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@@ -163,20 +163,11 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\game\creditscode.cpp" />
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<ClCompile Include="..\..\..\game\gamecode.cpp" />
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<ClCompile Include="..\..\..\game\loadingcode.cpp" />
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<ClCompile Include="..\..\..\game\main_code.cpp" />
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<ClCompile Include="..\..\..\game\menucode.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\game\creditscode.h" />
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<ClInclude Include="..\..\..\game\gamecode.h" />
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<ClInclude Include="..\..\..\game\game_area_interface.h" />
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<ClInclude Include="..\..\..\game\loadingcode.h" />
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<ClInclude Include="..\..\..\game\main_code.h" />
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<ClInclude Include="..\..\..\game\menucode.h" />
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<ClInclude Include="main.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@@ -21,18 +21,6 @@
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<ClCompile Include="..\..\..\game\main_code.cpp">
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<Filter>Файлы исходного кода</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\game\menucode.cpp">
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<Filter>Файлы исходного кода</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\game\creditscode.cpp">
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<Filter>Файлы исходного кода</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\game\gamecode.cpp">
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<Filter>Файлы исходного кода</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\game\loadingcode.cpp">
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<Filter>Файлы исходного кода</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="main.h">
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@@ -41,20 +29,5 @@
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<ClInclude Include="..\..\..\game\main_code.h">
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<Filter>Заголовочные файлы</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\game\menucode.h">
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<Filter>Заголовочные файлы</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\game\creditscode.h">
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<Filter>Заголовочные файлы</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\game\game_area_interface.h">
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<Filter>Заголовочные файлы</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\game\gamecode.h">
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<Filter>Заголовочные файлы</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\game\loadingcode.h">
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<Filter>Заголовочные файлы</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@@ -8,8 +8,8 @@ int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
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LPSTR lpszCmdLine, int nCmdShow)
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{
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int width = 480;
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int height = 320;
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int width = 1280;
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int height = 720;
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if (CreateEngine(width, height))
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