting␍
|
||||
ResourceManager::ShaderManager::Shader deleting␍
|
||||
ResourceManager::ShaderManager::Shader deleting␍
|
||||
ResourceManager::ShaderManager::Shader deleting␍
|
||||
ResourceManager::ShaderManager deleting␍
|
||||
ResourceManager::TexList cleared␍
|
||||
ResourceManager::TexList deleting␍
|
||||
HalibutRender::deleting␍
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||||
@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DoubleHitBalls-win", "DoubleHitBalls-win\DoubleHitBalls-win.vcxproj", "{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
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{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug|Win32.Build.0 = Debug|Win32
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{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Release|Win32.ActiveCfg = Release|Win32
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||||
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Release|Win32.Build.0 = Release|Win32
|
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EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
|
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EndGlobalSection
|
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EndGlobal
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@@ -0,0 +1,106 @@
|
||||
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<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}</ProjectGuid>
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||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>DoubleHitBallswin</RootNamespace>
|
||||
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|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>NotSet</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
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<ConfigurationType>Application</ConfigurationType>
|
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
|
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<CharacterSet>NotSet</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
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<ImportGroup Label="ExtensionSettings">
|
||||
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||||
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||||
<LinkIncremental>false</LinkIncremental>
|
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||||
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||||
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||||
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|
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|
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|
||||
<ClCompile Include="main.cpp" />
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|
||||
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|
||||
<ClInclude Include="..\..\..\jni\gamecode.h" />
|
||||
<ClInclude Include="..\..\..\jni\game_area_interface.h" />
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||||
<ClInclude Include="..\..\..\jni\loadingcode.h" />
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||||
<ClInclude Include="..\..\..\jni\main_code.h" />
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@@ -0,0 +1,60 @@
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<Filter>Заголовочные файлы</Filter>
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<ClInclude Include="..\..\..\jni\creditscode.h">
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<Filter>Заголовочные файлы</Filter>
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@@ -0,0 +1,113 @@
|
||||
2012-Dec-10 00:12:14: Log started
|
||||
2012-Dec-10 00:12:18: OpenGL Window created
|
||||
2012-Dec-10 00:12:18: Script manager ready
|
||||
2012-Dec-10 00:12:20: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
|
||||
2012-Dec-10 00:12:20: Render::OpenGL glVersion above 2.0 ok
|
||||
2012-Dec-10 00:12:20: Render::OpenGL GL_ARB_framebuffer_object supported ok
|
||||
2012-Dec-10 00:12:20: Bind basic functions
|
||||
2012-Dec-10 00:12:20: APP INIT
|
||||
|
||||
2012-Dec-10 00:12:20: Prepare to add shader TestShader
|
||||
2012-Dec-10 00:12:21: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
|
||||
|
||||
2012-Dec-10 00:12:22: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
|
||||
2012-Dec-10 00:12:22: Shader program is - 3
|
||||
2012-Dec-10 00:12:22: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage do
|
||||
2012-Dec-10 00:12:22: ResourceManager::ShaderManager shader loaded: TestShader
|
||||
2012-Dec-10 00:12:22: Prepare to add shader FrameShader
|
||||
2012-Dec-10 00:12:22: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
|
||||
|
||||
2012-Dec-10 00:12:22: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
|
||||
2012-Dec-10 00:12:22: Shader program is - 6
|
||||
2012-Dec-10 00:12:23: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage do
|
||||
2012-Dec-10 00:12:23: ResourceManager::ShaderManager shader loaded: FrameShader
|
||||
2012-Dec-10 00:12:23: Prepare to add shader BrickShader
|
||||
2012-Dec-10 00:12:23: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
|
||||
|
||||
2012-Dec-10 00:12:23: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
|
||||
2012-Dec-10 00:12:23: Shader program is - 9
|
||||
2012-Dec-10 00:12:23: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage do
|
||||
2012-Dec-10 00:12:23: ResourceManager::ShaderManager shader loaded: BrickShader
|
||||
2012-Dec-10 00:12:24: ResourceManager::TexList Texture added: loading with id = 1
|
||||
2012-Dec-10 00:12:24: ResourceManager::TexList Texture added: logo_small with id = 2
|
||||
2012-Dec-10 00:12:24: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
|
||||
2012-Dec-10 00:12:24: FrameManager:: frame buffer added: LevelBuffer
|
||||
2012-Dec-10 00:12:24: Halibut Render OpenGL init
|
||||
|
||||
2012-Dec-10 00:12:25: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
|
||||
2012-Dec-10 00:12:26: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
|
||||
2012-Dec-10 00:12:27: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
|
||||
2012-Dec-10 00:12:27: ResourceManager::TexList Texture added: select_level with id = 8
|
||||
2012-Dec-10 00:12:27: ResourceManager::TexList Texture added: shutterstock1 with id = 9
|
||||
2012-Dec-10 00:12:29: ResourceManager::TexList Texture added: shutterstock2 with id = 10
|
||||
2012-Dec-10 00:12:29: ResourceManager::TexList Texture added: shutterstock3 with id = 11
|
||||
2012-Dec-10 00:12:30: ResourceManager::TexList Texture added: shutterstock4 with id = 12
|
||||
2012-Dec-10 00:12:31: ResourceManager::TexList Texture added: shutterstock5 with id = 13
|
||||
2012-Dec-10 00:12:31: ResourceManager::TexList Texture added: shutterstock6 with id = 14
|
||||
2012-Dec-10 00:12:32: ResourceManager::TexList Texture added: shutterstock7 with id = 15
|
||||
2012-Dec-10 00:12:32: ResourceManager::TexList Texture added: shutterstock8 with id = 16
|
||||
2012-Dec-10 00:12:33: ResourceManager::TexList Texture added: shutterstock9 with id = 17
|
||||
2012-Dec-10 00:12:33: ResourceManager::TexList Texture added: shutterstock10 with id = 18
|
||||
2012-Dec-10 00:12:34: ResourceManager::TexList Texture added: shutterstock11 with id = 19
|
||||
2012-Dec-10 00:12:35: ResourceManager::TexList Texture added: shutterstock12 with id = 20
|
||||
2012-Dec-10 00:12:35: ResourceManager::TexList Texture added: levelshot1 with id = 21
|
||||
2012-Dec-10 00:12:35: ResourceManager::TexList Texture added: levelshot2 with id = 22
|
||||
2012-Dec-10 00:12:36: ResourceManager::TexList Texture added: levelshot3 with id = 23
|
||||
2012-Dec-10 00:12:36: ResourceManager::TexList Texture added: levelshot4 with id = 24
|
||||
2012-Dec-10 00:12:36: ResourceManager::TexList Texture added: levelshot5 with id = 25
|
||||
2012-Dec-10 00:12:37: ResourceManager::TexList Texture added: levelshot6 with id = 26
|
||||
2012-Dec-10 00:12:37: ResourceManager::TexList Texture added: levelshot7 with id = 27
|
||||
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot8 with id = 28
|
||||
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot9 with id = 29
|
||||
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot10 with id = 30
|
||||
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot11 with id = 31
|
||||
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot12 with id = 32
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: game_end with id = 33
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: block1 with id = 34
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: block2 with id = 35
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: block3 with id = 36
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: bonus_gothrough with id = 37
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: bonus_multiplier with id = 38
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: bonus_floor with id = 39
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: ball with id = 40
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: ball_glow with id = 41
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: wall_left with id = 42
|
||||
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: wall_right with id = 43
|
||||
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: wall_up with id = 44
|
||||
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: wall_bonus with id = 45
|
||||
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: reflector with id = 46
|
||||
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: back_btn with id = 47
|
||||
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: slide_up_btn with id = 48
|
||||
2012-Dec-10 00:12:41: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49
|
||||
2012-Dec-10 00:12:41: ResourceManager::TexList Texture added: credits with id = 50
|
||||
2012-Dec-10 00:13:19: Program prepares to quit
|
||||
2012-Dec-10 00:13:19: APP DEINIT
|
||||
|
||||
2012-Dec-10 00:13:19: HalibutAnimationManager deleting...
|
||||
2012-Dec-10 00:13:19: TFontManager deleting...
|
||||
2012-Dec-10 00:13:19: ResourceManager::FrameManager deleting
|
||||
2012-Dec-10 00:13:19: GUI Manager deleting...
|
||||
2012-Dec-10 00:13:20: Script manager shutdown
|
||||
2012-Dec-10 00:13:20: ResourceManager::ShaderManager::Shader deleting
|
||||
2012-Dec-10 00:13:20: ResourceManager::ShaderManager::Shader deleting
|
||||
2012-Dec-10 00:13:20: ResourceManager::ShaderManager::Shader deleting
|
||||
2012-Dec-10 00:13:20: ResourceManager::ShaderManager cleared
|
||||
2012-Dec-10 00:13:20: ResourceManager::ShaderManager deleting
|
||||
2012-Dec-10 00:13:20: ResourceManager::TexList cleared
|
||||
2012-Dec-10 00:13:20: ResourceManager::TexList deleting
|
||||
2012-Dec-10 00:13:20: HalibutRender::deleting
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "main.h"
|
||||
#include "main_code.h"
|
||||
|
||||
TAndroidApplication* App = NULL;
|
||||
|
||||
int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
|
||||
LPSTR lpszCmdLine, int nCmdShow)
|
||||
{
|
||||
//Create application
|
||||
|
||||
TAndroidApplication Application;
|
||||
Application.Width = 480;
|
||||
Application.Height = 320;
|
||||
|
||||
App = &Application;
|
||||
|
||||
//Start application
|
||||
return MainLoop(Application);
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
#include <iostream>
|
||||
|
||||
#define NOMINMAX 1
|
||||
#include <Windows.h>
|
||||
#undef NOMINMAX
|
||||
@@ -0,0 +1 @@
|
||||
9
|
||||
Reference in new issue
Block a user