first blood

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vladislav.khorev committed 2013-01-19 21:23:44 +00:00
1 parent 11b8e5136d
commit 8623958378
124 files changed
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@@ -0,0 +1,121 @@
Log started␍
OpenGL Window created␍
Sound thread finally over. Let's go!
Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context␍
Render::OpenGL glVersion above 2.0 ok␍
Render::OpenGL GL_ARB_framebuffer_object supported ok␍
Render::OpenGL GL_ARB_uniform_buffer_object supported ok␍
APP INIT
Prepare to add shader TestShader␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
Buffer thread go!
Sound thread go!
No more music and no sounds. Lock sound thread!
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
␍
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
␍
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do␍
ResourceManager::ShaderManager shader loaded: TestShader␍
Prepare to add shader FrameShader␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
␍
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
␍
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do␍
ResourceManager::ShaderManager shader loaded: FrameShader␍
Prepare to add shader BrickShader␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
␍
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
␍
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do␍
ResourceManager::ShaderManager shader loaded: BrickShader␍
ResourceManager::TexList Texture added: loading.bmp with id = 1␍
ResourceManager::TexList Texture added: logo_small.bmp32 with id = 2␍
FrameManager:: frame buffer added: LevelBuffer␍
OggStream created successfully
ResourceManager::TexList Texture added: main_menu_bkg_left.bmp with id = 4␍
ResourceManager::TexList Texture added: main_menu_bkg_right.bmp with id = 5␍
ResourceManager::TexList Texture added: select_level.bmp32 with id = 6␍
ResourceManager::TexList Texture added: shutterstock1.bmp with id = 7␍
ResourceManager::TexList Texture added: shutterstock2.bmp with id = 8␍
ResourceManager::TexList Texture added: shutterstock3.bmp with id = 9␍
ResourceManager::TexList Texture added: shutterstock4.bmp with id = 10␍
ResourceManager::TexList Texture added: shutterstock5.bmp with id = 11␍
ResourceManager::TexList Texture added: shutterstock6.bmp with id = 12␍
ResourceManager::TexList Texture added: shutterstock7.bmp with id = 13␍
ResourceManager::TexList Texture added: shutterstock8.bmp with id = 14␍
ResourceManager::TexList Texture added: shutterstock9.bmp with id = 15␍
ResourceManager::TexList Texture added: shutterstock10.bmp with id = 16␍
ResourceManager::TexList Texture added: shutterstock11.bmp with id = 17␍
ResourceManager::TexList Texture added: shutterstock12.bmp with id = 18␍
ResourceManager::TexList Texture added: levelshot1.bmp with id = 19␍
ResourceManager::TexList Texture added: levelshot2.bmp with id = 20␍
ResourceManager::TexList Texture added: levelshot3.bmp with id = 21␍
ResourceManager::TexList Texture added: levelshot4.bmp with id = 22␍
ResourceManager::TexList Texture added: levelshot5.bmp with id = 23␍
ResourceManager::TexList Texture added: levelshot6.bmp with id = 24␍
ResourceManager::TexList Texture added: levelshot7.bmp with id = 25␍
ResourceManager::TexList Texture added: levelshot8.bmp with id = 26␍
ResourceManager::TexList Texture added: levelshot9.bmp with id = 27␍
ResourceManager::TexList Texture added: levelshot10.bmp with id = 28␍
ResourceManager::TexList Texture added: levelshot11.bmp with id = 29␍
ResourceManager::TexList Texture added: levelshot12.bmp with id = 30␍
ResourceManager::TexList Texture added: game_end.bmp32 with id = 31␍
ResourceManager::TexList Texture added: block1.bmp32 with id = 32␍
ResourceManager::TexList Texture added: block2.bmp32 with id = 33␍
ResourceManager::TexList Texture added: block3.bmp32 with id = 34␍
ResourceManager::TexList Texture added: bonus_gothrough.bmp32 with id = 35␍
ResourceManager::TexList Texture added: bonus_multiplier.bmp32 with id = 36␍
ResourceManager::TexList Texture added: bonus_floor.bmp32 with id = 37␍
ResourceManager::TexList Texture added: ball.bmp32 with id = 38␍
ResourceManager::TexList Texture added: ball_glow.bmp32 with id = 39␍
ResourceManager::TexList Texture added: wall_left.bmp32 with id = 40␍
ResourceManager::TexList Texture added: wall_right.bmp32 with id = 41␍
ResourceManager::TexList Texture added: wall_up.bmp32 with id = 42␍
ResourceManager::TexList Texture added: wall_bonus.bmp32 with id = 43␍
ResourceManager::TexList Texture added: reflector.bmp32 with id = 44␍
ResourceManager::TexList Texture added: back_btn.bmp32 with id = 45␍
ResourceManager::TexList Texture added: slide_up_btn.bmp32 with id = 46␍
ResourceManager::TexList Texture added: tap_to_continue_btn.bmp32 with id = 47␍
ResourceManager::TexList Texture added: credits.bmp32 with id = 48␍
Projection:
0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 ␍
Modelview:
1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ␍
ProjectonModelview:
0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 ␍
Program prepares to quit␍
APP DEINIT
Deinit Sound Manager!
Buffer thread over!
Unlock processSoundListMutex to destroy buffering thread!
No more music and no sounds. Lock sound thread!
Sound thread over!
Unlock SoundThreadMutex to destroy sound thread!
ResourceManager::FrameManager deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager deleting␍
ResourceManager::TexList cleared␍
ResourceManager::TexList deleting␍
HalibutRender::deleting␍
@@ -0,0 +1,20 @@
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{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Release|Win32.Build.0 = Release|Win32
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@@ -0,0 +1,106 @@
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@@ -0,0 +1,113 @@
2012-Dec-10 00:12:14: Log started
2012-Dec-10 00:12:18: OpenGL Window created
2012-Dec-10 00:12:18: Script manager ready
2012-Dec-10 00:12:20: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
2012-Dec-10 00:12:20: Render::OpenGL glVersion above 2.0 ok
2012-Dec-10 00:12:20: Render::OpenGL GL_ARB_framebuffer_object supported ok
2012-Dec-10 00:12:20: Bind basic functions
2012-Dec-10 00:12:20: APP INIT
2012-Dec-10 00:12:20: Prepare to add shader TestShader
2012-Dec-10 00:12:21: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
2012-Dec-10 00:12:22: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
2012-Dec-10 00:12:22: Shader program is - 3
2012-Dec-10 00:12:22: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do
2012-Dec-10 00:12:22: ResourceManager::ShaderManager shader loaded: TestShader
2012-Dec-10 00:12:22: Prepare to add shader FrameShader
2012-Dec-10 00:12:22: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
2012-Dec-10 00:12:22: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
2012-Dec-10 00:12:22: Shader program is - 6
2012-Dec-10 00:12:23: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do
2012-Dec-10 00:12:23: ResourceManager::ShaderManager shader loaded: FrameShader
2012-Dec-10 00:12:23: Prepare to add shader BrickShader
2012-Dec-10 00:12:23: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
2012-Dec-10 00:12:23: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
2012-Dec-10 00:12:23: Shader program is - 9
2012-Dec-10 00:12:23: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do
2012-Dec-10 00:12:23: ResourceManager::ShaderManager shader loaded: BrickShader
2012-Dec-10 00:12:24: ResourceManager::TexList Texture added: loading with id = 1
2012-Dec-10 00:12:24: ResourceManager::TexList Texture added: logo_small with id = 2
2012-Dec-10 00:12:24: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
2012-Dec-10 00:12:24: FrameManager:: frame buffer added: LevelBuffer
2012-Dec-10 00:12:24: Halibut Render OpenGL init
2012-Dec-10 00:12:25: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
2012-Dec-10 00:12:26: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
2012-Dec-10 00:12:27: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
2012-Dec-10 00:12:27: ResourceManager::TexList Texture added: select_level with id = 8
2012-Dec-10 00:12:27: ResourceManager::TexList Texture added: shutterstock1 with id = 9
2012-Dec-10 00:12:29: ResourceManager::TexList Texture added: shutterstock2 with id = 10
2012-Dec-10 00:12:29: ResourceManager::TexList Texture added: shutterstock3 with id = 11
2012-Dec-10 00:12:30: ResourceManager::TexList Texture added: shutterstock4 with id = 12
2012-Dec-10 00:12:31: ResourceManager::TexList Texture added: shutterstock5 with id = 13
2012-Dec-10 00:12:31: ResourceManager::TexList Texture added: shutterstock6 with id = 14
2012-Dec-10 00:12:32: ResourceManager::TexList Texture added: shutterstock7 with id = 15
2012-Dec-10 00:12:32: ResourceManager::TexList Texture added: shutterstock8 with id = 16
2012-Dec-10 00:12:33: ResourceManager::TexList Texture added: shutterstock9 with id = 17
2012-Dec-10 00:12:33: ResourceManager::TexList Texture added: shutterstock10 with id = 18
2012-Dec-10 00:12:34: ResourceManager::TexList Texture added: shutterstock11 with id = 19
2012-Dec-10 00:12:35: ResourceManager::TexList Texture added: shutterstock12 with id = 20
2012-Dec-10 00:12:35: ResourceManager::TexList Texture added: levelshot1 with id = 21
2012-Dec-10 00:12:35: ResourceManager::TexList Texture added: levelshot2 with id = 22
2012-Dec-10 00:12:36: ResourceManager::TexList Texture added: levelshot3 with id = 23
2012-Dec-10 00:12:36: ResourceManager::TexList Texture added: levelshot4 with id = 24
2012-Dec-10 00:12:36: ResourceManager::TexList Texture added: levelshot5 with id = 25
2012-Dec-10 00:12:37: ResourceManager::TexList Texture added: levelshot6 with id = 26
2012-Dec-10 00:12:37: ResourceManager::TexList Texture added: levelshot7 with id = 27
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot8 with id = 28
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot9 with id = 29
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot10 with id = 30
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot11 with id = 31
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot12 with id = 32
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: game_end with id = 33
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: block1 with id = 34
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: block2 with id = 35
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: block3 with id = 36
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: bonus_gothrough with id = 37
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: bonus_multiplier with id = 38
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: bonus_floor with id = 39
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: ball with id = 40
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: ball_glow with id = 41
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: wall_left with id = 42
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: wall_right with id = 43
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: wall_up with id = 44
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: wall_bonus with id = 45
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: reflector with id = 46
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: back_btn with id = 47
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: slide_up_btn with id = 48
2012-Dec-10 00:12:41: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49
2012-Dec-10 00:12:41: ResourceManager::TexList Texture added: credits with id = 50
2012-Dec-10 00:13:19: Program prepares to quit
2012-Dec-10 00:13:19: APP DEINIT
2012-Dec-10 00:13:19: HalibutAnimationManager deleting...
2012-Dec-10 00:13:19: TFontManager deleting...
2012-Dec-10 00:13:19: ResourceManager::FrameManager deleting
2012-Dec-10 00:13:19: GUI Manager deleting...
2012-Dec-10 00:13:20: Script manager shutdown
2012-Dec-10 00:13:20: ResourceManager::ShaderManager::Shader deleting
2012-Dec-10 00:13:20: ResourceManager::ShaderManager::Shader deleting
2012-Dec-10 00:13:20: ResourceManager::ShaderManager::Shader deleting
2012-Dec-10 00:13:20: ResourceManager::ShaderManager cleared
2012-Dec-10 00:13:20: ResourceManager::ShaderManager deleting
2012-Dec-10 00:13:20: ResourceManager::TexList cleared
2012-Dec-10 00:13:20: ResourceManager::TexList deleting
2012-Dec-10 00:13:20: HalibutRender::deleting
@@ -0,0 +1,19 @@
#include "main.h"
#include "main_code.h"
TAndroidApplication* App = NULL;
int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
LPSTR lpszCmdLine, int nCmdShow)
{
//Create application
TAndroidApplication Application;
Application.Width = 480;
Application.Height = 320;
App = &Application;
//Start application
return MainLoop(Application);
}
@@ -0,0 +1,6 @@
#pragma once
#include <iostream>
#define NOMINMAX 1
#include <Windows.h>
#undef NOMINMAX
@@ -0,0 +1 @@
9