optimization

This commit is contained in:
Vladislav Khorev 2013-02-06 20:57:20 +00:00
parent 0fbbb3d106
commit 9da15411a1
5 changed files with 114 additions and 99 deletions

View File

@ -1,111 +1,111 @@
2013-Jan-27 20:57:26: Log started
2013-Jan-27 20:57:32: OpenGL Window created
2013-Jan-27 20:57:32: Script manager ready
2013-Jan-27 20:57:32: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
2013-Jan-27 20:57:32: Render::OpenGL glVersion above 2.0 ok
2013-Jan-27 20:57:32: Render::OpenGL GL_ARB_framebuffer_object supported ok
2013-Jan-27 20:57:32: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
2013-Jan-27 20:57:32: Bind basic functions
2013-Jan-27 20:57:32: APP INIT
2013-Feb-06 08:34:56: Log started
2013-Feb-06 08:35:23: Script manager ready
2013-Feb-06 08:35:30: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
2013-Feb-06 08:35:30: Render::OpenGL glVersion above 2.0 ok
2013-Feb-06 08:35:30: Render::OpenGL GL_ARB_framebuffer_object supported ok
2013-Feb-06 08:35:30: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
2013-Feb-06 08:35:30: Bind basic functions
2013-Feb-06 08:35:30: APP INIT
2013-Jan-27 20:57:32: Prepare to add shader DefaultShader
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
2013-Feb-06 08:35:30: Prepare to add shader DefaultShader
2013-Feb-06 08:35:36: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
2013-Feb-06 08:35:37: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
2013-Jan-27 20:57:33: Shader program is - 3
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
2013-Feb-06 08:35:37: Shader program is - 3
2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do
2013-Jan-27 20:57:33: ResourceManager::ShaderManager shader loaded: DefaultShader
2013-Jan-27 20:57:33: Prepare to add shader FrameShader
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
2013-Feb-06 08:35:38: ResourceManager::ShaderManager shader loaded: DefaultShader
2013-Feb-06 08:35:38: Prepare to add shader FrameShader
2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
2013-Jan-27 20:57:33: Shader program is - 6
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
2013-Feb-06 08:35:38: Shader program is - 6
2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do
2013-Jan-27 20:57:33: ResourceManager::ShaderManager shader loaded: FrameShader
2013-Jan-27 20:57:33: Prepare to add shader BrickShader
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
2013-Feb-06 08:35:38: ResourceManager::ShaderManager shader loaded: FrameShader
2013-Feb-06 08:35:38: Prepare to add shader BrickShader
2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
2013-Feb-06 08:35:39: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
2013-Jan-27 20:57:33: Shader program is - 9
2013-Jan-27 20:57:34: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
2013-Feb-06 08:35:39: Shader program is - 9
2013-Feb-06 08:35:39: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do
2013-Jan-27 20:57:34: ResourceManager::ShaderManager shader loaded: BrickShader
2013-Jan-27 20:57:34: ResourceManager::TexList Texture added: loading with id = 1
2013-Jan-27 20:57:34: ResourceManager::TexList Texture added: logo_small with id = 2
2013-Jan-27 20:57:34: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
2013-Jan-27 20:57:34: FrameManager:: frame buffer added: LevelBuffer
2013-Jan-27 20:57:37: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
2013-Jan-27 20:57:38: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
2013-Jan-27 20:57:38: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
2013-Jan-27 20:57:38: ResourceManager::TexList Texture added: select_level with id = 8
2013-Jan-27 20:57:40: ResourceManager::TexList Texture added: shutterstock1 with id = 9
2013-Jan-27 20:57:41: ResourceManager::TexList Texture added: shutterstock2 with id = 10
2013-Jan-27 20:57:42: ResourceManager::TexList Texture added: shutterstock3 with id = 11
2013-Jan-27 20:57:43: ResourceManager::TexList Texture added: shutterstock4 with id = 12
2013-Jan-27 20:57:45: ResourceManager::TexList Texture added: shutterstock5 with id = 13
2013-Jan-27 20:57:46: ResourceManager::TexList Texture added: shutterstock6 with id = 14
2013-Jan-27 20:57:46: ResourceManager::TexList Texture added: shutterstock7 with id = 15
2013-Jan-27 20:57:47: ResourceManager::TexList Texture added: shutterstock8 with id = 16
2013-Jan-27 20:57:47: ResourceManager::TexList Texture added: shutterstock9 with id = 17
2013-Jan-27 20:57:47: ResourceManager::TexList Texture added: shutterstock10 with id = 18
2013-Jan-27 20:57:48: ResourceManager::TexList Texture added: shutterstock11 with id = 19
2013-Jan-27 20:57:48: ResourceManager::TexList Texture added: shutterstock12 with id = 20
2013-Jan-27 20:57:48: ResourceManager::TexList Texture added: levelshot1 with id = 21
2013-Jan-27 20:57:48: ResourceManager::TexList Texture added: levelshot2 with id = 22
2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot3 with id = 23
2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot4 with id = 24
2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot5 with id = 25
2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot6 with id = 26
2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot7 with id = 27
2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot8 with id = 28
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: levelshot9 with id = 29
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: levelshot10 with id = 30
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: levelshot11 with id = 31
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: levelshot12 with id = 32
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: game_end with id = 33
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: block1 with id = 34
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: block2 with id = 35
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: block3 with id = 36
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: bonus_gothrough with id = 37
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: bonus_multiplier with id = 38
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: bonus_floor with id = 39
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: ball with id = 40
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: ball_glow with id = 41
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: wall_left with id = 42
2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: wall_right with id = 43
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: wall_up with id = 44
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: wall_bonus with id = 45
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: reflector with id = 46
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: back_btn with id = 47
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: slide_up_btn with id = 48
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49
2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: credits with id = 50
2013-Jan-27 20:58:07: Program prepares to quit
2013-Jan-27 20:58:07: APP DEINIT
2013-Feb-06 08:35:39: ResourceManager::ShaderManager shader loaded: BrickShader
2013-Feb-06 08:35:40: ResourceManager::TexList Texture added: loading with id = 1
2013-Feb-06 08:35:40: ResourceManager::TexList Texture added: logo_small with id = 2
2013-Feb-06 08:35:40: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
2013-Feb-06 08:35:40: FrameManager:: frame buffer added: LevelBuffer
2013-Feb-06 08:35:43: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
2013-Feb-06 08:35:44: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
2013-Feb-06 08:35:44: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
2013-Feb-06 08:35:44: ResourceManager::TexList Texture added: select_level with id = 8
2013-Feb-06 08:35:45: ResourceManager::TexList Texture added: shutterstock1 with id = 9
2013-Feb-06 08:35:45: ResourceManager::TexList Texture added: shutterstock2 with id = 10
2013-Feb-06 08:35:46: ResourceManager::TexList Texture added: shutterstock3 with id = 11
2013-Feb-06 08:35:49: ResourceManager::TexList Texture added: shutterstock4 with id = 12
2013-Feb-06 08:35:50: ResourceManager::TexList Texture added: shutterstock5 with id = 13
2013-Feb-06 08:35:52: ResourceManager::TexList Texture added: shutterstock6 with id = 14
2013-Feb-06 08:35:53: ResourceManager::TexList Texture added: shutterstock7 with id = 15
2013-Feb-06 08:35:54: ResourceManager::TexList Texture added: shutterstock8 with id = 16
2013-Feb-06 08:35:55: ResourceManager::TexList Texture added: shutterstock9 with id = 17
2013-Feb-06 08:35:56: ResourceManager::TexList Texture added: shutterstock10 with id = 18
2013-Feb-06 08:35:56: ResourceManager::TexList Texture added: shutterstock11 with id = 19
2013-Feb-06 08:35:57: ResourceManager::TexList Texture added: shutterstock12 with id = 20
2013-Feb-06 08:35:57: ResourceManager::TexList Texture added: levelshot1 with id = 21
2013-Feb-06 08:35:57: ResourceManager::TexList Texture added: levelshot2 with id = 22
2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot3 with id = 23
2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot4 with id = 24
2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot5 with id = 25
2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot6 with id = 26
2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot7 with id = 27
2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot8 with id = 28
2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot9 with id = 29
2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot10 with id = 30
2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot11 with id = 31
2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot12 with id = 32
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: game_end with id = 33
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: block1 with id = 34
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: block2 with id = 35
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: block3 with id = 36
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: bonus_gothrough with id = 37
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: bonus_multiplier with id = 38
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: bonus_floor with id = 39
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: ball with id = 40
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: ball_glow with id = 41
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: wall_left with id = 42
2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: wall_right with id = 43
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: wall_up with id = 44
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: wall_bonus with id = 45
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: reflector with id = 46
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: back_btn with id = 47
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: slide_up_btn with id = 48
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49
2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: credits with id = 50
2013-Feb-06 08:36:48: APP DEINIT
2013-Jan-27 20:58:07: GUI Manager deleting...
2013-Jan-27 20:58:07: TFontManager deleting...
2013-Jan-27 20:58:07: Script manager shutdown
2013-Jan-27 20:58:07: ResourceManager::FrameManager deleting
2013-Jan-27 20:58:07: ResourceManager::ShaderManager::Shader deleting
2013-Jan-27 20:58:08: ResourceManager::ShaderManager::Shader deleting
2013-Jan-27 20:58:08: ResourceManager::ShaderManager::Shader deleting
2013-Jan-27 20:58:08: ResourceManager::ShaderManager cleared
2013-Jan-27 20:58:08: ResourceManager::ShaderManager deleting
2013-Jan-27 20:58:08: ResourceManager::ModelManager deleting
2013-Jan-27 20:58:08: ResourceManager::TexList cleared
2013-Jan-27 20:58:08: ResourceManager::TexList deleting
2013-Feb-06 08:36:48: Program prepares to quit
2013-Feb-06 08:36:48: HalibutAnimationManager deleting...
2013-Feb-06 08:36:48: GUI Manager deleting...
2013-Feb-06 08:36:48: TFontManager deleting...
2013-Feb-06 08:36:48: Script manager shutdown
2013-Feb-06 08:36:48: ResourceManager::FrameManager deleting
2013-Feb-06 08:36:48: ResourceManager::ShaderManager::Shader deleting
2013-Feb-06 08:36:48: ResourceManager::ShaderManager::Shader deleting
2013-Feb-06 08:36:48: ResourceManager::ShaderManager::Shader deleting
2013-Feb-06 08:36:48: ResourceManager::ShaderManager cleared
2013-Feb-06 08:36:48: ResourceManager::ShaderManager deleting
2013-Feb-06 08:36:48: ResourceManager::ModelManager deleting
2013-Feb-06 08:36:48: ResourceManager::TexList cleared
2013-Feb-06 08:36:48: ResourceManager::TexList deleting

View File

@ -1,4 +1,5 @@
#include "main.h"
#include "main_code.h"
TAndroidApplication* App = NULL;
@ -6,14 +7,28 @@ TAndroidApplication* App = NULL;
int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
LPSTR lpszCmdLine, int nCmdShow)
{
//Create application
TAndroidApplication Application;
Application.Width = 480;
Application.Height = 320;
App = &Application;
int width = 480;
int height = 320;
//Start application
return MainLoop(Application);
if (CreateEngine(width, height))
{
App = new TAndroidApplication;
App->OuterInit(width, height, width, height);
MainLoop(App);
App->OuterDeinit();
delete App;
App = NULL;
DestroyEngine();
}
return 0;
}