catch up
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@@ -2,17 +2,31 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DoubleHitBalls-win", "DoubleHitBalls-win\DoubleHitBalls-win.vcxproj", "{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20} = {48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Salmon Engine", "..\..\..\..\Engine\Salmon Engine\Salmon Engine.vcxproj", "{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug_nosound|Win32 = Debug_nosound|Win32
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug_nosound|Win32.ActiveCfg = Debug|Win32
|
||||
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug_nosound|Win32.Build.0 = Debug|Win32
|
||||
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Release|Win32.Build.0 = Release|Win32
|
||||
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug_nosound|Win32.ActiveCfg = Debug_nosound|Win32
|
||||
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug_nosound|Win32.Build.0 = Debug_nosound|Win32
|
||||
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
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||||
|
||||
@@ -53,14 +53,15 @@
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||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;TARGET_WIN32;TARGET_HALIBUT;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;TARGET_WIN32;TARGET_SALMON;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510;$(SolutionDir)\..\..\jni;</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4503</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(LibsPath)\boost_1_52_0\boost_windows\libs_engine\$(Configuration);$(LibsPath)\libogg-1.3.0\win32\VS2010\Win32\$(Configuration);$(LibsPath)\libvorbis-1.3.2\win32\VS2010\Win32\$(Configuration);$(LibsPath)\sqplus\lib;$(LibsPath)\DirectXsdk\Lib\x86;$(LibsPath)\lpng1510\projects\vstudio\Debug Library</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;opengl32.lib;glu32.lib;Halibut Engine.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;zlib.lib;libpng15.lib;dsound.lib;dxguid.lib;sqplusD.lib;squirrelD.lib;sqdbglibD.lib;sqstdlibD.lib</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;opengl32.lib;glu32.lib;Salmon Engine.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;zlib.lib;libpng15.lib;dsound.lib;dxguid.lib;sqplusD.lib;squirrelD.lib;sqdbglibD.lib;sqstdlibD.lib</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@@ -71,8 +72,9 @@
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;TARGET_WIN32;TARGET_HALIBUT;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;TARGET_WIN32;TARGET_SALMON;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510;$(SolutionDir)\..\..\jni;</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4503</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -80,7 +82,7 @@
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>$(LibsPath)\boost_1_52_0\boost_windows\libs_engine\$(Configuration);$(LibsPath)\libogg-1.3.0\win32\VS2010\Win32\$(Configuration);$(LibsPath)\libvorbis-1.3.2\win32\VS2010\Win32\$(Configuration);$(LibsPath)\sqplus\lib;$(LibsPath)\DirectXsdk\Lib\x86;$(LibsPath)\lpng1510\projects\vstudio\Release Library</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;opengl32.lib;glu32.lib;Halibut Engine.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;zlib.lib;libpng15.lib;dsound.lib;dxguid.lib;sqplus.lib;squirrel.lib;sqdbglib.lib;sqstdlib.lib</AdditionalDependencies>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;opengl32.lib;glu32.lib;Salmon Engine.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;zlib.lib;libpng15.lib;dsound.lib;dxguid.lib;sqplus.lib;squirrel.lib;sqdbglib.lib;sqstdlib.lib</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,113 +1,111 @@
|
||||
2012-Dec-10 00:12:14: Log started
|
||||
2012-Dec-10 00:12:18: OpenGL Window created
|
||||
2012-Dec-10 00:12:18: Script manager ready
|
||||
2012-Dec-10 00:12:20: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
|
||||
2012-Dec-10 00:12:20: Render::OpenGL glVersion above 2.0 ok
|
||||
2012-Dec-10 00:12:20: Render::OpenGL GL_ARB_framebuffer_object supported ok
|
||||
2012-Dec-10 00:12:20: Bind basic functions
|
||||
2012-Dec-10 00:12:20: APP INIT
|
||||
2013-Jan-27 20:57:26: Log started
|
||||
2013-Jan-27 20:57:32: OpenGL Window created
|
||||
2013-Jan-27 20:57:32: Script manager ready
|
||||
2013-Jan-27 20:57:32: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
|
||||
2013-Jan-27 20:57:32: Render::OpenGL glVersion above 2.0 ok
|
||||
2013-Jan-27 20:57:32: Render::OpenGL GL_ARB_framebuffer_object supported ok
|
||||
2013-Jan-27 20:57:32: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
|
||||
2013-Jan-27 20:57:32: Bind basic functions
|
||||
2013-Jan-27 20:57:32: APP INIT
|
||||
|
||||
2012-Dec-10 00:12:20: Prepare to add shader TestShader
|
||||
2012-Dec-10 00:12:21: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
|
||||
2013-Jan-27 20:57:32: Prepare to add shader DefaultShader
|
||||
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
|
||||
|
||||
2012-Dec-10 00:12:22: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
|
||||
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
|
||||
2012-Dec-10 00:12:22: Shader program is - 3
|
||||
2012-Dec-10 00:12:22: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
|
||||
2013-Jan-27 20:57:33: Shader program is - 3
|
||||
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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||||
WARNING: warning(#276) Symbol 'texCoord' usage do
|
||||
2012-Dec-10 00:12:22: ResourceManager::ShaderManager shader loaded: TestShader
|
||||
2012-Dec-10 00:12:22: Prepare to add shader FrameShader
|
||||
2012-Dec-10 00:12:22: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
|
||||
2013-Jan-27 20:57:33: ResourceManager::ShaderManager shader loaded: DefaultShader
|
||||
2013-Jan-27 20:57:33: Prepare to add shader FrameShader
|
||||
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
|
||||
|
||||
2012-Dec-10 00:12:22: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
|
||||
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
|
||||
2012-Dec-10 00:12:22: Shader program is - 6
|
||||
2012-Dec-10 00:12:23: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
|
||||
2013-Jan-27 20:57:33: Shader program is - 6
|
||||
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage do
|
||||
2012-Dec-10 00:12:23: ResourceManager::ShaderManager shader loaded: FrameShader
|
||||
2012-Dec-10 00:12:23: Prepare to add shader BrickShader
|
||||
2012-Dec-10 00:12:23: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
|
||||
2013-Jan-27 20:57:33: ResourceManager::ShaderManager shader loaded: FrameShader
|
||||
2013-Jan-27 20:57:33: Prepare to add shader BrickShader
|
||||
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
|
||||
|
||||
2012-Dec-10 00:12:23: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
|
||||
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
|
||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
|
||||
2012-Dec-10 00:12:23: Shader program is - 9
|
||||
2012-Dec-10 00:12:23: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
|
||||
2013-Jan-27 20:57:33: Shader program is - 9
|
||||
2013-Jan-27 20:57:34: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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||||
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
|
||||
WARNING: warning(#276) Symbol 'texCoord' usage do
|
||||
2012-Dec-10 00:12:23: ResourceManager::ShaderManager shader loaded: BrickShader
|
||||
2012-Dec-10 00:12:24: ResourceManager::TexList Texture added: loading with id = 1
|
||||
2012-Dec-10 00:12:24: ResourceManager::TexList Texture added: logo_small with id = 2
|
||||
2012-Dec-10 00:12:24: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
|
||||
2012-Dec-10 00:12:24: FrameManager:: frame buffer added: LevelBuffer
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||||
2012-Dec-10 00:12:24: Halibut Render OpenGL init
|
||||
2013-Jan-27 20:57:34: ResourceManager::ShaderManager shader loaded: BrickShader
|
||||
2013-Jan-27 20:57:34: ResourceManager::TexList Texture added: loading with id = 1
|
||||
2013-Jan-27 20:57:34: ResourceManager::TexList Texture added: logo_small with id = 2
|
||||
2013-Jan-27 20:57:34: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
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||||
2013-Jan-27 20:57:34: FrameManager:: frame buffer added: LevelBuffer
|
||||
2013-Jan-27 20:57:37: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
|
||||
2013-Jan-27 20:57:38: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
|
||||
2013-Jan-27 20:57:38: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
|
||||
2013-Jan-27 20:57:38: ResourceManager::TexList Texture added: select_level with id = 8
|
||||
2013-Jan-27 20:57:40: ResourceManager::TexList Texture added: shutterstock1 with id = 9
|
||||
2013-Jan-27 20:57:41: ResourceManager::TexList Texture added: shutterstock2 with id = 10
|
||||
2013-Jan-27 20:57:42: ResourceManager::TexList Texture added: shutterstock3 with id = 11
|
||||
2013-Jan-27 20:57:43: ResourceManager::TexList Texture added: shutterstock4 with id = 12
|
||||
2013-Jan-27 20:57:45: ResourceManager::TexList Texture added: shutterstock5 with id = 13
|
||||
2013-Jan-27 20:57:46: ResourceManager::TexList Texture added: shutterstock6 with id = 14
|
||||
2013-Jan-27 20:57:46: ResourceManager::TexList Texture added: shutterstock7 with id = 15
|
||||
2013-Jan-27 20:57:47: ResourceManager::TexList Texture added: shutterstock8 with id = 16
|
||||
2013-Jan-27 20:57:47: ResourceManager::TexList Texture added: shutterstock9 with id = 17
|
||||
2013-Jan-27 20:57:47: ResourceManager::TexList Texture added: shutterstock10 with id = 18
|
||||
2013-Jan-27 20:57:48: ResourceManager::TexList Texture added: shutterstock11 with id = 19
|
||||
2013-Jan-27 20:57:48: ResourceManager::TexList Texture added: shutterstock12 with id = 20
|
||||
2013-Jan-27 20:57:48: ResourceManager::TexList Texture added: levelshot1 with id = 21
|
||||
2013-Jan-27 20:57:48: ResourceManager::TexList Texture added: levelshot2 with id = 22
|
||||
2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot3 with id = 23
|
||||
2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot4 with id = 24
|
||||
2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot5 with id = 25
|
||||
2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot6 with id = 26
|
||||
2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot7 with id = 27
|
||||
2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot8 with id = 28
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: levelshot9 with id = 29
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: levelshot10 with id = 30
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: levelshot11 with id = 31
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: levelshot12 with id = 32
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: game_end with id = 33
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: block1 with id = 34
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: block2 with id = 35
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: block3 with id = 36
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: bonus_gothrough with id = 37
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: bonus_multiplier with id = 38
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: bonus_floor with id = 39
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: ball with id = 40
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: ball_glow with id = 41
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: wall_left with id = 42
|
||||
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: wall_right with id = 43
|
||||
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: wall_up with id = 44
|
||||
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: wall_bonus with id = 45
|
||||
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: reflector with id = 46
|
||||
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: back_btn with id = 47
|
||||
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: slide_up_btn with id = 48
|
||||
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49
|
||||
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: credits with id = 50
|
||||
2013-Jan-27 20:58:07: Program prepares to quit
|
||||
2013-Jan-27 20:58:07: APP DEINIT
|
||||
|
||||
2012-Dec-10 00:12:25: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
|
||||
2012-Dec-10 00:12:26: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
|
||||
2012-Dec-10 00:12:27: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
|
||||
2012-Dec-10 00:12:27: ResourceManager::TexList Texture added: select_level with id = 8
|
||||
2012-Dec-10 00:12:27: ResourceManager::TexList Texture added: shutterstock1 with id = 9
|
||||
2012-Dec-10 00:12:29: ResourceManager::TexList Texture added: shutterstock2 with id = 10
|
||||
2012-Dec-10 00:12:29: ResourceManager::TexList Texture added: shutterstock3 with id = 11
|
||||
2012-Dec-10 00:12:30: ResourceManager::TexList Texture added: shutterstock4 with id = 12
|
||||
2012-Dec-10 00:12:31: ResourceManager::TexList Texture added: shutterstock5 with id = 13
|
||||
2012-Dec-10 00:12:31: ResourceManager::TexList Texture added: shutterstock6 with id = 14
|
||||
2012-Dec-10 00:12:32: ResourceManager::TexList Texture added: shutterstock7 with id = 15
|
||||
2012-Dec-10 00:12:32: ResourceManager::TexList Texture added: shutterstock8 with id = 16
|
||||
2012-Dec-10 00:12:33: ResourceManager::TexList Texture added: shutterstock9 with id = 17
|
||||
2012-Dec-10 00:12:33: ResourceManager::TexList Texture added: shutterstock10 with id = 18
|
||||
2012-Dec-10 00:12:34: ResourceManager::TexList Texture added: shutterstock11 with id = 19
|
||||
2012-Dec-10 00:12:35: ResourceManager::TexList Texture added: shutterstock12 with id = 20
|
||||
2012-Dec-10 00:12:35: ResourceManager::TexList Texture added: levelshot1 with id = 21
|
||||
2012-Dec-10 00:12:35: ResourceManager::TexList Texture added: levelshot2 with id = 22
|
||||
2012-Dec-10 00:12:36: ResourceManager::TexList Texture added: levelshot3 with id = 23
|
||||
2012-Dec-10 00:12:36: ResourceManager::TexList Texture added: levelshot4 with id = 24
|
||||
2012-Dec-10 00:12:36: ResourceManager::TexList Texture added: levelshot5 with id = 25
|
||||
2012-Dec-10 00:12:37: ResourceManager::TexList Texture added: levelshot6 with id = 26
|
||||
2012-Dec-10 00:12:37: ResourceManager::TexList Texture added: levelshot7 with id = 27
|
||||
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot8 with id = 28
|
||||
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot9 with id = 29
|
||||
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot10 with id = 30
|
||||
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot11 with id = 31
|
||||
2012-Dec-10 00:12:38: ResourceManager::TexList Texture added: levelshot12 with id = 32
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: game_end with id = 33
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: block1 with id = 34
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: block2 with id = 35
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: block3 with id = 36
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: bonus_gothrough with id = 37
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: bonus_multiplier with id = 38
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: bonus_floor with id = 39
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: ball with id = 40
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: ball_glow with id = 41
|
||||
2012-Dec-10 00:12:39: ResourceManager::TexList Texture added: wall_left with id = 42
|
||||
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: wall_right with id = 43
|
||||
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: wall_up with id = 44
|
||||
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: wall_bonus with id = 45
|
||||
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: reflector with id = 46
|
||||
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: back_btn with id = 47
|
||||
2012-Dec-10 00:12:40: ResourceManager::TexList Texture added: slide_up_btn with id = 48
|
||||
2012-Dec-10 00:12:41: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49
|
||||
2012-Dec-10 00:12:41: ResourceManager::TexList Texture added: credits with id = 50
|
||||
2012-Dec-10 00:13:19: Program prepares to quit
|
||||
2012-Dec-10 00:13:19: APP DEINIT
|
||||
|
||||
2012-Dec-10 00:13:19: HalibutAnimationManager deleting...
|
||||
2012-Dec-10 00:13:19: TFontManager deleting...
|
||||
2012-Dec-10 00:13:19: ResourceManager::FrameManager deleting
|
||||
2012-Dec-10 00:13:19: GUI Manager deleting...
|
||||
2012-Dec-10 00:13:20: Script manager shutdown
|
||||
2012-Dec-10 00:13:20: ResourceManager::ShaderManager::Shader deleting
|
||||
2012-Dec-10 00:13:20: ResourceManager::ShaderManager::Shader deleting
|
||||
2012-Dec-10 00:13:20: ResourceManager::ShaderManager::Shader deleting
|
||||
2012-Dec-10 00:13:20: ResourceManager::ShaderManager cleared
|
||||
2012-Dec-10 00:13:20: ResourceManager::ShaderManager deleting
|
||||
2012-Dec-10 00:13:20: ResourceManager::TexList cleared
|
||||
2012-Dec-10 00:13:20: ResourceManager::TexList deleting
|
||||
2012-Dec-10 00:13:20: HalibutRender::deleting
|
||||
2013-Jan-27 20:58:07: GUI Manager deleting...
|
||||
2013-Jan-27 20:58:07: TFontManager deleting...
|
||||
2013-Jan-27 20:58:07: Script manager shutdown
|
||||
2013-Jan-27 20:58:07: ResourceManager::FrameManager deleting
|
||||
2013-Jan-27 20:58:07: ResourceManager::ShaderManager::Shader deleting
|
||||
2013-Jan-27 20:58:08: ResourceManager::ShaderManager::Shader deleting
|
||||
2013-Jan-27 20:58:08: ResourceManager::ShaderManager::Shader deleting
|
||||
2013-Jan-27 20:58:08: ResourceManager::ShaderManager cleared
|
||||
2013-Jan-27 20:58:08: ResourceManager::ShaderManager deleting
|
||||
2013-Jan-27 20:58:08: ResourceManager::ModelManager deleting
|
||||
2013-Jan-27 20:58:08: ResourceManager::TexList cleared
|
||||
2013-Jan-27 20:58:08: ResourceManager::TexList deleting
|
||||
Reference in new issue
Block a user