Fixing some stuff

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emil.kabirov committed 2018-06-18 01:13:04 +05:00
1 parent 0ce48eaf8f
commit bfdbf06328
9 files changed
+39118 -29

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precision mediump float;
uniform float Transparency;
uniform vec4 LightDirection;
varying vec3 fragNormal;
varying vec3 fragColor;
void main() {
vec4 color = vec4(fragColor.rgb, 1.0);
float intensity = clamp(dot(normalize(LightDirection.xyz), -normalize(fragNormal)), 0, 1);
gl_FragColor = vec4(color.rgb * intensity + vec3(0.2, 0.2, 0.2), color.a * Transparency);
}