First result

This commit is contained in:
Vladislav Khorev Dev 2017-12-22 23:35:11 +05:00
parent 9096f79f5a
commit 93e171ec5b
11 changed files with 276 additions and 21 deletions

8
assets/color-shader.fragment Executable file
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@ -0,0 +1,8 @@
precision mediump float;
uniform vec4 Color;
void main()
{
gl_FragColor = Color;
}

8
assets/color-shader.vertex Executable file
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@ -0,0 +1,8 @@
attribute vec3 vPosition;
uniform mat4 ProjectionMatrix;
void main()
{
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
}

11
assets/particle-shader.fragment Executable file
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@ -0,0 +1,11 @@
precision mediump float;
varying vec2 texCoord;
uniform sampler2D Texture;
uniform vec4 Color;
void main()
{
gl_FragColor = texture2D(Texture,texCoord) * Color;
}

12
assets/particle-shader.vertex Executable file
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@ -0,0 +1,12 @@
attribute vec3 vPosition;
attribute vec2 vTexCoord;
varying vec2 texCoord;
uniform mat4 ProjectionMatrix;
void main()
{
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
}

BIN
assets/spark.png Executable file

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100
assets/sparkler.json Executable file
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@ -0,0 +1,100 @@
{
"name": "Sparkler - бенгальский огонь",
"emitters":
[
{
"name": "Spark",
"maxParticles": 300,
"preloading": 100,
"texturePath": "spark.png",
"hasInertion": "false",
"gravity": [0, -2, 0],
"spawnRange_system": "PARTICLE_BIRTH",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"isLooped": "false",
"timeline":
[
{
"t": 0.000,
"value": 0
},
{
"t": 0.001,
"value": 0
},
{
"t": 9.999,
"value": 300
},
{
"t": 10.000,
"value": 300
}
]
},
"spawnRange":
{
"value": [ 0, 0, 360, 180 ]
},
"lifeTime":
{
"min": 0.100,
"max": 1.000
},
"coords_system": "PARTICLE_BIRTH",
"coords_axis_system": "PARTICLE_EFFECT",
"rotation_system": "PARTICLE_BIRTH",
"coords":
{
"interpolation": "CUBIC_SPLINE",
"isLooped": "false",
"timeline":
[
{
"t": 0.000,
"min": [ -1, -1, -1 ],
"max": [ 1, 1, 1 ]
},
{
"t": 1.000,
"min": [ -2, -2, -2 ],
"max": [ 2, 2, 2 ]
}
]
},
"rotation":
{
"value": [ 0, 0, 0 ]
},
"scale":
{
"interpolation": "DISCRETE",
"isLooped": "false",
"timeline":
[
{
"value": [ 5, 5 ]
}
]
},
"color":
{
"value": [ 1, 1, 0, 1 ]
}
}
]
}

90
assets/test.json Executable file
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@ -0,0 +1,90 @@
{
"name": "Sparkler - бенгальский огонь",
"emitters":
[
{
"name": "Spark",
"maxParticles": 300,
"preloading": 100,
"texturePath": "spark.png",
"hasInertion": "false",
"gravity": [0, 0, 0],
"spawnRange_system": "PARTICLE_BIRTH",
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"isLooped": "false",
"timeline":
[
{
"t": 0,
"value": 0
},
{
"t": 10,
"value": 1000
}
]
},
"spawnRange":
{
"value": [ 90, 0, 0, 360 ]
},
"lifeTime":
{
"min": 0.1,
"max": 0.3
},
"coords_system": "PARTICLE_EFFECT",
"coords_axis_system": "PARTICLE_BIRTH",
"rotation_system": "PARTICLE_EFFECT",
"coords":
{
"interpolation": "LINEAR_SPLINE",
"isLooped": "false",
"timeline":
[
{
"t": 0.000,
"value": [ 0, 0, 0 ]
},
{
"t": 1.000,
"value": [ 0, 0, 400 ]
}
]
},
"rotation":
{
"value": [ 0, 0, 0 ]
},
"scale":
{
"interpolation": "DISCRETE",
"isLooped": "false",
"timeline":
[
{
"value": [ 20, 20 ]
}
]
},
"color":
{
"value": [ 1, 1, 0, 1 ]
}
}
]
}

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@ -6,5 +6,5 @@ uniform sampler2D Texture;
void main() void main()
{ {
gl_FragColor = texture2D(Texture,texCoord).rgba gl_FragColor = texture2D(Texture,texCoord);
} }

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@ -4,10 +4,9 @@ attribute vec2 vTexCoord;
varying vec2 texCoord; varying vec2 texCoord;
uniform mat4 ProjectionMatrix; uniform mat4 ProjectionMatrix;
uniform mat4 ModelViewMatrix;
void main() void main()
{ {
gl_Position = ProjectionMatrix * ModelViewMatrix * vec4(vPosition.xyz, 1.0); gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord; texCoord = vTexCoord;
} }

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@ -7,6 +7,8 @@
#include "include/Engine.h" #include "include/Engine.h"
#include <boost/property_tree/json_parser.hpp>
TMyApplication* Application; TMyApplication* Application;
@ -34,32 +36,53 @@ void TMyApplication::InnerInit()
srand (static_cast<size_t>(time(NULL))); srand (static_cast<size_t>(time(NULL)));
ResourceManager->ShaderManager.AddShader("DefaultShader", "texture-shader.vertex", "texture-shader.fragment"); ResourceManager->ShaderManager.AddShader("DefaultShader", "texture-shader.vertex", "texture-shader.fragment");
Renderer->PushShader("DefaultShader"); ResourceManager->ShaderManager.AddShader("ColorShader", "color-shader.vertex", "color-shader.fragment");
ResourceManager->ShaderManager.AddShader(ParticleEffect::PARTICLE_SHADER, "particle-shader.vertex", "particle-shader.fragment");
Renderer->PushShader("ColorShader");
ResourceManager->FrameManager.AddFrameRenderBuffer("FrameBuffer", Renderer->GetMatrixWidth(), Renderer->GetMatrixHeight()); float width = Renderer->GetScreenWidth();
float height = Renderer->GetScreenHeight();
Renderer->SetOrthoProjection(); Renderer->SetOrthoProjection();
Renderer->PushProjectionMatrix(width, height, -1, 1);
//Renderer->SetFullScreenViewport();
boost::property_tree::ptree JSONsource;
boost::property_tree::json_parser::read_json(ST::PathToResources + "test.json", JSONsource);
sparkler.parse(JSONsource); // parse JSON
sparkler.load(); // load textures
sparkler.setCoords({ width / 2, height / 2, 0 });
} }
void TMyApplication::InnerDeinit() void TMyApplication::InnerDeinit()
{ {
} }
void TMyApplication::InnerOnTapDown(Vector2f p) void TMyApplication::InnerOnMouseDown(TMouseState& mouseState)
{
}
void TMyApplication::InnerOnTapUp(Vector2f p)
{
}
void TMyApplication::InnerOnTapUpAfterMove(Vector2f p)
{ {
if (mouseState.LeftButtonPressed)
{
sparkler.setCoords({ (float)mouseState.X, (float)mouseState.Y, 0 });
}
else if (mouseState.RightButtonPressed)
{
if (sparkler.isSpawning())
{
sparkler.stopSpawn();
}
else
{
sparkler.startSpawn();
}
}
} }
void TMyApplication::InnerOnMove(Vector2f p, Vector2f shift) void TMyApplication::InnerOnMove(Vector2f p, Vector2f shift)
{ {
sparkler.setCoords({ p[0], p[1], 0 });
} }
void TMyApplication::InnerDraw() void TMyApplication::InnerDraw()
@ -69,10 +92,16 @@ void TMyApplication::InnerDraw()
glClearColor(0, 0, 0, 0); glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
sparkler.draw();
} }
void TMyApplication::InnerUpdate(size_t dt) void TMyApplication::InnerUpdate(size_t dt)
{ {
if (dt > 50)
{
dt = 50;
}
sparkler.update(dt / 1000.f);
} }

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@ -39,6 +39,8 @@ extern boost::signals2::signal<void()> OnDrawSignal;
class TMyApplication : public TApplication class TMyApplication : public TApplication
{ {
protected: protected:
ParticleEffect sparkler;
public: public:
TMyApplication() : TApplication() { } TMyApplication() : TApplication() { }
@ -50,11 +52,7 @@ public:
virtual void InnerUpdate(size_t dt); virtual void InnerUpdate(size_t dt);
virtual void InnerOnTapDown(Vector2f p); virtual void InnerOnMouseDown(TMouseState& mouseState);
virtual void InnerOnTapUp(Vector2f p);
virtual void InnerOnTapUpAfterMove(Vector2f p);
virtual void InnerOnMove(Vector2f p, Vector2f shift); virtual void InnerOnMove(Vector2f p, Vector2f shift);