Update shader
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75b76fc236
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b2a0901369
@ -3,6 +3,7 @@ varying vec4 color;
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varying vec3 position;
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uniform vec4 lineParams;
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uniform vec4 startPointEndPoint;
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void main()
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{
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@ -10,7 +11,38 @@ void main()
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float b = lineParams.y;
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float c = lineParams.z;
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float distance = abs(a*position.x + b*position.y + c);
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float Xa = startPointEndPoint.r;
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float Ya = startPointEndPoint.g;
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gl_FragColor = vec4(color.rgb, color.a*clamp(1.2 / (distance + 1.0) - 0.5, 0.0, 1.0));
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float Xb = startPointEndPoint.b;
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float Yb = startPointEndPoint.a;
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float distance;
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float distanceToA = (Xa - position.x)*(Xb - Xa) + (Ya - position.y)*(Yb - Ya);
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float distanceToB = (Xb - position.x)*(Xb - Xa) + (Yb - position.y)*(Yb - Ya);
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if (distanceToA * distanceToB > 0)
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{
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float len = sqrt((Xb - Xa)*(Xb - Xa) + (Yb - Ya)*(Yb - Ya));
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distance = max(abs(distanceToA/len), abs(distanceToB/len));
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}
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else
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{
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distance = abs(a*position.x + b*position.y + c);
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}
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float t = clamp(1.2 / (distance + 1.0) - 0.5, 0.0, 1.0);
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gl_FragColor = vec4(color.rgb, color.a*t);
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//gl_FragColor = vec4(color.rgb*clamp(1.2 / (distance + 1.0) - 0.5, 0.0, 1.0), 1.0);
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}
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@ -42,5 +42,6 @@ void main()
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distance = min(distance, abs(lineParams15.x*position.x + lineParams15.y*position.y + lineParams15.z));
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gl_FragColor = vec4(color.rgb, color.a*clamp(1.2 / (distance + 1.0) - 0.5, 0.0, 1.0));
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//gl_FragColor = vec4(color.rgb, color.a*clamp(1.2 / (distance + 1.0) - 0.5, 0.0, 1.0));
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gl_FragColor = vec4(color.rgb*clamp(1.2 / (distance + 1.0) - 0.5, 0.0, 1.0), 1.0);
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}
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@ -11,7 +11,11 @@
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TMyApplication* Application;
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#define USE_SHADER_X16
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//static const float BUFFER_DISTANCE = 30.f;
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static const float BUFFER_DISTANCE = 50.f;
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//#define USE_SHADER_X16
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#ifdef USE_SHADER_X16
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@ -19,6 +23,8 @@ TMyApplication* Application;
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std::vector<TRenderPair> linesToRenderBoxesX16(const std::vector<std::pair<Vector2f, Vector2f>>& lineArr)
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{
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std::vector<TRenderPair> lineRenderPairArr;
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size_t boxCount = lineArr.size() / 16;
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@ -53,12 +59,12 @@ std::vector<TRenderPair> linesToRenderBoxesX16(const std::vector<std::pair<Vecto
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0), startPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0), endPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0), endPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0), startPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0), endPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0), startPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0)- BUFFER_DISTANCE, startPoint(1) - BUFFER_DISTANCE, 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0) - BUFFER_DISTANCE, endPoint(1)+ BUFFER_DISTANCE, 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0) + BUFFER_DISTANCE, endPoint(1) + BUFFER_DISTANCE, 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0) - BUFFER_DISTANCE, startPoint(1) - BUFFER_DISTANCE, 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0) + BUFFER_DISTANCE, endPoint(1) + BUFFER_DISTANCE, 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0) + BUFFER_DISTANCE, startPoint(1) - BUFFER_DISTANCE, 0));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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@ -111,13 +117,32 @@ std::vector<TRenderPair> linesToRenderBoxes(const std::vector<std::pair<Vector2f
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auto& pair = lineRenderPairArr[i];
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Vector2f renderAreaStart{ std::min<float>(startPoint(0), endPoint(0)) - BUFFER_DISTANCE, std::min<float>(startPoint(1), endPoint(1)) - BUFFER_DISTANCE };
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Vector2f renderAreEnd{ std::max<float>(startPoint(0), endPoint(0)) + BUFFER_DISTANCE, std::max<float>(startPoint(1), endPoint(1)) + BUFFER_DISTANCE };
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(renderAreaStart(0), renderAreaStart(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(renderAreaStart(0), renderAreEnd(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(renderAreEnd(0), renderAreEnd(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(renderAreaStart(0), renderAreaStart(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(renderAreEnd(0), renderAreEnd(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(renderAreEnd(0), renderAreaStart(1), 0));
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/*
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0), startPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0), endPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0), endPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0), startPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0), endPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0), startPoint(1), 0));
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*/
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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@ -138,10 +163,14 @@ std::vector<TRenderPair> linesToRenderBoxes(const std::vector<std::pair<Vector2f
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float c = -(lineNormVec(0)*startPoint(0) + lineNormVec(1)*startPoint(1));
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pair.first.Vec4Map["lineParams"] = Vector4f(a, b, c, 0);
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pair.first.Vec4Map["startPointEndPoint"] = Vector4f(startPoint(0), startPoint(1), endPoint(0), endPoint(1));
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pair.second.RefreshBuffer();
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}
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return lineRenderPairArr;
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}
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@ -193,9 +222,9 @@ void TMyApplication::InnerInit()
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for (int i = 0; i < 10; i++)
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{
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lineArr.push_back({ {10.f + i * 20.f, 10.f}, { 20.f + i * 20.f, 400.f } });
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lineArr.push_back({ {50.f + i * 20.f, 50.f}, { 60.f + i * 20.f, 440.f } });
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lineArr.push_back({ { 20.f + i * 20.f, 400.f },{ 30.f + i * 20.f, 10.f } });
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lineArr.push_back({ { 60.f + i * 20.f, 440.f },{ 70.f + i * 20.f, 50.f } });
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};
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