This commit is contained in:
Vladislav Khorev 2013-02-21 14:13:40 +00:00
parent f94a3e74c3
commit 8899f597c0
5 changed files with 96 additions and 95 deletions

View File

@ -55,14 +55,14 @@ void TAndroidApplication::InnerInit()
#ifdef TARGET_WIN32 #ifdef TARGET_WIN32
#ifdef NDEBUG #ifdef NDEBUG
ResourceManager->PathToResources = "resources/"; ST::PathToResources = "resources/";
#else #else
ResourceManager->PathToResources = "../../../assets/"; ST::PathToResources = "../../../assets/";
#endif #endif
#endif #endif
#ifdef TARGET_IOS #ifdef TARGET_IOS
ResourceManager->PathToResources = "assets/"; ST::PathToResources = "assets/";
#endif #endif
if (Console != NULL) if (Console != NULL)
@ -406,7 +406,7 @@ void TAndroidApplication::GoFromMenuToGame(int level)
ResourceManager->SoundManager.PlayMusicLooped("level1ogg.ogg"); ResourceManager->SoundManager.PlayMusicLooped("level1ogg.ogg");
//#endif //#endif
GameLevel.FillWithFile(ResourceManager->PathToResources + "level"+tostr(level+1)+".txt"); GameLevel.FillWithFile(ST::PathToResources + "level"+tostr(level+1)+".txt");
GameLevel.SetLoading("shutterstock" + tostr(level+1), "levelshot"+tostr(level+1)); GameLevel.SetLoading("shutterstock" + tostr(level+1), "levelshot"+tostr(level+1));
GameState = CONST_GAMESTATE_FROM_MENU_TO_LEVEL; GameState = CONST_GAMESTATE_FROM_MENU_TO_LEVEL;
OnDrawSignal.connect(1, boost::bind(&TGameLevel::Draw, boost::ref(GameLevel))); OnDrawSignal.connect(1, boost::bind(&TGameLevel::Draw, boost::ref(GameLevel)));

View File

@ -1,111 +1,112 @@
2013-Feb-06 08:34:56: Log started 2013-Feb-21 18:11:37: Log started
2013-Feb-06 08:35:23: Script manager ready 2013-Feb-21 18:11:44: Script manager ready
2013-Feb-06 08:35:30: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context 2013-Feb-21 18:11:45: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
2013-Feb-06 08:35:30: Render::OpenGL glVersion above 2.0 ok 2013-Feb-21 18:11:45: Render::OpenGL glVersion above 2.0 ok
2013-Feb-06 08:35:30: Render::OpenGL GL_ARB_framebuffer_object supported ok 2013-Feb-21 18:11:45: Render::OpenGL GL_ARB_framebuffer_object supported ok
2013-Feb-06 08:35:30: Render::OpenGL GL_ARB_uniform_buffer_object supported ok 2013-Feb-21 18:11:45: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
2013-Feb-06 08:35:30: Bind basic functions 2013-Feb-21 18:11:45: Bind basic functions
2013-Feb-06 08:35:30: APP INIT 2013-Feb-21 18:11:45: APP INIT
2013-Feb-06 08:35:30: Prepare to add shader DefaultShader 2013-Feb-21 18:11:45: Prepare to add shader DefaultShader
2013-Feb-06 08:35:36: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware. 2013-Feb-21 18:11:45: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
2013-Feb-06 08:35:37: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware. 2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3 WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
2013-Feb-06 08:35:37: Shader program is - 3 2013-Feb-21 18:11:46: Shader program is - 3
2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked. 2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3 WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do WARNING: warning(#276) Symbol 'texCoord' usage do
2013-Feb-06 08:35:38: ResourceManager::ShaderManager shader loaded: DefaultShader 2013-Feb-21 18:11:46: ResourceManager::ShaderManager shader loaded: DefaultShader
2013-Feb-06 08:35:38: Prepare to add shader FrameShader 2013-Feb-21 18:11:46: Prepare to add shader FrameShader
2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware. 2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware. 2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3 WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
2013-Feb-06 08:35:38: Shader program is - 6 2013-Feb-21 18:11:46: Shader program is - 6
2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked. 2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3 WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do WARNING: warning(#276) Symbol 'texCoord' usage do
2013-Feb-06 08:35:38: ResourceManager::ShaderManager shader loaded: FrameShader 2013-Feb-21 18:11:46: ResourceManager::ShaderManager shader loaded: FrameShader
2013-Feb-06 08:35:38: Prepare to add shader BrickShader 2013-Feb-21 18:11:46: Prepare to add shader BrickShader
2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware. 2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
2013-Feb-06 08:35:39: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware. 2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3 WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
2013-Feb-06 08:35:39: Shader program is - 9 2013-Feb-21 18:11:46: Shader program is - 9
2013-Feb-06 08:35:39: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked. 2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3 WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do WARNING: warning(#276) Symbol 'texCoord' usage do
2013-Feb-06 08:35:39: ResourceManager::ShaderManager shader loaded: BrickShader 2013-Feb-21 18:11:46: ResourceManager::ShaderManager shader loaded: BrickShader
2013-Feb-06 08:35:40: ResourceManager::TexList Texture added: loading with id = 1 2013-Feb-21 18:11:47: ResourceManager::TexList Texture added: loading with id = 1
2013-Feb-06 08:35:40: ResourceManager::TexList Texture added: logo_small with id = 2 2013-Feb-21 18:11:47: ResourceManager::TexList Texture added: logo_small with id = 2
2013-Feb-06 08:35:40: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3 2013-Feb-21 18:11:47: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
2013-Feb-06 08:35:40: FrameManager:: frame buffer added: LevelBuffer 2013-Feb-21 18:11:47: FrameManager:: frame buffer added: LevelBuffer
2013-Feb-06 08:35:43: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5 2013-Feb-21 18:11:49: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
2013-Feb-06 08:35:44: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6 2013-Feb-21 18:11:50: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
2013-Feb-06 08:35:44: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7 2013-Feb-21 18:11:50: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
2013-Feb-06 08:35:44: ResourceManager::TexList Texture added: select_level with id = 8 2013-Feb-21 18:11:50: ResourceManager::TexList Texture added: select_level with id = 8
2013-Feb-06 08:35:45: ResourceManager::TexList Texture added: shutterstock1 with id = 9 2013-Feb-21 18:11:51: ResourceManager::TexList Texture added: shutterstock1 with id = 9
2013-Feb-06 08:35:45: ResourceManager::TexList Texture added: shutterstock2 with id = 10 2013-Feb-21 18:11:52: ResourceManager::TexList Texture added: shutterstock2 with id = 10
2013-Feb-06 08:35:46: ResourceManager::TexList Texture added: shutterstock3 with id = 11 2013-Feb-21 18:11:52: ResourceManager::TexList Texture added: shutterstock3 with id = 11
2013-Feb-06 08:35:49: ResourceManager::TexList Texture added: shutterstock4 with id = 12 2013-Feb-21 18:11:53: ResourceManager::TexList Texture added: shutterstock4 with id = 12
2013-Feb-06 08:35:50: ResourceManager::TexList Texture added: shutterstock5 with id = 13 2013-Feb-21 18:11:53: ResourceManager::TexList Texture added: shutterstock5 with id = 13
2013-Feb-06 08:35:52: ResourceManager::TexList Texture added: shutterstock6 with id = 14 2013-Feb-21 18:11:54: ResourceManager::TexList Texture added: shutterstock6 with id = 14
2013-Feb-06 08:35:53: ResourceManager::TexList Texture added: shutterstock7 with id = 15 2013-Feb-21 18:11:54: ResourceManager::TexList Texture added: shutterstock7 with id = 15
2013-Feb-06 08:35:54: ResourceManager::TexList Texture added: shutterstock8 with id = 16 2013-Feb-21 18:11:55: ResourceManager::TexList Texture added: shutterstock8 with id = 16
2013-Feb-06 08:35:55: ResourceManager::TexList Texture added: shutterstock9 with id = 17 2013-Feb-21 18:11:55: ResourceManager::TexList Texture added: shutterstock9 with id = 17
2013-Feb-06 08:35:56: ResourceManager::TexList Texture added: shutterstock10 with id = 18 2013-Feb-21 18:11:55: ResourceManager::TexList Texture added: shutterstock10 with id = 18
2013-Feb-06 08:35:56: ResourceManager::TexList Texture added: shutterstock11 with id = 19 2013-Feb-21 18:11:56: ResourceManager::TexList Texture added: shutterstock11 with id = 19
2013-Feb-06 08:35:57: ResourceManager::TexList Texture added: shutterstock12 with id = 20 2013-Feb-21 18:11:56: ResourceManager::TexList Texture added: shutterstock12 with id = 20
2013-Feb-06 08:35:57: ResourceManager::TexList Texture added: levelshot1 with id = 21 2013-Feb-21 18:11:57: ResourceManager::TexList Texture added: levelshot1 with id = 21
2013-Feb-06 08:35:57: ResourceManager::TexList Texture added: levelshot2 with id = 22 2013-Feb-21 18:11:57: ResourceManager::TexList Texture added: levelshot2 with id = 22
2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot3 with id = 23 2013-Feb-21 18:11:57: ResourceManager::TexList Texture added: levelshot3 with id = 23
2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot4 with id = 24 2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot4 with id = 24
2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot5 with id = 25 2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot5 with id = 25
2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot6 with id = 26 2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot6 with id = 26
2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot7 with id = 27 2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot7 with id = 27
2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot8 with id = 28 2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot8 with id = 28
2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot9 with id = 29 2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot9 with id = 29
2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot10 with id = 30 2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot10 with id = 30
2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot11 with id = 31 2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot11 with id = 31
2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot12 with id = 32 2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot12 with id = 32
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: game_end with id = 33 2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: game_end with id = 33
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: block1 with id = 34 2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: block1 with id = 34
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: block2 with id = 35 2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: block2 with id = 35
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: block3 with id = 36 2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: block3 with id = 36
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: bonus_gothrough with id = 37 2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: bonus_gothrough with id = 37
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: bonus_multiplier with id = 38 2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: bonus_multiplier with id = 38
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: bonus_floor with id = 39 2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: bonus_floor with id = 39
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: ball with id = 40 2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: ball with id = 40
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: ball_glow with id = 41 2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: ball_glow with id = 41
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: wall_left with id = 42 2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_left with id = 42
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: wall_right with id = 43 2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_right with id = 43
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: wall_up with id = 44 2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_up with id = 44
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: wall_bonus with id = 45 2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_bonus with id = 45
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: reflector with id = 46 2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: reflector with id = 46
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: back_btn with id = 47 2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: back_btn with id = 47
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: slide_up_btn with id = 48 2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: slide_up_btn with id = 48
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49 2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: credits with id = 50 2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: credits with id = 50
2013-Feb-06 08:36:48: APP DEINIT 2013-Feb-21 18:12:10: Outer Deinit
2013-Feb-21 18:12:10: APP DEINIT
2013-Feb-06 08:36:48: Program prepares to quit 2013-Feb-21 18:12:10: Program prepares to quit
2013-Feb-06 08:36:48: HalibutAnimationManager deleting... 2013-Feb-21 18:12:10: HalibutAnimationManager deleting...
2013-Feb-06 08:36:48: GUI Manager deleting... 2013-Feb-21 18:12:10: GUI Manager deleting...
2013-Feb-06 08:36:48: TFontManager deleting... 2013-Feb-21 18:12:10: TFontManager deleting...
2013-Feb-06 08:36:48: Script manager shutdown 2013-Feb-21 18:12:10: Script manager shutdown
2013-Feb-06 08:36:48: ResourceManager::FrameManager deleting 2013-Feb-21 18:12:10: ResourceManager::FrameManager deleting
2013-Feb-06 08:36:48: ResourceManager::ShaderManager::Shader deleting 2013-Feb-21 18:12:10: ResourceManager::ShaderManager::Shader deleting
2013-Feb-06 08:36:48: ResourceManager::ShaderManager::Shader deleting 2013-Feb-21 18:12:10: ResourceManager::ShaderManager::Shader deleting
2013-Feb-06 08:36:48: ResourceManager::ShaderManager::Shader deleting 2013-Feb-21 18:12:10: ResourceManager::ShaderManager::Shader deleting
2013-Feb-06 08:36:48: ResourceManager::ShaderManager cleared 2013-Feb-21 18:12:10: ResourceManager::ShaderManager cleared
2013-Feb-06 08:36:48: ResourceManager::ShaderManager deleting 2013-Feb-21 18:12:10: ResourceManager::ShaderManager deleting
2013-Feb-06 08:36:48: ResourceManager::ModelManager deleting 2013-Feb-21 18:12:10: ResourceManager::ModelManager deleting
2013-Feb-06 08:36:48: ResourceManager::TexList cleared 2013-Feb-21 18:12:10: ResourceManager::TexList cleared
2013-Feb-06 08:36:48: ResourceManager::TexList deleting 2013-Feb-21 18:12:10: ResourceManager::TexList deleting