optimization
This commit is contained in:
parent
0fbbb3d106
commit
9da15411a1
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@ -1,111 +1,111 @@
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2013-Jan-27 20:57:26: Log started
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2013-Jan-27 20:57:32: OpenGL Window created
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2013-Jan-27 20:57:32: Script manager ready
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2013-Jan-27 20:57:32: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
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2013-Jan-27 20:57:32: Render::OpenGL glVersion above 2.0 ok
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2013-Jan-27 20:57:32: Render::OpenGL GL_ARB_framebuffer_object supported ok
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2013-Jan-27 20:57:32: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
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2013-Jan-27 20:57:32: Bind basic functions
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2013-Jan-27 20:57:32: APP INIT
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2013-Feb-06 08:34:56: Log started
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2013-Feb-06 08:35:23: Script manager ready
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2013-Feb-06 08:35:30: Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
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2013-Feb-06 08:35:30: Render::OpenGL glVersion above 2.0 ok
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2013-Feb-06 08:35:30: Render::OpenGL GL_ARB_framebuffer_object supported ok
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2013-Feb-06 08:35:30: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
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2013-Feb-06 08:35:30: Bind basic functions
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2013-Feb-06 08:35:30: APP INIT
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2013-Jan-27 20:57:32: Prepare to add shader DefaultShader
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2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Feb-06 08:35:30: Prepare to add shader DefaultShader
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2013-Feb-06 08:35:36: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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2013-Feb-06 08:35:37: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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2013-Jan-27 20:57:33: Shader program is - 3
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2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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2013-Feb-06 08:35:37: Shader program is - 3
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do
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2013-Jan-27 20:57:33: ResourceManager::ShaderManager shader loaded: DefaultShader
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2013-Jan-27 20:57:33: Prepare to add shader FrameShader
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2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager shader loaded: DefaultShader
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2013-Feb-06 08:35:38: Prepare to add shader FrameShader
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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2013-Jan-27 20:57:33: Shader program is - 6
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2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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2013-Feb-06 08:35:38: Shader program is - 6
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do
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2013-Jan-27 20:57:33: ResourceManager::ShaderManager shader loaded: FrameShader
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2013-Jan-27 20:57:33: Prepare to add shader BrickShader
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2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager shader loaded: FrameShader
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2013-Feb-06 08:35:38: Prepare to add shader BrickShader
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2013-Feb-06 08:35:38: ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
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2013-Jan-27 20:57:33: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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2013-Feb-06 08:35:39: ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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2013-Jan-27 20:57:33: Shader program is - 9
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2013-Jan-27 20:57:34: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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2013-Feb-06 08:35:39: Shader program is - 9
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2013-Feb-06 08:35:39: ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
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WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
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WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
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WARNING: warning(#276) Symbol 'texCoord' usage do
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2013-Jan-27 20:57:34: ResourceManager::ShaderManager shader loaded: BrickShader
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2013-Jan-27 20:57:34: ResourceManager::TexList Texture added: loading with id = 1
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2013-Jan-27 20:57:34: ResourceManager::TexList Texture added: logo_small with id = 2
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2013-Jan-27 20:57:34: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
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2013-Jan-27 20:57:34: FrameManager:: frame buffer added: LevelBuffer
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2013-Jan-27 20:57:37: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
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2013-Jan-27 20:57:38: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
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2013-Jan-27 20:57:38: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
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2013-Jan-27 20:57:38: ResourceManager::TexList Texture added: select_level with id = 8
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2013-Jan-27 20:57:40: ResourceManager::TexList Texture added: shutterstock1 with id = 9
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2013-Jan-27 20:57:41: ResourceManager::TexList Texture added: shutterstock2 with id = 10
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2013-Jan-27 20:57:42: ResourceManager::TexList Texture added: shutterstock3 with id = 11
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2013-Jan-27 20:57:43: ResourceManager::TexList Texture added: shutterstock4 with id = 12
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2013-Jan-27 20:57:45: ResourceManager::TexList Texture added: shutterstock5 with id = 13
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2013-Jan-27 20:57:46: ResourceManager::TexList Texture added: shutterstock6 with id = 14
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2013-Jan-27 20:57:46: ResourceManager::TexList Texture added: shutterstock7 with id = 15
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2013-Jan-27 20:57:47: ResourceManager::TexList Texture added: shutterstock8 with id = 16
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2013-Jan-27 20:57:47: ResourceManager::TexList Texture added: shutterstock9 with id = 17
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2013-Jan-27 20:57:47: ResourceManager::TexList Texture added: shutterstock10 with id = 18
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2013-Jan-27 20:57:48: ResourceManager::TexList Texture added: shutterstock11 with id = 19
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2013-Jan-27 20:57:48: ResourceManager::TexList Texture added: shutterstock12 with id = 20
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2013-Jan-27 20:57:48: ResourceManager::TexList Texture added: levelshot1 with id = 21
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2013-Jan-27 20:57:48: ResourceManager::TexList Texture added: levelshot2 with id = 22
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2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot3 with id = 23
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2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot4 with id = 24
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2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot5 with id = 25
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2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot6 with id = 26
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2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot7 with id = 27
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2013-Jan-27 20:57:49: ResourceManager::TexList Texture added: levelshot8 with id = 28
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: levelshot9 with id = 29
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: levelshot10 with id = 30
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: levelshot11 with id = 31
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: levelshot12 with id = 32
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: game_end with id = 33
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: block1 with id = 34
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: block2 with id = 35
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: block3 with id = 36
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: bonus_gothrough with id = 37
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: bonus_multiplier with id = 38
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: bonus_floor with id = 39
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: ball with id = 40
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: ball_glow with id = 41
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: wall_left with id = 42
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2013-Jan-27 20:57:50: ResourceManager::TexList Texture added: wall_right with id = 43
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2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: wall_up with id = 44
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2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: wall_bonus with id = 45
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2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: reflector with id = 46
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2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: back_btn with id = 47
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2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: slide_up_btn with id = 48
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2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49
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2013-Jan-27 20:57:51: ResourceManager::TexList Texture added: credits with id = 50
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2013-Jan-27 20:58:07: Program prepares to quit
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2013-Jan-27 20:58:07: APP DEINIT
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2013-Feb-06 08:35:39: ResourceManager::ShaderManager shader loaded: BrickShader
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2013-Feb-06 08:35:40: ResourceManager::TexList Texture added: loading with id = 1
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2013-Feb-06 08:35:40: ResourceManager::TexList Texture added: logo_small with id = 2
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2013-Feb-06 08:35:40: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
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2013-Feb-06 08:35:40: FrameManager:: frame buffer added: LevelBuffer
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2013-Feb-06 08:35:43: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
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2013-Feb-06 08:35:44: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
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2013-Feb-06 08:35:44: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
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2013-Feb-06 08:35:44: ResourceManager::TexList Texture added: select_level with id = 8
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2013-Feb-06 08:35:45: ResourceManager::TexList Texture added: shutterstock1 with id = 9
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2013-Feb-06 08:35:45: ResourceManager::TexList Texture added: shutterstock2 with id = 10
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2013-Feb-06 08:35:46: ResourceManager::TexList Texture added: shutterstock3 with id = 11
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2013-Feb-06 08:35:49: ResourceManager::TexList Texture added: shutterstock4 with id = 12
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2013-Feb-06 08:35:50: ResourceManager::TexList Texture added: shutterstock5 with id = 13
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2013-Feb-06 08:35:52: ResourceManager::TexList Texture added: shutterstock6 with id = 14
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2013-Feb-06 08:35:53: ResourceManager::TexList Texture added: shutterstock7 with id = 15
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2013-Feb-06 08:35:54: ResourceManager::TexList Texture added: shutterstock8 with id = 16
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2013-Feb-06 08:35:55: ResourceManager::TexList Texture added: shutterstock9 with id = 17
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2013-Feb-06 08:35:56: ResourceManager::TexList Texture added: shutterstock10 with id = 18
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2013-Feb-06 08:35:56: ResourceManager::TexList Texture added: shutterstock11 with id = 19
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2013-Feb-06 08:35:57: ResourceManager::TexList Texture added: shutterstock12 with id = 20
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2013-Feb-06 08:35:57: ResourceManager::TexList Texture added: levelshot1 with id = 21
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2013-Feb-06 08:35:57: ResourceManager::TexList Texture added: levelshot2 with id = 22
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2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot3 with id = 23
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2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot4 with id = 24
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2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot5 with id = 25
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2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot6 with id = 26
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2013-Feb-06 08:35:58: ResourceManager::TexList Texture added: levelshot7 with id = 27
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2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot8 with id = 28
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2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot9 with id = 29
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2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot10 with id = 30
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2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot11 with id = 31
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2013-Feb-06 08:35:59: ResourceManager::TexList Texture added: levelshot12 with id = 32
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: game_end with id = 33
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: block1 with id = 34
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: block2 with id = 35
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: block3 with id = 36
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: bonus_gothrough with id = 37
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: bonus_multiplier with id = 38
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: bonus_floor with id = 39
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: ball with id = 40
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: ball_glow with id = 41
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: wall_left with id = 42
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2013-Feb-06 08:36:00: ResourceManager::TexList Texture added: wall_right with id = 43
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: wall_up with id = 44
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: wall_bonus with id = 45
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: reflector with id = 46
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: back_btn with id = 47
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: slide_up_btn with id = 48
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: tap_to_continue_btn with id = 49
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2013-Feb-06 08:36:01: ResourceManager::TexList Texture added: credits with id = 50
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2013-Feb-06 08:36:48: APP DEINIT
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2013-Jan-27 20:58:07: GUI Manager deleting...
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2013-Jan-27 20:58:07: TFontManager deleting...
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2013-Jan-27 20:58:07: Script manager shutdown
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2013-Jan-27 20:58:07: ResourceManager::FrameManager deleting
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2013-Jan-27 20:58:07: ResourceManager::ShaderManager::Shader deleting
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2013-Jan-27 20:58:08: ResourceManager::ShaderManager::Shader deleting
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2013-Jan-27 20:58:08: ResourceManager::ShaderManager::Shader deleting
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2013-Jan-27 20:58:08: ResourceManager::ShaderManager cleared
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2013-Jan-27 20:58:08: ResourceManager::ShaderManager deleting
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2013-Jan-27 20:58:08: ResourceManager::ModelManager deleting
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2013-Jan-27 20:58:08: ResourceManager::TexList cleared
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2013-Jan-27 20:58:08: ResourceManager::TexList deleting
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2013-Feb-06 08:36:48: Program prepares to quit
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2013-Feb-06 08:36:48: HalibutAnimationManager deleting...
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2013-Feb-06 08:36:48: GUI Manager deleting...
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2013-Feb-06 08:36:48: TFontManager deleting...
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2013-Feb-06 08:36:48: Script manager shutdown
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2013-Feb-06 08:36:48: ResourceManager::FrameManager deleting
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2013-Feb-06 08:36:48: ResourceManager::ShaderManager::Shader deleting
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2013-Feb-06 08:36:48: ResourceManager::ShaderManager::Shader deleting
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2013-Feb-06 08:36:48: ResourceManager::ShaderManager::Shader deleting
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2013-Feb-06 08:36:48: ResourceManager::ShaderManager cleared
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2013-Feb-06 08:36:48: ResourceManager::ShaderManager deleting
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2013-Feb-06 08:36:48: ResourceManager::ModelManager deleting
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2013-Feb-06 08:36:48: ResourceManager::TexList cleared
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2013-Feb-06 08:36:48: ResourceManager::TexList deleting
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@ -1,4 +1,5 @@
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#include "main.h"
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#include "main_code.h"
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TAndroidApplication* App = NULL;
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@ -6,14 +7,28 @@ TAndroidApplication* App = NULL;
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int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
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LPSTR lpszCmdLine, int nCmdShow)
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{
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//Create application
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TAndroidApplication Application;
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Application.Width = 480;
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Application.Height = 320;
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App = &Application;
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int width = 480;
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int height = 320;
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//Start application
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return MainLoop(Application);
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if (CreateEngine(width, height))
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{
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App = new TAndroidApplication;
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App->OuterInit(width, height, width, height);
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MainLoop(App);
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App->OuterDeinit();
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delete App;
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App = NULL;
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DestroyEngine();
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}
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return 0;
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}
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Block a user