Ading menu
@ -32,6 +32,18 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "level5"
|
"name": "level5"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "level1"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "level2"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "level3"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "level3"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
26
assets/gui_loading.json
Executable file
@ -0,0 +1,26 @@
|
|||||||
|
{
|
||||||
|
"widgets": [{
|
||||||
|
"type": "FrameLayout",
|
||||||
|
"name": "Loading",
|
||||||
|
"background": "#000000FF",
|
||||||
|
"width": "match_parent",
|
||||||
|
"height": "match_parent",
|
||||||
|
"horizontalAlignment": "HA_CENTER",
|
||||||
|
"verticalAlignment": "VA_CENTER",
|
||||||
|
"children": [
|
||||||
|
{
|
||||||
|
"type": "VerticalLinearLayout",
|
||||||
|
"name": "holder",
|
||||||
|
"background": "#000000FF",
|
||||||
|
"width": "wrap_content",
|
||||||
|
"height": "wrap_content",
|
||||||
|
"children":[{
|
||||||
|
"type": "ImageView",
|
||||||
|
"name": "logo",
|
||||||
|
"height" : "400",
|
||||||
|
"width" : "400",
|
||||||
|
"background": "logo.png"
|
||||||
|
}]
|
||||||
|
}]
|
||||||
|
}]
|
||||||
|
}
|
@ -1,23 +1,205 @@
|
|||||||
{
|
{
|
||||||
"widgets": [{
|
"widgets": [{
|
||||||
"type": "FrameLayout",
|
"type": "FrameLayout",
|
||||||
"name": "menu_background",
|
"name": "modal_background",
|
||||||
"background": "#00000000",
|
"background": "#80808080",
|
||||||
"width": "match_parent",
|
"width": "match_parent",
|
||||||
"height": "match_parent",
|
"height": "match_parent",
|
||||||
|
"visible" : 0,
|
||||||
|
"horizontalAlignment": "HA_CENTER",
|
||||||
|
"verticalAlignment": "VA_CENTER",
|
||||||
"children": [{
|
"children": [{
|
||||||
"type": "FrameLayout",
|
"type": "VerticalScrollLayout",
|
||||||
"name": "stars_plane",
|
"name": "leftSidePanel",
|
||||||
"background": "#00000000",
|
"background": "#faf0ffFF",
|
||||||
|
"borderType": "line",
|
||||||
|
"borderColor": "#808080FF",
|
||||||
|
"width": "wrap_content",
|
||||||
|
"height": "match_parent",
|
||||||
|
"touchTransparency": 0,
|
||||||
|
"zLevel": 10,
|
||||||
|
"marginTop" : 40,
|
||||||
|
"marginBottom" : 40,
|
||||||
|
"paddingTop": 60,
|
||||||
|
"paddingBottom": 10,
|
||||||
|
"paddingLeft": 10,
|
||||||
|
"paddingRight": 10,
|
||||||
|
"itemSpacing": 20,
|
||||||
|
"children" : [{
|
||||||
|
"type": "HorizontalLinearLayout",
|
||||||
|
"name": "embroiderySettings",
|
||||||
|
"itemSpacing": 30,
|
||||||
|
"paddingBottom": 15,
|
||||||
|
"paddingTop": 15,
|
||||||
|
"paddingLeft": 15,
|
||||||
|
"paddingRight": 15,
|
||||||
|
"background": "#faf0ffFF",
|
||||||
|
"borderType": "line",
|
||||||
|
"borderColor": "#808080FF",
|
||||||
"width": "wrap_content",
|
"width": "wrap_content",
|
||||||
"height": "wrap_content",
|
"height": "wrap_content",
|
||||||
|
"touchTransparency": 0,
|
||||||
|
"itemSpacing": 20,
|
||||||
|
"visible": 1,
|
||||||
"children": [{
|
"children": [{
|
||||||
"type": "ImageView",
|
"type": "Button",
|
||||||
"name": "galaxy",
|
"name": "button6",
|
||||||
"background": "024863276-illustration-spiral-galaxy-vec.png",
|
"width": 128,
|
||||||
"width": 700,
|
"height": 80,
|
||||||
"height": 480
|
"background": "level1_prerender",
|
||||||
|
"pressedDrawable": "#60606060",
|
||||||
|
"hoverDrawable": "#60606060"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Button",
|
||||||
|
"name": "button7",
|
||||||
|
"width": 128,
|
||||||
|
"height": 80,
|
||||||
|
"background": "level2_prerender",
|
||||||
|
"pressedDrawable": "#60606060",
|
||||||
|
"hoverDrawable": "#60606060"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Button",
|
||||||
|
"name": "button8",
|
||||||
|
"width": 128,
|
||||||
|
"height": 80,
|
||||||
|
"background": "level3_prerender",
|
||||||
|
"pressedDrawable": "#60606060",
|
||||||
|
"hoverDrawable": "#60606060"
|
||||||
}]
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "HorizontalLinearLayout",
|
||||||
|
"name": "embroiderySettings",
|
||||||
|
"itemSpacing": 30,
|
||||||
|
"paddingBottom": 15,
|
||||||
|
"paddingTop": 15,
|
||||||
|
"paddingLeft": 15,
|
||||||
|
"paddingRight": 15,
|
||||||
|
"background": "#faf0ffFF",
|
||||||
|
"borderType": "line",
|
||||||
|
"borderColor": "#808080FF",
|
||||||
|
"width": "wrap_content",
|
||||||
|
"height": "wrap_content",
|
||||||
|
"touchTransparency": 0,
|
||||||
|
"visible": 1,
|
||||||
|
"children": [{
|
||||||
|
"type": "Button",
|
||||||
|
"name": "button6",
|
||||||
|
"width": 128,
|
||||||
|
"height": 80,
|
||||||
|
"background": "level4_prerender",
|
||||||
|
"pressedDrawable": "#60606060",
|
||||||
|
"hoverDrawable": "#60606060"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Button",
|
||||||
|
"name": "button7",
|
||||||
|
"width": 128,
|
||||||
|
"height": 80,
|
||||||
|
"background": "level5_prerender",
|
||||||
|
"pressedDrawable": "#60606060",
|
||||||
|
"hoverDrawable": "#60606060"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Button",
|
||||||
|
"name": "button8",
|
||||||
|
"width": 128,
|
||||||
|
"height": 80,
|
||||||
|
"background": "level6_prerender",
|
||||||
|
"pressedDrawable": "#60606060",
|
||||||
|
"hoverDrawable": "#60606060"
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "HorizontalLinearLayout",
|
||||||
|
"name": "embroiderySettings",
|
||||||
|
"itemSpacing": 30,
|
||||||
|
"paddingBottom": 15,
|
||||||
|
"paddingTop": 15,
|
||||||
|
"paddingLeft": 15,
|
||||||
|
"paddingRight": 15,
|
||||||
|
"background": "#faf0ffFF",
|
||||||
|
"borderType": "line",
|
||||||
|
"borderColor": "#808080FF",
|
||||||
|
"width": "wrap_content",
|
||||||
|
"height": "wrap_content",
|
||||||
|
"touchTransparency": 1,
|
||||||
|
"visible": 1,
|
||||||
|
"children": [{
|
||||||
|
"type": "Button",
|
||||||
|
"name": "button6",
|
||||||
|
"width": 128,
|
||||||
|
"height": 80,
|
||||||
|
"background": "level7_prerender",
|
||||||
|
"pressedDrawable": "#60606060",
|
||||||
|
"hoverDrawable": "#60606060"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Button",
|
||||||
|
"name": "button7",
|
||||||
|
"width": 128,
|
||||||
|
"height": 80,
|
||||||
|
"background": "level8_prerender",
|
||||||
|
"pressedDrawable": "#60606060",
|
||||||
|
"hoverDrawable": "#60606060"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Button",
|
||||||
|
"name": "button8",
|
||||||
|
"width": 128,
|
||||||
|
"height": 80,
|
||||||
|
"background": "level9_prerender",
|
||||||
|
"pressedDrawable": "#60606060",
|
||||||
|
"hoverDrawable": "#60606060"
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "HorizontalLinearLayout",
|
||||||
|
"name": "embroiderySettings",
|
||||||
|
"itemSpacing": 30,
|
||||||
|
"paddingBottom": 15,
|
||||||
|
"paddingTop": 15,
|
||||||
|
"paddingLeft": 15,
|
||||||
|
"paddingRight": 15,
|
||||||
|
"background": "#faf0ffFF",
|
||||||
|
"borderType": "line",
|
||||||
|
"borderColor": "#808080FF",
|
||||||
|
"width": "wrap_content",
|
||||||
|
"height": "wrap_content",
|
||||||
|
"touchTransparency": 0,
|
||||||
|
"visible": 1,
|
||||||
|
"children": [{
|
||||||
|
"type": "Button",
|
||||||
|
"name": "button6",
|
||||||
|
"width": 128,
|
||||||
|
"height": 80,
|
||||||
|
"background": "level10_prerender",
|
||||||
|
"pressedDrawable": "#60606060",
|
||||||
|
"hoverDrawable": "#60606060"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Button",
|
||||||
|
"name": "button7",
|
||||||
|
"width": 128,
|
||||||
|
"height": 80,
|
||||||
|
"background": "level11_prerender",
|
||||||
|
"pressedDrawable": "#60606060",
|
||||||
|
"hoverDrawable": "#60606060"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Button",
|
||||||
|
"name": "button8",
|
||||||
|
"width": 128,
|
||||||
|
"height": 80,
|
||||||
|
"background": "level12_prerender",
|
||||||
|
"pressedDrawable": "#60606060",
|
||||||
|
"hoverDrawable": "#60606060"
|
||||||
}]
|
}]
|
||||||
}]
|
}]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
]
|
||||||
|
}]
|
||||||
|
}
|
11
assets/shaders/gui_transparent.fragment
Executable file
@ -0,0 +1,11 @@
|
|||||||
|
precision highp float;
|
||||||
|
|
||||||
|
uniform sampler2D Texture;
|
||||||
|
varying vec2 texCoord;
|
||||||
|
varying vec4 color;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 texColor = texture2D(Texture,texCoord).rgba;
|
||||||
|
gl_FragColor = color * texColor.rgba;
|
||||||
|
}
|
14
assets/shaders/gui_transparent.vertex
Executable file
@ -0,0 +1,14 @@
|
|||||||
|
attribute vec3 vPosition;
|
||||||
|
attribute vec2 vTexCoord;
|
||||||
|
attribute vec4 vColor;
|
||||||
|
varying vec2 texCoord;
|
||||||
|
varying vec4 color;
|
||||||
|
uniform mat4 ProjectionMatrix;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
//480x320
|
||||||
|
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
|
||||||
|
texCoord = vTexCoord;
|
||||||
|
color = vColor;
|
||||||
|
}
|
BIN
assets/ui/Curry_icon.png
Executable file
After Width: | Height: | Size: 66 KiB |
BIN
assets/ui/Durant_icon.png
Executable file
After Width: | Height: | Size: 181 KiB |
BIN
assets/ui/Green_icon.png
Executable file
After Width: | Height: | Size: 58 KiB |
BIN
assets/ui/Mcgee_icon.png
Executable file
After Width: | Height: | Size: 58 KiB |
BIN
assets/ui/Thompson_icon.png
Executable file
After Width: | Height: | Size: 65 KiB |
BIN
assets/ui/dots_icon.png
Executable file
After Width: | Height: | Size: 14 KiB |
BIN
assets/ui/logo.png
Executable file
After Width: | Height: | Size: 22 KiB |
BIN
assets/ui/logo_text.png
Executable file
After Width: | Height: | Size: 4.8 KiB |
BIN
assets/ui/rowdy_icon.png
Executable file
After Width: | Height: | Size: 61 KiB |
BIN
assets/white.bmp
Executable file
After Width: | Height: | Size: 102 B |
@ -318,7 +318,7 @@ void GalaxyMenu::DrawGalaxyMenu() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*..Draw level selection menu..*/
|
/*..Draw level selection menu..*/
|
||||||
drawSelectionMenu(starIndex);
|
//drawSelectionMenu(starIndex);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -380,7 +380,7 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
|
|||||||
// ::::::::::::: timer inactive ::::::::::::::
|
// ::::::::::::: timer inactive ::::::::::::::
|
||||||
if (lastTapPos != Eigen::Vector2f(-9999.9f, -9999.9f)) {
|
if (lastTapPos != Eigen::Vector2f(-9999.9f, -9999.9f)) {
|
||||||
if (menuState == 0) {// main view
|
if (menuState == 0) {// main view
|
||||||
if (totalTapShift(0) == 0.f && totalTapShift(1) == 0.f) {
|
|
||||||
// OnTapDown->OnTapUp
|
// OnTapDown->OnTapUp
|
||||||
|
|
||||||
/*..level select menu open..*/
|
/*..level select menu open..*/
|
||||||
@ -393,21 +393,12 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
|
|||||||
planetHoverIndex = -1;
|
planetHoverIndex = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
if (starIndex != -1)
|
||||||
else {
|
{
|
||||||
// OnTapDown->OnMove->OnTapUp
|
ResourceManager->newGuiManager.findWidgetByName("modal_background")->setVisibility(true);
|
||||||
|
|
||||||
/*..level select menu open..*/
|
|
||||||
starIndex = findPlanetByPos(lastTapPos - totalTapShift);
|
|
||||||
if (starIndex != -1) {
|
|
||||||
planetHoverIndex = starIndex;
|
|
||||||
menuState = 2;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
planetHoverIndex = -1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (menuState == 1) { // zoomed galaxy
|
else if (menuState == 1) { // zoomed galaxy
|
||||||
|
@ -87,10 +87,10 @@ void TBrick::SetInvisible()
|
|||||||
State = CONST_BRICKSTATE_INVISIBLE;
|
State = CONST_BRICKSTATE_INVISIBLE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TBrick::TryDrawAppear(int ipos, int jpos)
|
void TBrick::TryDrawAppear(int ipos, int jpos, int screenWidth)
|
||||||
{
|
{
|
||||||
|
|
||||||
Vector2f centerPos = GetPosFrom(ipos, jpos);
|
Vector2f centerPos = GetPosFrom(ipos, jpos, screenWidth);
|
||||||
float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
||||||
float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
|
float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
|
||||||
|
|
||||||
@ -158,14 +158,14 @@ Vector4f TBrick::GetColor()
|
|||||||
return Color;
|
return Color;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector2f TBrick::GetPosFrom(int ipos, int jpos)
|
Vector2f TBrick::GetPosFrom(int ipos, int jpos, int screenWidth)
|
||||||
{
|
{
|
||||||
float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
||||||
float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
|
float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
|
||||||
|
|
||||||
const Vector2f BorderShift(CONST_BRICK_SHIFT_X * (LEVEL_VIEWPORT_WIDTH/480.f), CONST_BRICK_SHIFT_Y * (LEVEL_VIEWPORT_HEIGHT/320.f));
|
const Vector2f BorderShift(CONST_BRICK_SHIFT_X * (LEVEL_VIEWPORT_WIDTH/480.f), CONST_BRICK_SHIFT_Y * (LEVEL_VIEWPORT_HEIGHT/320.f));
|
||||||
|
|
||||||
Vector2f outlineShift = Vector2f(((Renderer->GetScreenWidth() - LEVEL_VIEWPORT_WIDTH)*0.5f),0.f);
|
Vector2f outlineShift = Vector2f(((screenWidth - LEVEL_VIEWPORT_WIDTH)*0.5f),0.f);
|
||||||
|
|
||||||
return outlineShift+BorderShift+Vector2f(CONST_BRICK_WIDTH*(LEVEL_VIEWPORT_WIDTH/480.f)*ipos + 0.5f*CONST_BRICK_WIDTH*(LEVEL_VIEWPORT_WIDTH/480.f), LEVEL_VIEWPORT_HEIGHT - CONST_BRICK_HEIGHT*(LEVEL_VIEWPORT_HEIGHT/320.f)*(jpos)-0.5f*CONST_BRICK_HEIGHT*(LEVEL_VIEWPORT_HEIGHT/320.f));
|
return outlineShift+BorderShift+Vector2f(CONST_BRICK_WIDTH*(LEVEL_VIEWPORT_WIDTH/480.f)*ipos + 0.5f*CONST_BRICK_WIDTH*(LEVEL_VIEWPORT_WIDTH/480.f), LEVEL_VIEWPORT_HEIGHT - CONST_BRICK_HEIGHT*(LEVEL_VIEWPORT_HEIGHT/320.f)*(jpos)-0.5f*CONST_BRICK_HEIGHT*(LEVEL_VIEWPORT_HEIGHT/320.f));
|
||||||
}
|
}
|
||||||
@ -465,11 +465,12 @@ TGameLevel::~TGameLevel()
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void TGameLevel::ReloadBlockInstansingList()
|
void TGameLevel::ReloadBlockInstansingList(int screenWidth)
|
||||||
{
|
{
|
||||||
|
|
||||||
float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
||||||
float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
|
float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
|
||||||
|
|
||||||
std::map<int, std::string> ConstTextureBlockMap = boost::assign::map_list_of (0,CONST_BLOCK_TEXTURE1) (1,CONST_BLOCK_TEXTURE2) (2,CONST_BLOCK_TEXTURE3);
|
std::map<int, std::string> ConstTextureBlockMap = boost::assign::map_list_of (0,CONST_BLOCK_TEXTURE1) (1,CONST_BLOCK_TEXTURE2) (2,CONST_BLOCK_TEXTURE3);
|
||||||
|
|
||||||
std::pair<Vector4f, std::string> tempPair;
|
std::pair<Vector4f, std::string> tempPair;
|
||||||
@ -502,8 +503,8 @@ void TGameLevel::ReloadBlockInstansingList()
|
|||||||
itr--;
|
itr--;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector2f posFrom = BlockMatrix[i][j].GetPosFrom(i,j) + Vector2f(-0.5f*CONST_BRICK_WIDTH*(LEVEL_VIEWPORT_WIDTH/480.f), -0.5f*CONST_BRICK_HEIGHT*(LEVEL_VIEWPORT_HEIGHT/320.f));
|
Vector2f posFrom = BlockMatrix[i][j].GetPosFrom(i,j, screenWidth) + Vector2f(-0.5f*CONST_BRICK_WIDTH*(LEVEL_VIEWPORT_WIDTH/480.f), -0.5f*CONST_BRICK_HEIGHT*(LEVEL_VIEWPORT_HEIGHT/320.f));
|
||||||
Vector2f posTo = BlockMatrix[i][j].GetPosFrom(i,j) + Vector2f(+0.5f*CONST_BRICK_WIDTH*(LEVEL_VIEWPORT_WIDTH/480.f), +0.5f*CONST_BRICK_HEIGHT*(LEVEL_VIEWPORT_HEIGHT/320.f));
|
Vector2f posTo = BlockMatrix[i][j].GetPosFrom(i,j, screenWidth) + Vector2f(+0.5f*CONST_BRICK_WIDTH*(LEVEL_VIEWPORT_WIDTH/480.f), +0.5f*CONST_BRICK_HEIGHT*(LEVEL_VIEWPORT_HEIGHT/320.f));
|
||||||
|
|
||||||
itr->second.Data += MakeDataTriangleList(posFrom, posTo);
|
itr->second.Data += MakeDataTriangleList(posFrom, posTo);
|
||||||
|
|
||||||
@ -663,7 +664,7 @@ void TGameLevel::ReloadLevel()
|
|||||||
rowColorIterator++;
|
rowColorIterator++;
|
||||||
}
|
}
|
||||||
|
|
||||||
ReloadBlockInstansingList();
|
ReloadBlockInstansingList(Renderer->GetScreenWidth());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -686,25 +687,25 @@ void TGameLevel::SetStandBy()
|
|||||||
{
|
{
|
||||||
|
|
||||||
ReloadLevel();
|
ReloadLevel();
|
||||||
InitLevel();
|
InitLevel(Renderer->GetScreenWidth(), Renderer->GetScreenHeight());
|
||||||
LevelState = CONST_LEVELSTATE_STANDBY;
|
LevelState = CONST_LEVELSTATE_STANDBY;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TGameLevel::SetLoading()
|
void TGameLevel::SetLoading()
|
||||||
{
|
{
|
||||||
|
|
||||||
InitLevel();
|
InitLevel(Renderer->GetScreenWidth(), Renderer->GetScreenHeight());
|
||||||
StateTimer = CONST_TIMER_LOADING;
|
StateTimer = CONST_TIMER_LOADING;
|
||||||
LevelState = CONST_LEVELSTATE_LOADING;
|
LevelState = CONST_LEVELSTATE_LOADING;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TGameLevel::InitLevel()
|
void TGameLevel::InitLevel(int screenWidth, int screenHeight)
|
||||||
{
|
{
|
||||||
|
|
||||||
float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
|
||||||
float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
|
float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
|
||||||
ReflectorPos = Vector2f(Renderer->GetScreenWidth()*0.5f, 16* LEVEL_VIEWPORT_HEIGHT/320.f + 13 * LEVEL_VIEWPORT_HEIGHT / 320.f);
|
ReflectorPos = Vector2f(screenWidth*0.5f, 16* LEVEL_VIEWPORT_HEIGHT/320.f + 13 * LEVEL_VIEWPORT_HEIGHT / 320.f);
|
||||||
Vector2f ballPos = Vector2f(Renderer->GetScreenWidth()*0.5f, 80* LEVEL_VIEWPORT_HEIGHT/320.f);
|
Vector2f ballPos = Vector2f(screenWidth*0.5f, 80* LEVEL_VIEWPORT_HEIGHT/320.f);
|
||||||
|
|
||||||
BallList.clear();
|
BallList.clear();
|
||||||
BallList.push_back(TBall(ballPos, Vector2f(0, 0), BallColor));
|
BallList.push_back(TBall(ballPos, Vector2f(0, 0), BallColor));
|
||||||
@ -723,6 +724,8 @@ void TGameLevel::InitLevel()
|
|||||||
|
|
||||||
BonusFloorPosY = 0.f;
|
BonusFloorPosY = 0.f;
|
||||||
|
|
||||||
|
ReloadBlockInstansingList(screenWidth);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool TGameLevel::IsLoaded()
|
bool TGameLevel::IsLoaded()
|
||||||
@ -730,7 +733,7 @@ bool TGameLevel::IsLoaded()
|
|||||||
return (LevelState == CONST_LEVELSTATE_STANDBY);
|
return (LevelState == CONST_LEVELSTATE_STANDBY);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TGameLevel::drawOutline() {
|
void TGameLevel::drawOutline(int screenWidth, int screenHeight) {
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["black_square"]);
|
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["black_square"]);
|
||||||
Renderer->DrawRect(
|
Renderer->DrawRect(
|
||||||
@ -739,44 +742,51 @@ void TGameLevel::drawOutline() {
|
|||||||
0.0f
|
0.0f
|
||||||
),
|
),
|
||||||
Vector2f(
|
Vector2f(
|
||||||
(Renderer->GetScreenWidth() - Application->GetGameLevelScreenWidth())*0.5f,
|
(screenWidth - Application->GetGameLevelScreenWidth())*0.5f,
|
||||||
Renderer->GetScreenHeight()
|
screenHeight
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
|
|
||||||
Renderer->DrawRect(
|
Renderer->DrawRect(
|
||||||
Vector2f(
|
Vector2f(
|
||||||
Renderer->GetScreenWidth() - (Renderer->GetScreenWidth() - Application->GetGameLevelScreenWidth())*0.5f,
|
screenWidth - (screenWidth - Application->GetGameLevelScreenWidth())*0.5f,
|
||||||
0.f
|
0.f
|
||||||
),
|
),
|
||||||
Vector2f(
|
Vector2f(
|
||||||
Renderer->GetScreenWidth(),
|
screenWidth,
|
||||||
Renderer->GetScreenHeight()
|
screenHeight
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TGameLevel::DrawSnapshot(const std::string& assignedSnapshotFrameBuffer)
|
void TGameLevel::DrawSnapshot(const std::string& assignedSnapshotFrameBuffer)
|
||||||
{
|
{
|
||||||
InitLevel();
|
InitLevel(768, 480);
|
||||||
|
|
||||||
int prevState = LevelState;
|
int prevState = LevelState;
|
||||||
LevelState = CONST_LEVELSTATE_SNAPSHOTTING;
|
LevelState = CONST_LEVELSTATE_SNAPSHOTTING;
|
||||||
Draw();
|
InnerDraw(768, 480, 768, 480);
|
||||||
LevelState = prevState;
|
LevelState = prevState;
|
||||||
|
|
||||||
prerenderedImage =
|
prerenderedImage =
|
||||||
ResourceManager->FrameManager.GetFrameTextureCopy(assignedSnapshotFrameBuffer, levelName + "_prerender");
|
ResourceManager->FrameManager.GetFrameTextureCopy(assignedSnapshotFrameBuffer, levelName + "_prerender");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void TGameLevel::Draw()
|
void TGameLevel::Draw()
|
||||||
|
{
|
||||||
|
InnerDraw(Renderer->GetScreenWidth(), Renderer->GetScreenHeight(), Renderer->GetMatrixWidth(), Renderer->GetMatrixHeight());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, int matrixHeight)
|
||||||
{
|
{
|
||||||
|
|
||||||
// Scaling math
|
// Scaling math
|
||||||
float tSW = Application->GetGameLevelScreenWidth(); // Screen Width
|
float tSW = Application->GetGameLevelScreenWidth(); // Screen Width
|
||||||
float tSH = Application->GetGameLevelScreenHeight(); // Screen Height
|
float tSH = Application->GetGameLevelScreenHeight(); // Screen Height
|
||||||
float xlOffset = (Renderer->GetScreenWidth() - tSW)*0.5f; // Level Screen x-offset
|
float xlOffset = (screenWidth - tSW)*0.5f; // Level Screen x-offset
|
||||||
//float ylOffset = (Renderer->GetScreenHeight() - tSH)*0.5f; // Level Screen y-offset
|
|
||||||
float ylOffset = 0.f;
|
float ylOffset = 0.f;
|
||||||
float lrFBO = 4 * tSH / 320.f; // Left/Right Wall Textures offset from bottom
|
float lrFBO = 4 * tSH / 320.f; // Left/Right Wall Textures offset from bottom
|
||||||
float uWTW = tSW * (static_cast<float>(ResourceManager->TexList.GetTextureOriginalHeight(CONST_WALL_UP_TEXTURE)) / static_cast<float>(ResourceManager->TexList.GetTextureOriginalWidth(CONST_WALL_UP_TEXTURE))); // up Wall Texture Width
|
float uWTW = tSW * (static_cast<float>(ResourceManager->TexList.GetTextureOriginalHeight(CONST_WALL_UP_TEXTURE)) / static_cast<float>(ResourceManager->TexList.GetTextureOriginalWidth(CONST_WALL_UP_TEXTURE))); // up Wall Texture Width
|
||||||
@ -791,6 +801,7 @@ void TGameLevel::Draw()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (LevelState == CONST_LEVELSTATE_LOADING)
|
if (LevelState == CONST_LEVELSTATE_LOADING)
|
||||||
{
|
{
|
||||||
Renderer->PushMatrix();
|
Renderer->PushMatrix();
|
||||||
@ -801,9 +812,9 @@ void TGameLevel::Draw()
|
|||||||
if (scale > 1.f)
|
if (scale > 1.f)
|
||||||
scale = 1.f;
|
scale = 1.f;
|
||||||
|
|
||||||
Renderer->TranslateMatrix(Vector3f(Renderer->GetMatrixWidth() * 0.5f, Renderer->GetMatrixHeight() * 0.5f, 0));
|
Renderer->TranslateMatrix(Vector3f(matrixWidth * 0.5f, matrixHeight * 0.5f, 0));
|
||||||
Renderer->ScaleMatrix(scale);
|
Renderer->ScaleMatrix(scale);
|
||||||
Renderer->TranslateMatrix(-Vector3f(Renderer->GetMatrixWidth() * 0.5f, Renderer->GetMatrixHeight() * 0.5f, 0));
|
Renderer->TranslateMatrix(-Vector3f(matrixWidth * 0.5f, matrixHeight * 0.5f, 0));
|
||||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[LevelScreenTexture]);
|
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[LevelScreenTexture]);
|
||||||
Renderer->DrawRect(Vector2f(xlOffset, ylOffset), Vector2f(xlOffset+tSW, ylOffset+tSH), Vector2f (0.f,0.f), Vector2f(1.f,1.f)); // Game Screen Scale
|
Renderer->DrawRect(Vector2f(xlOffset, ylOffset), Vector2f(xlOffset+tSW, ylOffset+tSH), Vector2f (0.f,0.f), Vector2f(1.f,1.f)); // Game Screen Scale
|
||||||
Renderer->PopMatrix();
|
Renderer->PopMatrix();
|
||||||
@ -819,14 +830,15 @@ void TGameLevel::Draw()
|
|||||||
|
|
||||||
bool renderBufferReady = RenderBufferReady;
|
bool renderBufferReady = RenderBufferReady;
|
||||||
|
|
||||||
|
/*
|
||||||
if (pause && renderBufferReady)
|
if (pause && renderBufferReady)
|
||||||
{
|
{
|
||||||
|
|
||||||
//See also below (same method)
|
//See also below (same method)
|
||||||
Renderer->PushMatrix();
|
Renderer->PushMatrix();
|
||||||
Renderer->TranslateMatrix(Vector3f(Renderer->GetMatrixWidth() * 0.5f, Renderer->GetMatrixHeight() * 0.5f, 0));
|
Renderer->TranslateMatrix(Vector3f(matrixWidth * 0.5f, matrixHeight * 0.5f, 0));
|
||||||
Renderer->ScaleMatrix(OutScale);
|
Renderer->ScaleMatrix(OutScale);
|
||||||
Renderer->TranslateMatrix(-Vector3f(Renderer->GetMatrixWidth() * 0.5f, Renderer->GetMatrixHeight() * 0.5f, 0));
|
Renderer->TranslateMatrix(-Vector3f(matrixWidth * 0.5f, matrixHeight * 0.5f, 0));
|
||||||
DrawBuffer();
|
DrawBuffer();
|
||||||
|
|
||||||
if (mustShowButtons)
|
if (mustShowButtons)
|
||||||
@ -842,11 +854,11 @@ void TGameLevel::Draw()
|
|||||||
{
|
{
|
||||||
|
|
||||||
Renderer->SwitchToFrameBuffer("LevelBuffer");
|
Renderer->SwitchToFrameBuffer("LevelBuffer");
|
||||||
Renderer->SetProjectionMatrix(Renderer->GetScreenWidth(), Renderer->GetScreenHeight());
|
Renderer->SetProjectionMatrix(screenWidth, screenHeight);
|
||||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||||
CheckGlError();
|
CheckGlError();
|
||||||
}
|
}*/
|
||||||
|
|
||||||
// Level background
|
// Level background
|
||||||
// :::::::::::
|
// :::::::::::
|
||||||
@ -860,7 +872,7 @@ void TGameLevel::Draw()
|
|||||||
if ((bkgTW/bkgTH) >= 1.6f/*screen ratio*/) {
|
if ((bkgTW/bkgTH) >= 1.6f/*screen ratio*/) {
|
||||||
bkgSW = (tSH/bkgTH) * bkgTW;
|
bkgSW = (tSH/bkgTH) * bkgTW;
|
||||||
bkgSH = tSH;
|
bkgSH = tSH;
|
||||||
bkgSWO = (((float)Renderer->GetScreenWidth()) - bkgSW) * 0.5f;
|
bkgSWO = (((float)screenWidth) - bkgSW) * 0.5f;
|
||||||
bkgSHO = ylOffset;
|
bkgSHO = ylOffset;
|
||||||
} else {
|
} else {
|
||||||
bkgSH = (tSW / bkgTW) * bkgTH;
|
bkgSH = (tSW / bkgTW) * bkgTH;
|
||||||
@ -873,8 +885,9 @@ void TGameLevel::Draw()
|
|||||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[BkgTexture]);
|
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[BkgTexture]);
|
||||||
//Renderer->DrawRect(Vector2f(xlOffset, ylOffset), Vector2f(xlOffset+tSW, ylOffset+tSH),Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
//Renderer->DrawRect(Vector2f(xlOffset, ylOffset), Vector2f(xlOffset+tSW, ylOffset+tSH),Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||||
Renderer->DrawRect(Vector2f(bkgSWO, bkgSHO), Vector2f(bkgSWO + bkgSW, bkgSHO + bkgSH), Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
Renderer->DrawRect(Vector2f(bkgSWO, bkgSHO), Vector2f(bkgSWO + bkgSW, bkgSHO + bkgSH), Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||||
|
//Renderer->DrawRect(Vector2f(0,0), Vector2f(100,100), Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||||
|
|
||||||
|
|
||||||
drawOutline();
|
|
||||||
|
|
||||||
std::list<TBall>::iterator iBall;
|
std::list<TBall>::iterator iBall;
|
||||||
|
|
||||||
@ -885,7 +898,7 @@ void TGameLevel::Draw()
|
|||||||
{
|
{
|
||||||
for (int j=0; j<CONST_BRICKMATRIX_HEIGHT; j++)
|
for (int j=0; j<CONST_BRICKMATRIX_HEIGHT; j++)
|
||||||
{
|
{
|
||||||
BlockMatrix[i][j].TryDrawAppear(i,j); //Draws only appearing/disappearing blocks
|
BlockMatrix[i][j].TryDrawAppear(i,j, screenWidth); //Draws only appearing/disappearing blocks
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -900,6 +913,7 @@ void TGameLevel::Draw()
|
|||||||
Renderer->DrawTriangleList(colorBlockIterator->second);
|
Renderer->DrawTriangleList(colorBlockIterator->second);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
std::list<TBonusFalling>::iterator iBonus;
|
std::list<TBonusFalling>::iterator iBonus;
|
||||||
|
|
||||||
for (iBonus = BonusFallingList.begin(); iBonus != BonusFallingList.end(); ++iBonus)
|
for (iBonus = BonusFallingList.begin(); iBonus != BonusFallingList.end(); ++iBonus)
|
||||||
@ -948,11 +962,12 @@ void TGameLevel::Draw()
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*/
|
||||||
if (!pause && LevelState != CONST_LEVELSTATE_SNAPSHOTTING)
|
if (!pause && LevelState != CONST_LEVELSTATE_SNAPSHOTTING)
|
||||||
{
|
{
|
||||||
RenderUniform1f("Transparency", 1.f);
|
RenderUniform1f("Transparency", 1.f);
|
||||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_BACK_BTN_TEXTURE]);
|
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_BACK_BTN_TEXTURE]);
|
||||||
const Vector2f BackBtnPos(Renderer->GetScreenWidth()*0.5f, Application->GetGameLevelScreenHeight() - 52.f*(Application->GetGameLevelScreenHeight()/320.f));
|
const Vector2f BackBtnPos(screenWidth*0.5f, Application->GetGameLevelScreenHeight() - 52.f*(Application->GetGameLevelScreenHeight()/320.f));
|
||||||
const float const_backBtnWidth = CONST_BACK_BTN_WIDTH * Application->GetGameLevelScreenWidth()/480.f;
|
const float const_backBtnWidth = CONST_BACK_BTN_WIDTH * Application->GetGameLevelScreenWidth()/480.f;
|
||||||
const float const_backBtnHeight = CONST_BACK_BTN_HEIGHT * Application->GetGameLevelScreenHeight()/320.f;
|
const float const_backBtnHeight = CONST_BACK_BTN_HEIGHT * Application->GetGameLevelScreenHeight()/320.f;
|
||||||
Renderer->DrawRect(Vector2f(-const_backBtnWidth*0.5f, -const_backBtnHeight*0.5f)+BackBtnPos, Vector2f(const_backBtnWidth*0.5f, const_backBtnHeight*0.5f)+BackBtnPos);
|
Renderer->DrawRect(Vector2f(-const_backBtnWidth*0.5f, -const_backBtnHeight*0.5f)+BackBtnPos, Vector2f(const_backBtnWidth*0.5f, const_backBtnHeight*0.5f)+BackBtnPos);
|
||||||
@ -968,10 +983,10 @@ void TGameLevel::Draw()
|
|||||||
|
|
||||||
Renderer->PushMatrix();
|
Renderer->PushMatrix();
|
||||||
//Renderer->LoadIdentity();
|
//Renderer->LoadIdentity();
|
||||||
Renderer->TranslateMatrix(Vector3f(Renderer->GetMatrixWidth() * 0.5f, Renderer->GetMatrixHeight() * 0.5f, 0));
|
Renderer->TranslateMatrix(Vector3f(matrixWidth * 0.5f, matrixHeight * 0.5f, 0));
|
||||||
//Renderer->TranslateMatrix(Vector3f(Application->GetGameLevelScreenWidth(), Application->GetGameLevelScreenHeight(), 0));
|
//Renderer->TranslateMatrix(Vector3f(Application->GetGameLevelScreenWidth(), Application->GetGameLevelScreenHeight(), 0));
|
||||||
Renderer->ScaleMatrix(OutScale);
|
Renderer->ScaleMatrix(OutScale);
|
||||||
Renderer->TranslateMatrix(-Vector3f(Renderer->GetMatrixWidth() * 0.5f, Renderer->GetMatrixHeight() * 0.5f, 0));
|
Renderer->TranslateMatrix(-Vector3f(matrixWidth * 0.5f, matrixHeight * 0.5f, 0));
|
||||||
DrawBuffer();
|
DrawBuffer();
|
||||||
if (mustShowButtons)
|
if (mustShowButtons)
|
||||||
{
|
{
|
||||||
@ -980,7 +995,13 @@ void TGameLevel::Draw()
|
|||||||
Renderer->PopMatrix();
|
Renderer->PopMatrix();
|
||||||
RenderBufferReady = true;
|
RenderBufferReady = true;
|
||||||
CheckGlError();
|
CheckGlError();
|
||||||
}
|
}*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
drawOutline(screenWidth, screenHeight);
|
||||||
|
|
||||||
|
|
||||||
CheckGlError();
|
CheckGlError();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1581,7 +1602,7 @@ void TGameLevel::UpdateBallList(size_t dt)
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector2f blockPos = BlockMatrix[i][j].GetPosFrom(i, j);
|
Vector2f blockPos = BlockMatrix[i][j].GetPosFrom(i, j, Renderer->GetScreenWidth());
|
||||||
|
|
||||||
|
|
||||||
if (canThrowBonus && rand() % 20 == 0)
|
if (canThrowBonus && rand() % 20 == 0)
|
||||||
@ -1622,7 +1643,7 @@ void TGameLevel::UpdateBallList(size_t dt)
|
|||||||
|
|
||||||
if (blockListChanged)
|
if (blockListChanged)
|
||||||
{
|
{
|
||||||
ReloadBlockInstansingList();
|
ReloadBlockInstansingList(Renderer->GetScreenWidth());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mustReloadBalls)
|
if (mustReloadBalls)
|
||||||
|
@ -51,9 +51,9 @@ public:
|
|||||||
TBrick();
|
TBrick();
|
||||||
void SetVisible(Vector4f color, int locked);
|
void SetVisible(Vector4f color, int locked);
|
||||||
void SetInvisible();
|
void SetInvisible();
|
||||||
void TryDrawAppear(int ipos, int jpos);
|
void TryDrawAppear(int ipos, int jpos, int screenWidth);
|
||||||
void Update(size_t dt);
|
void Update(size_t dt);
|
||||||
Vector2f GetPosFrom(int ipos, int jpos);
|
Vector2f GetPosFrom(int ipos, int jpos, int screenWidth);
|
||||||
Vector4f GetColor();
|
Vector4f GetColor();
|
||||||
void Appear(Vector4f color, int locked);
|
void Appear(Vector4f color, int locked);
|
||||||
void Appear();
|
void Appear();
|
||||||
@ -145,7 +145,7 @@ protected:
|
|||||||
|
|
||||||
bool TapInBackBtnArea(const Vector2f& pos);
|
bool TapInBackBtnArea(const Vector2f& pos);
|
||||||
|
|
||||||
void ReloadBlockInstansingList();
|
void ReloadBlockInstansingList(int screenWidth);
|
||||||
void SetFinished();
|
void SetFinished();
|
||||||
void SetFinishFreeze();
|
void SetFinishFreeze();
|
||||||
|
|
||||||
@ -154,7 +154,7 @@ protected:
|
|||||||
|
|
||||||
void DrawBallInstancingList();
|
void DrawBallInstancingList();
|
||||||
|
|
||||||
void drawOutline();
|
void drawOutline(int screenWidth, int screenHeight);
|
||||||
|
|
||||||
bool RenderBufferReady;
|
bool RenderBufferReady;
|
||||||
|
|
||||||
@ -180,7 +180,7 @@ protected:
|
|||||||
void MultiplyBalls(Vector2f pos, Vector2f velocity);
|
void MultiplyBalls(Vector2f pos, Vector2f velocity);
|
||||||
|
|
||||||
Vector2f GetBlock(const Vector2f& pos);
|
Vector2f GetBlock(const Vector2f& pos);
|
||||||
void InitLevel();
|
void InitLevel(int screenWidth, int screenHeight);
|
||||||
|
|
||||||
float BonusGothroughTimer;
|
float BonusGothroughTimer;
|
||||||
float BonusFloorTimer;
|
float BonusFloorTimer;
|
||||||
@ -204,6 +204,7 @@ public:
|
|||||||
bool IsLoaded();
|
bool IsLoaded();
|
||||||
|
|
||||||
virtual void Draw();
|
virtual void Draw();
|
||||||
|
void InnerDraw(int screenWidth, int screenHeight, int matrixWidth, int matrixHeight);
|
||||||
void DrawSnapshot(const std::string& assignedSnapshotFrameBuffer);
|
void DrawSnapshot(const std::string& assignedSnapshotFrameBuffer);
|
||||||
|
|
||||||
void SetPause();
|
void SetPause();
|
||||||
|
@ -85,30 +85,31 @@ void TMyApplication::InnerInit()
|
|||||||
StateTimer = 0.f;
|
StateTimer = 0.f;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex
|
ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex", "shader1fragment.txt");
|
||||||
", "shader1fragment.txt");
|
|
||||||
ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
|
ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
|
||||||
ResourceManager->ShaderManager.AddShader("BrickShader", "brickshader_vertex.txt", "brickshader_fragment.txt");
|
ResourceManager->ShaderManager.AddShader("BrickShader", "brickshader_vertex.txt", "brickshader_fragment.txt");
|
||||||
Renderer->PushShader("DefaultShader");
|
Renderer->PushShader("DefaultShader");
|
||||||
*/
|
*/
|
||||||
|
|
||||||
ResourceManager->ShaderManager.AddShader("DefaultShader", "shaders/texture-shader.vertex", "shaders/texture-shader.fragment");
|
//ResourceManager->ShaderManager.AddShader("DefaultShader", "shaders/texture-shader.vertex", "shaders/texture-shader.fragment");
|
||||||
|
ResourceManager->ShaderManager.AddShader("DefaultShader", "shaders/gui_transparent.vertex", "shaders/gui_transparent.fragment");
|
||||||
ResourceManager->ShaderManager.AddShader("ColorShader", "shaders/color-shader.vertex", "shaders/color-shader.fragment");
|
ResourceManager->ShaderManager.AddShader("ColorShader", "shaders/color-shader.vertex", "shaders/color-shader.fragment");
|
||||||
ResourceManager->ShaderManager.AddShader("FrameShader", "shaders/frameshader_vertex.txt", "shaders/frameshader_fragment.txt");
|
ResourceManager->ShaderManager.AddShader("FrameShader", "shaders/frameshader_vertex.txt", "shaders/frameshader_fragment.txt");
|
||||||
ResourceManager->ShaderManager.AddShader("BrickShader", "shaders/brickshader_vertex.txt", "shaders/brickshader_fragment.txt");
|
ResourceManager->ShaderManager.AddShader("BrickShader", "shaders/brickshader_vertex.txt", "shaders/brickshader_fragment.txt");
|
||||||
ResourceManager->ShaderManager.AddShader(ParticleEffect::PARTICLE_SHADER, "shaders/particle-shader.vertex", "shaders/particle-shader.fragment");
|
ResourceManager->ShaderManager.AddShader(ParticleEffect::PARTICLE_SHADER, "shaders/particle-shader.vertex", "shaders/particle-shader.fragment");
|
||||||
Renderer->PushShader("DefaultShader");
|
Renderer->PushShader("DefaultShader");
|
||||||
|
|
||||||
ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK);
|
//ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK);
|
||||||
ResourceManager->TexList.AddTexture(CONST_LOADING_TEXTURE + ".png", CONST_LOADING_TEXTURE);
|
//ResourceManager->TexList.AddTexture(CONST_LOADING_TEXTURE + ".png", CONST_LOADING_TEXTURE);
|
||||||
ResourceManager->TexList.AddTexture(CONST_LOGO_SMALL_TEXTURE + ".png", CONST_LOGO_SMALL_TEXTURE);
|
//ResourceManager->TexList.AddTexture(CONST_LOGO_SMALL_TEXTURE + ".png", CONST_LOGO_SMALL_TEXTURE);
|
||||||
|
|
||||||
ResourceManager->TexList.AddTexture("console_bkg.bmp");
|
ResourceManager->TexList.AddTexture("console_bkg.bmp");
|
||||||
|
ResourceManager->TexList.AddTexture("white.bmp");
|
||||||
|
|
||||||
|
|
||||||
ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 512, 512);
|
ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 512, 512);
|
||||||
|
|
||||||
OnDrawSignal.connect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
|
//OnDrawSignal.connect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
|
||||||
Inited = true;
|
Inited = true;
|
||||||
|
|
||||||
Renderer->SetOrthoProjection();
|
Renderer->SetOrthoProjection();
|
||||||
@ -123,6 +124,7 @@ void TMyApplication::InnerInit()
|
|||||||
ResourceManager->FontManager.AddFont("lucon12", "lucon12.png", "lucon12.txt");
|
ResourceManager->FontManager.AddFont("lucon12", "lucon12.png", "lucon12.txt");
|
||||||
ResourceManager->FontManager.PushFont("lucon12");
|
ResourceManager->FontManager.PushFont("lucon12");
|
||||||
//ResourceManager->newGuiManager.LoadFromConfig("gui_main_menu.json");
|
//ResourceManager->newGuiManager.LoadFromConfig("gui_main_menu.json");
|
||||||
|
ResourceManager->newGuiManager.LoadFromConfig("gui_loading.json");
|
||||||
//SetButtonsAction();
|
//SetButtonsAction();
|
||||||
// ------- UI -------
|
// ------- UI -------
|
||||||
|
|
||||||
@ -163,7 +165,7 @@ void TMyApplication::InnerDeinit()
|
|||||||
OnTapDownSignal.disconnect(boost::bind(&TGameCredits::OnTapDown, boost::ref(GameCredits), _1));
|
OnTapDownSignal.disconnect(boost::bind(&TGameCredits::OnTapDown, boost::ref(GameCredits), _1));
|
||||||
|
|
||||||
|
|
||||||
OnDrawSignal.disconnect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
|
//OnDrawSignal.disconnect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
|
||||||
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
||||||
OnDrawSignal.disconnect(boost::bind(&TGameLevel::Draw, boost::ref(GameLevel)));
|
OnDrawSignal.disconnect(boost::bind(&TGameLevel::Draw, boost::ref(GameLevel)));
|
||||||
OnDrawSignal.disconnect(boost::bind(&TGameCredits::Draw, boost::ref(GameCredits)));
|
OnDrawSignal.disconnect(boost::bind(&TGameCredits::Draw, boost::ref(GameCredits)));
|
||||||
@ -410,9 +412,11 @@ void TMyApplication::TrySaveGame()
|
|||||||
|
|
||||||
void TMyApplication::InnerDraw()
|
void TMyApplication::InnerDraw()
|
||||||
{
|
{
|
||||||
glDisable(GL_DEPTH_TEST);
|
//glDisable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
Renderer->PushShader("DefaultShader");
|
||||||
OnDrawSignal();
|
OnDrawSignal();
|
||||||
|
Renderer->PopShader();
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -451,19 +455,29 @@ void TMyApplication::InnerUpdate(size_t dt)
|
|||||||
|
|
||||||
Renderer->SwitchToFrameBuffer("LevelBuffer");
|
Renderer->SwitchToFrameBuffer("LevelBuffer");
|
||||||
|
|
||||||
|
Renderer->SetProjectionMatrix(768, 480);
|
||||||
|
|
||||||
|
Renderer->LoadIdentity();
|
||||||
|
|
||||||
for (auto &star : Menu.GalaxMenu.galaxies[0].Stars)
|
for (auto &star : Menu.GalaxMenu.galaxies[0].Stars)
|
||||||
{
|
{
|
||||||
for (auto &level : star.selectionMenu.gameLevels)
|
for (auto &level : star.selectionMenu.gameLevels)
|
||||||
{
|
{
|
||||||
level.DrawSnapshot("LevelBuffer");
|
level.DrawSnapshot("LevelBuffer");
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
Renderer->SwitchToScreen();
|
Renderer->SwitchToScreen();
|
||||||
|
|
||||||
|
Renderer->SetOrthoProjection();
|
||||||
|
|
||||||
GameState = CONST_GAMESTATE_MENU;
|
GameState = CONST_GAMESTATE_MENU;
|
||||||
ApplySignalsToMenu();
|
ApplySignalsToMenu();
|
||||||
OnDrawSignal.disconnect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
|
ResourceManager->newGuiManager.Clear();
|
||||||
|
ResourceManager->newGuiManager.LoadFromConfig("gui_main_menu.json");
|
||||||
|
//OnDrawSignal.disconnect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
|
||||||
OnDrawSignal.connect(0, boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
OnDrawSignal.connect(0, boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
||||||
StateTimer = 0.f;
|
StateTimer = 0.f;
|
||||||
Loaded = true;
|
Loaded = true;
|
||||||
|
@ -1,179 +0,0 @@
|
|||||||
Tapped up:: 445 35Tapped up:: 638 34Tapped up:: 582 87Tapped up:: 282 45
|
|
||||||
Tapped up:: 602 49
|
|
||||||
Tapped up:: 314 93
|
|
||||||
Tapped up:: 434 12
|
|
||||||
Tapped up:: 410 26
|
|
||||||
Tapped up:: 398 21
|
|
||||||
Tapped up:: 264 269
|
|
||||||
Tapped up:: 286 218
|
|
||||||
Tapped up:: 286 17
|
|
||||||
Tapped up:: 286 17
|
|
||||||
Tapped up:: 186 36
|
|
||||||
Tapped up:: 266 95
|
|
||||||
Tapped up:: 306 169
|
|
||||||
Tapped up:: 234 257
|
|
||||||
Tapped up:: 539 47
|
|
||||||
Tapped up:: 523 361
|
|
||||||
Tapped up:: 367 345
|
|
||||||
Tapped up:: 5 4
|
|
||||||
Tapped up:: 785 10
|
|
||||||
Tapped up:: 777 468
|
|
||||||
Tapped up:: 11 473
|
|
||||||
Tapped up:: 19 12
|
|
||||||
Tapped up:: 783 11
|
|
||||||
Tapped up:: 780 468
|
|
||||||
Tapped up:: 13 471
|
|
||||||
Tapped up:: 406 240
|
|
||||||
Tapped up:: 10 13
|
|
||||||
Tapped up:: 786 10
|
|
||||||
Tapped up:: 784 468
|
|
||||||
Tapped up:: 8 471
|
|
||||||
Tapped up:: 410 241
|
|
||||||
Tapped up:: 304 160
|
|
||||||
Tapped up:: 352 184
|
|
||||||
Tapped up:: 277 135
|
|
||||||
Tapped up:: 337 145
|
|
||||||
Tapped up:: 274 106
|
|
||||||
Tapped up:: 548 155
|
|
||||||
Tapped up:: 341 161
|
|
||||||
Tapped up:: 363 192
|
|
||||||
Tapped up:: 356 166
|
|
||||||
Tapped up:: 218 129
|
|
||||||
Tapped up:: 214 188
|
|
||||||
Tapped up:: 327 196
|
|
||||||
Tapped up:: 523 185
|
|
||||||
Tapped up:: 289 215
|
|
||||||
Tapped up:: 306 113
|
|
||||||
Tapped up:: 290 130
|
|
||||||
Tapped up:: 274 125
|
|
||||||
Tapped up:: 321 153
|
|
||||||
Tapped up:: 261 129
|
|
||||||
Tapped up:: 331 142
|
|
||||||
Tapped up:: 298 126
|
|
||||||
Tapped up:: 335 129
|
|
||||||
Tapped up:: 289 165
|
|
||||||
Tapped up:: 316 137
|
|
||||||
Tapped up:: 366 197
|
|
||||||
Tapped up:: 378 190
|
|
||||||
Tapped up:: 173 97
|
|
||||||
Tapped up:: 297 157
|
|
||||||
Tapped up:: 234 109
|
|
||||||
Tapped up:: 290 118
|
|
||||||
Tapped up:: 321 190
|
|
||||||
Tapped up:: 357 157
|
|
||||||
Tapped up:: 333 180
|
|
||||||
Tapped up:: 293 150
|
|
||||||
Tapped up:: 254 174
|
|
||||||
Tapped up:: 291 160
|
|
||||||
Tapped up:: 345 154
|
|
||||||
Tapped up:: 327 161
|
|
||||||
Tapped up:: 313 101
|
|
||||||
Tapped up:: 286 178
|
|
||||||
Tapped up:: 341 102
|
|
||||||
Tapped up:: 369 121
|
|
||||||
Tapped up:: 253 203
|
|
||||||
Tapped up:: 264 131
|
|
||||||
Tapped up:: 298 166
|
|
||||||
Tapped up:: 246 161
|
|
||||||
Tapped up:: 257 146
|
|
||||||
Tapped up:: 303 151
|
|
||||||
Tapped up:: 338 144
|
|
||||||
Tapped up:: 313 119
|
|
||||||
Tapped up:: 327 129
|
|
||||||
Tapped up:: 376 133
|
|
||||||
Tapped up:: 353 117
|
|
||||||
Tapped up:: 344 149
|
|
||||||
Tapped up:: 311 128
|
|
||||||
Tapped up:: 414 185
|
|
||||||
Tapped up:: 352 141
|
|
||||||
Tapped up:: 274 141
|
|
||||||
Tapped up:: 326 156
|
|
||||||
Tapped up:: 314 131
|
|
||||||
Tapped up:: 330 149
|
|
||||||
Tapped up:: 315 95
|
|
||||||
Tapped up:: 319 110
|
|
||||||
Tapped up:: 356 181
|
|
||||||
Tapped up:: 286 101
|
|
||||||
Tapped up:: 353 102
|
|
||||||
Tapped up:: 344 145
|
|
||||||
Tapped up:: 327 169
|
|
||||||
Tapped up:: 259 95
|
|
||||||
Tapped up:: 302 131
|
|
||||||
Tapped up:: 215 153
|
|
||||||
Tapped up:: 326 138
|
|
||||||
Tapped up:: 325 206
|
|
||||||
Tapped up:: 358 136
|
|
||||||
Tapped up:: 335 117
|
|
||||||
Tapped up:: 257 129
|
|
||||||
Tapped up:: 367 145
|
|
||||||
Tapped up:: 770 480
|
|
||||||
Tapped up:: 310 159
|
|
||||||
Tapped up:: 294 143
|
|
||||||
Tapped up:: 381 137
|
|
||||||
Tapped up:: 387 178
|
|
||||||
Tapped up:: 283 120
|
|
||||||
Tapped up:: 306 157
|
|
||||||
Tapped up:: 392 296
|
|
||||||
Tapped up:: 350 190
|
|
||||||
Tapped up:: 296 193
|
|
||||||
Tapped up:: 314 121
|
|
||||||
Tapped up:: 303 132
|
|
||||||
Tapped up:: 192 121
|
|
||||||
Tapped up:: 282 142
|
|
||||||
Tapped up:: 357 186
|
|
||||||
Tapped up:: 378 146
|
|
||||||
Tapped up:: 308 99
|
|
||||||
Tapped up:: 278 142
|
|
||||||
Tapped up:: 284 230
|
|
||||||
Tapped up:: 199 111
|
|
||||||
Tapped up:: 250 85
|
|
||||||
Tapped up:: 370 117
|
|
||||||
Tapped up:: 262 140
|
|
||||||
Tapped up:: 266 150
|
|
||||||
Tapped up:: 326 169
|
|
||||||
Tapped up:: 383 163
|
|
||||||
Tapped up:: 278 122
|
|
||||||
Tapped up:: 337 146
|
|
||||||
Tapped up:: 318 157
|
|
||||||
Tapped up:: 290 133
|
|
||||||
Tapped up:: 336 189
|
|
||||||
Tapped up:: 378 117
|
|
||||||
Tapped up:: 288 137
|
|
||||||
Tapped up:: 287 99
|
|
||||||
Tapped up:: 359 149
|
|
||||||
Tapped up:: 303 170
|
|
||||||
Tapped up:: 306 147
|
|
||||||
Tapped up:: 244 150
|
|
||||||
Tapped up:: 338 145
|
|
||||||
Tapped up:: 319 156
|
|
||||||
Tapped up:: 249 152
|
|
||||||
Tapped up:: 284 179
|
|
||||||
Tapped up:: 371 200
|
|
||||||
Tapped up:: 375 153
|
|
||||||
Tapped up:: 226 135
|
|
||||||
Tapped up:: 306 142
|
|
||||||
Tapped up:: 335 127
|
|
||||||
Tapped up:: 372 118
|
|
||||||
Tapped up:: 370 131
|
|
||||||
Tapped up:: 236 136
|
|
||||||
Tapped up:: 361 162
|
|
||||||
Tapped up:: 330 116
|
|
||||||
Tapped up:: 297 176
|
|
||||||
Tapped up:: 355 166
|
|
||||||
Tapped up:: 274 128
|
|
||||||
Tapped up:: 313 148
|
|
||||||
Tapped up:: 290 178
|
|
||||||
Tapped up:: 463 79
|
|
||||||
Tapped up:: 473 102
|
|
||||||
Tapped up:: 680 332
|
|
||||||
Tapped up:: 313 144
|
|
||||||
Tapped up:: 297 93
|
|
||||||
Tapped up:: 356 109
|
|
||||||
Tapped up:: 213 197
|
|
||||||
Tapped up:: 260 148
|
|
||||||
Tapped up:: 310 130
|
|
||||||
Tapped up:: 296 136
|
|
||||||
Tapped up:: 394 181
|
|
||||||
Tapped up:: 340 157
|
|
||||||
Tapped up:: 322 127
|
|
||||||
Tapped up:: 278 110
|
|
@ -1,46 +0,0 @@
|
|||||||
Tapped down::Before_signal
|
|
||||||
10 467
|
|
||||||
Tapped down::After_signal
|
|
||||||
10 13
|
|
||||||
Tapped down::Before_signal
|
|
||||||
786 470
|
|
||||||
Tapped down::After_signal
|
|
||||||
786 10
|
|
||||||
Tapped down::Before_signal
|
|
||||||
784 12
|
|
||||||
Tapped down::After_signal
|
|
||||||
784 468
|
|
||||||
Tapped down::Before_signal
|
|
||||||
8 9
|
|
||||||
Tapped down::After_signal
|
|
||||||
8 471
|
|
||||||
Tapped down::Before_signal
|
|
||||||
410 239
|
|
||||||
Tapped down::After_signal
|
|
||||||
410 241
|
|
||||||
Tapped down::Before_signal
|
|
||||||
230 351
|
|
||||||
Tapped down::After_signal
|
|
||||||
230 129
|
|
||||||
Tapped down::Before_signal
|
|
||||||
233 461
|
|
||||||
Tapped down::After_signal
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233 19
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Tapped down::Before_signal
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295 179
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||||||
Tapped down::Before_signal
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||||||
304 320
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||||||
Tapped down::After_signal
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||||||
304 160
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Tapped down::Before_signal
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||||||
383 419
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||||||
Tapped down::Before_signal
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||||||
374 71
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||||||
Tapped down::Before_signal
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||||||
240 424
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||||||
Tapped down::Before_signal
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||||||
259 261
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||||||
Tapped down::Before_signal
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||||||
390 51
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Tapped down::Before_signal
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||||||
245 400
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