added star highlighting, progress saving
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650ef4f460
commit
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-29
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@@ -26,7 +26,8 @@
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"paddingLeft": 10,
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"paddingRight": 10,
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"itemSpacing": 20,
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"children" : [{
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"children" : [
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{
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"type": "HorizontalLinearLayout",
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"name": "row1",
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"paddingBottom": 15,
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Executable
+16
@@ -0,0 +1,16 @@
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precision highp float;
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uniform sampler2D Texture;
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uniform bool Hover;
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varying vec2 texCoord;
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varying vec4 color;
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void main()
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{
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vec4 texColor = texture2D(Texture,texCoord).rgba;
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gl_FragColor = color * texColor.rgba;
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if (Hover)
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{
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gl_FragColor.xyz *= 1.5;
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}
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}
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