first blood

This commit is contained in:
vladislav.khorev committed 2013-01-19 21:23:44 +00:00
1 parent 11b8e5136d
commit 8623958378
124 files changed
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Log started␍
OpenGL Window created␍
Sound thread finally over. Let's go!
Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context␍
Render::OpenGL glVersion above 2.0 ok␍
Render::OpenGL GL_ARB_framebuffer_object supported ok␍
Render::OpenGL GL_ARB_uniform_buffer_object supported ok␍
APP INIT
Prepare to add shader TestShader␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
Buffer thread go!
Sound thread go!
No more music and no sounds. Lock sound thread!
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
␍
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
␍
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do␍
ResourceManager::ShaderManager shader loaded: TestShader␍
Prepare to add shader FrameShader␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
␍
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
␍
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do␍
ResourceManager::ShaderManager shader loaded: FrameShader␍
Prepare to add shader BrickShader␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
␍
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
␍
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do␍
ResourceManager::ShaderManager shader loaded: BrickShader␍
ResourceManager::TexList Texture added: loading.bmp with id = 1␍
ResourceManager::TexList Texture added: logo_small.bmp32 with id = 2␍
FrameManager:: frame buffer added: LevelBuffer␍
OggStream created successfully
ResourceManager::TexList Texture added: main_menu_bkg_left.bmp with id = 4␍
ResourceManager::TexList Texture added: main_menu_bkg_right.bmp with id = 5␍
ResourceManager::TexList Texture added: select_level.bmp32 with id = 6␍
ResourceManager::TexList Texture added: shutterstock1.bmp with id = 7␍
ResourceManager::TexList Texture added: shutterstock2.bmp with id = 8␍
ResourceManager::TexList Texture added: shutterstock3.bmp with id = 9␍
ResourceManager::TexList Texture added: shutterstock4.bmp with id = 10␍
ResourceManager::TexList Texture added: shutterstock5.bmp with id = 11␍
ResourceManager::TexList Texture added: shutterstock6.bmp with id = 12␍
ResourceManager::TexList Texture added: shutterstock7.bmp with id = 13␍
ResourceManager::TexList Texture added: shutterstock8.bmp with id = 14␍
ResourceManager::TexList Texture added: shutterstock9.bmp with id = 15␍
ResourceManager::TexList Texture added: shutterstock10.bmp with id = 16␍
ResourceManager::TexList Texture added: shutterstock11.bmp with id = 17␍
ResourceManager::TexList Texture added: shutterstock12.bmp with id = 18␍
ResourceManager::TexList Texture added: levelshot1.bmp with id = 19␍
ResourceManager::TexList Texture added: levelshot2.bmp with id = 20␍
ResourceManager::TexList Texture added: levelshot3.bmp with id = 21␍
ResourceManager::TexList Texture added: levelshot4.bmp with id = 22␍
ResourceManager::TexList Texture added: levelshot5.bmp with id = 23␍
ResourceManager::TexList Texture added: levelshot6.bmp with id = 24␍
ResourceManager::TexList Texture added: levelshot7.bmp with id = 25␍
ResourceManager::TexList Texture added: levelshot8.bmp with id = 26␍
ResourceManager::TexList Texture added: levelshot9.bmp with id = 27␍
ResourceManager::TexList Texture added: levelshot10.bmp with id = 28␍
ResourceManager::TexList Texture added: levelshot11.bmp with id = 29␍
ResourceManager::TexList Texture added: levelshot12.bmp with id = 30␍
ResourceManager::TexList Texture added: game_end.bmp32 with id = 31␍
ResourceManager::TexList Texture added: block1.bmp32 with id = 32␍
ResourceManager::TexList Texture added: block2.bmp32 with id = 33␍
ResourceManager::TexList Texture added: block3.bmp32 with id = 34␍
ResourceManager::TexList Texture added: bonus_gothrough.bmp32 with id = 35␍
ResourceManager::TexList Texture added: bonus_multiplier.bmp32 with id = 36␍
ResourceManager::TexList Texture added: bonus_floor.bmp32 with id = 37␍
ResourceManager::TexList Texture added: ball.bmp32 with id = 38␍
ResourceManager::TexList Texture added: ball_glow.bmp32 with id = 39␍
ResourceManager::TexList Texture added: wall_left.bmp32 with id = 40␍
ResourceManager::TexList Texture added: wall_right.bmp32 with id = 41␍
ResourceManager::TexList Texture added: wall_up.bmp32 with id = 42␍
ResourceManager::TexList Texture added: wall_bonus.bmp32 with id = 43␍
ResourceManager::TexList Texture added: reflector.bmp32 with id = 44␍
ResourceManager::TexList Texture added: back_btn.bmp32 with id = 45␍
ResourceManager::TexList Texture added: slide_up_btn.bmp32 with id = 46␍
ResourceManager::TexList Texture added: tap_to_continue_btn.bmp32 with id = 47␍
ResourceManager::TexList Texture added: credits.bmp32 with id = 48␍
Projection:
0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 ␍
Modelview:
1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ␍
ProjectonModelview:
0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1 ␍
Program prepares to quit␍
APP DEINIT
Deinit Sound Manager!
Buffer thread over!
Unlock processSoundListMutex to destroy buffering thread!
No more music and no sounds. Lock sound thread!
Sound thread over!
Unlock SoundThreadMutex to destroy sound thread!
ResourceManager::FrameManager deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager::Shader deleting␍
ResourceManager::ShaderManager deleting␍
ResourceManager::TexList cleared␍
ResourceManager::TexList deleting␍
HalibutRender::deleting␍