catch up
This commit is contained in:
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f94a3e74c3
commit
8899f597c0
@ -55,14 +55,14 @@ void TAndroidApplication::InnerInit()
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#ifdef TARGET_WIN32
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#ifdef NDEBUG
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ResourceManager->PathToResources = "resources/";
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ST::PathToResources = "resources/";
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#else
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ResourceManager->PathToResources = "../../../assets/";
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ST::PathToResources = "../../../assets/";
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#endif
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#endif
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#ifdef TARGET_IOS
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ResourceManager->PathToResources = "assets/";
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ST::PathToResources = "assets/";
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#endif
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if (Console != NULL)
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@ -406,7 +406,7 @@ void TAndroidApplication::GoFromMenuToGame(int level)
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ResourceManager->SoundManager.PlayMusicLooped("level1ogg.ogg");
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//#endif
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GameLevel.FillWithFile(ResourceManager->PathToResources + "level"+tostr(level+1)+".txt");
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GameLevel.FillWithFile(ST::PathToResources + "level"+tostr(level+1)+".txt");
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GameLevel.SetLoading("shutterstock" + tostr(level+1), "levelshot"+tostr(level+1));
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GameState = CONST_GAMESTATE_FROM_MENU_TO_LEVEL;
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OnDrawSignal.connect(1, boost::bind(&TGameLevel::Draw, boost::ref(GameLevel)));
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@ -1,111 +1,112 @@
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2013-Feb-06 08:34:56: Log started
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2013-Feb-06 08:35:23: Script manager ready
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2013-Feb-06 08:35:30: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
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2013-Feb-06 08:35:30: Render::OpenGL glVersion above 2.0 ok
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2013-Feb-06 08:35:30: Render::OpenGL GL_ARB_framebuffer_object supported ok
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2013-Feb-06 08:35:30: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
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2013-Feb-06 08:35:30: Bind basic functions
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2013-Feb-06 08:35:30: APP INIT
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2013-Feb-21 18:11:37: Log started
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2013-Feb-21 18:11:44: Script manager ready
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2013-Feb-21 18:11:45: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
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2013-Feb-21 18:11:45: Render::OpenGL glVersion above 2.0 ok
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2013-Feb-21 18:11:45: Render::OpenGL GL_ARB_framebuffer_object supported ok
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2013-Feb-21 18:11:45: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
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2013-Feb-21 18:11:45: Bind basic functions
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2013-Feb-21 18:11:45: APP INIT
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2013-Feb-06 08:35:30: Prepare to add shader DefaultShader
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2013-Feb-06 08:35:36: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Feb-21 18:11:45: Prepare to add shader DefaultShader
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2013-Feb-21 18:11:45: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Feb-06 08:35:37: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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2013-Feb-06 08:35:37: Shader program is - 3
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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2013-Feb-21 18:11:46: Shader program is - 3
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager shader loaded: DefaultShader
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2013-Feb-06 08:35:38: Prepare to add shader FrameShader
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager shader loaded: DefaultShader
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2013-Feb-21 18:11:46: Prepare to add shader FrameShader
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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2013-Feb-06 08:35:38: Shader program is - 6
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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2013-Feb-21 18:11:46: Shader program is - 6
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager shader loaded: FrameShader
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2013-Feb-06 08:35:38: Prepare to add shader BrickShader
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager shader loaded: FrameShader
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2013-Feb-21 18:11:46: Prepare to add shader BrickShader
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Feb-06 08:35:39: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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2013-Feb-06 08:35:39: Shader program is - 9
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2013-Feb-06 08:35:39: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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2013-Feb-21 18:11:46: Shader program is - 9
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do
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2013-Feb-06 08:35:39: ResourceManager::ShaderManager shader loaded: BrickShader
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2013-Feb-06 08:35:40: ResourceManager::TexList Texture added: loading with id = 1
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2013-Feb-06 08:35:40: ResourceManager::TexList Texture added: logo_small with id = 2
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2013-Feb-06 08:35:40: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
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2013-Feb-06 08:35:40: FrameManager:: frame buffer added: LevelBuffer
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2013-Feb-06 08:35:43: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
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2013-Feb-06 08:35:44: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
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2013-Feb-06 08:35:44: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
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2013-Feb-06 08:35:44: ResourceManager::TexList Texture added: select_level with id = 8
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2013-Feb-06 08:35:45: ResourceManager::TexList Texture added: shutterstock1 with id = 9
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2013-Feb-06 08:35:45: ResourceManager::TexList Texture added: shutterstock2 with id = 10
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2013-Feb-06 08:35:46: ResourceManager::TexList Texture added: shutterstock3 with id = 11
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2013-Feb-06 08:35:49: ResourceManager::TexList Texture added: shutterstock4 with id = 12
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2013-Feb-06 08:35:50: ResourceManager::TexList Texture added: shutterstock5 with id = 13
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2013-Feb-06 08:35:52: ResourceManager::TexList Texture added: shutterstock6 with id = 14
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2013-Feb-06 08:35:53: ResourceManager::TexList Texture added: shutterstock7 with id = 15
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2013-Feb-06 08:35:54: ResourceManager::TexList Texture added: shutterstock8 with id = 16
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2013-Feb-06 08:35:55: ResourceManager::TexList Texture added: shutterstock9 with id = 17
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2013-Feb-06 08:35:56: ResourceManager::TexList Texture added: shutterstock10 with id = 18
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2013-Feb-06 08:35:56: ResourceManager::TexList Texture added: shutterstock11 with id = 19
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2013-Feb-06 08:35:57: ResourceManager::TexList Texture added: shutterstock12 with id = 20
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2013-Feb-06 08:35:57: ResourceManager::TexList Texture added: levelshot1 with id = 21
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2013-Feb-06 08:35:57: ResourceManager::TexList Texture added: levelshot2 with id = 22
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2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot3 with id = 23
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2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot4 with id = 24
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2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot5 with id = 25
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2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot6 with id = 26
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2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot7 with id = 27
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2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot8 with id = 28
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2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot9 with id = 29
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2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot10 with id = 30
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2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot11 with id = 31
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2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot12 with id = 32
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: game_end with id = 33
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: block1 with id = 34
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: block2 with id = 35
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: block3 with id = 36
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: bonus_gothrough with id = 37
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: bonus_multiplier with id = 38
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: bonus_floor with id = 39
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: ball with id = 40
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: ball_glow with id = 41
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: wall_left with id = 42
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: wall_right with id = 43
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: wall_up with id = 44
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: wall_bonus with id = 45
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: reflector with id = 46
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: back_btn with id = 47
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: slide_up_btn with id = 48
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: credits with id = 50
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2013-Feb-06 08:36:48: APP DEINIT
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2013-Feb-21 18:11:46: ResourceManager::ShaderManager shader loaded: BrickShader
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2013-Feb-21 18:11:47: ResourceManager::TexList Texture added: loading with id = 1
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2013-Feb-21 18:11:47: ResourceManager::TexList Texture added: logo_small with id = 2
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2013-Feb-21 18:11:47: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
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2013-Feb-21 18:11:47: FrameManager:: frame buffer added: LevelBuffer
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2013-Feb-21 18:11:49: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
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2013-Feb-21 18:11:50: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
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2013-Feb-21 18:11:50: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
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2013-Feb-21 18:11:50: ResourceManager::TexList Texture added: select_level with id = 8
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2013-Feb-21 18:11:51: ResourceManager::TexList Texture added: shutterstock1 with id = 9
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2013-Feb-21 18:11:52: ResourceManager::TexList Texture added: shutterstock2 with id = 10
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2013-Feb-21 18:11:52: ResourceManager::TexList Texture added: shutterstock3 with id = 11
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2013-Feb-21 18:11:53: ResourceManager::TexList Texture added: shutterstock4 with id = 12
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2013-Feb-21 18:11:53: ResourceManager::TexList Texture added: shutterstock5 with id = 13
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2013-Feb-21 18:11:54: ResourceManager::TexList Texture added: shutterstock6 with id = 14
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2013-Feb-21 18:11:54: ResourceManager::TexList Texture added: shutterstock7 with id = 15
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2013-Feb-21 18:11:55: ResourceManager::TexList Texture added: shutterstock8 with id = 16
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2013-Feb-21 18:11:55: ResourceManager::TexList Texture added: shutterstock9 with id = 17
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2013-Feb-21 18:11:55: ResourceManager::TexList Texture added: shutterstock10 with id = 18
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2013-Feb-21 18:11:56: ResourceManager::TexList Texture added: shutterstock11 with id = 19
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2013-Feb-21 18:11:56: ResourceManager::TexList Texture added: shutterstock12 with id = 20
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2013-Feb-21 18:11:57: ResourceManager::TexList Texture added: levelshot1 with id = 21
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2013-Feb-21 18:11:57: ResourceManager::TexList Texture added: levelshot2 with id = 22
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2013-Feb-21 18:11:57: ResourceManager::TexList Texture added: levelshot3 with id = 23
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2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot4 with id = 24
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2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot5 with id = 25
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2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot6 with id = 26
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2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot7 with id = 27
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2013-Feb-21 18:11:58: ResourceManager::TexList Texture added: levelshot8 with id = 28
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot9 with id = 29
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot10 with id = 30
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot11 with id = 31
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: levelshot12 with id = 32
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: game_end with id = 33
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: block1 with id = 34
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: block2 with id = 35
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: block3 with id = 36
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: bonus_gothrough with id = 37
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: bonus_multiplier with id = 38
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: bonus_floor with id = 39
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: ball with id = 40
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2013-Feb-21 18:11:59: ResourceManager::TexList Texture added: ball_glow with id = 41
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_left with id = 42
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_right with id = 43
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_up with id = 44
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: wall_bonus with id = 45
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: reflector with id = 46
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: back_btn with id = 47
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: slide_up_btn with id = 48
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49
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2013-Feb-21 18:12:00: ResourceManager::TexList Texture added: credits with id = 50
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2013-Feb-21 18:12:10: Outer Deinit
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2013-Feb-21 18:12:10: APP DEINIT
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2013-Feb-06 08:36:48: Program prepares to quit
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2013-Feb-06 08:36:48: HalibutAnimationManager deleting...
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2013-Feb-06 08:36:48: GUI Manager deleting...
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2013-Feb-06 08:36:48: TFontManager deleting...
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2013-Feb-06 08:36:48: Script manager shutdown
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2013-Feb-06 08:36:48: ResourceManager::FrameManager deleting
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2013-Feb-06 08:36:48: ResourceManager::ShaderManager::Shader deleting
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2013-Feb-06 08:36:48: ResourceManager::ShaderManager::Shader deleting
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2013-Feb-06 08:36:48: ResourceManager::ShaderManager::Shader deleting
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2013-Feb-06 08:36:48: ResourceManager::ShaderManager cleared
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2013-Feb-06 08:36:48: ResourceManager::ShaderManager deleting
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2013-Feb-06 08:36:48: ResourceManager::ModelManager deleting
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2013-Feb-06 08:36:48: ResourceManager::TexList cleared
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2013-Feb-06 08:36:48: ResourceManager::TexList deleting
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2013-Feb-21 18:12:10: Program prepares to quit
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2013-Feb-21 18:12:10: HalibutAnimationManager deleting...
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2013-Feb-21 18:12:10: GUI Manager deleting...
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2013-Feb-21 18:12:10: TFontManager deleting...
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2013-Feb-21 18:12:10: Script manager shutdown
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2013-Feb-21 18:12:10: ResourceManager::FrameManager deleting
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2013-Feb-21 18:12:10: ResourceManager::ShaderManager::Shader deleting
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2013-Feb-21 18:12:10: ResourceManager::ShaderManager::Shader deleting
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2013-Feb-21 18:12:10: ResourceManager::ShaderManager::Shader deleting
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2013-Feb-21 18:12:10: ResourceManager::ShaderManager cleared
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2013-Feb-21 18:12:10: ResourceManager::ShaderManager deleting
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2013-Feb-21 18:12:10: ResourceManager::ModelManager deleting
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2013-Feb-21 18:12:10: ResourceManager::TexList cleared
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2013-Feb-21 18:12:10: ResourceManager::TexList deleting
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Block a user