start menu is now working
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24 files changed
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+209
-39
@@ -1,5 +1,6 @@
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#include "galaxy_menu.h"
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#include "main_code.h"
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#include <algorithm>
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#include <math.h>
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@@ -162,16 +163,16 @@ void GalaxyMenu::UpdateGalaxyMenu(float s_width, float s_height, size_t dt) {
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float x_rpos = (galaxies[i].Stars[j].selectionMenu.border_x_offset + (y - floor((float)y / (float)galaxies[i].Stars[j].selectionMenu.columns)*(float)galaxies[i].Stars[j].selectionMenu.columns)*(button_x_dim + galaxies[i].Stars[j].selectionMenu.buttons_offset) + button_x_dim/2);
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//float y_rpos = (/**/ galaxies[i].Stars[j].selectionMenu.border_y_offset + (floor((float)y / (float)galaxies[i].Stars[j].selectionMenu.columns))*(/*..*/ galaxies[i].Stars[j].selectionMenu.buttons_offset + button_x_dim / galaxies[i].Stars[j].selectionMenu.buttons_ratio /*..*/) + button_x_dim/galaxies[i].Stars[j].selectionMenu.buttons_ratio/2 /**/);
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float y_rpos = (galaxies[i].Stars[j].selectionMenu.border_y_offset + ((int)floor(((float)y)/((float)galaxies[i].Stars[j].selectionMenu.columns)))*(button_x_dim/galaxies[i].Stars[j].selectionMenu.buttons_ratio) + (((int)floor(((float)y) / ((float)galaxies[i].Stars[j].selectionMenu.columns)))-1) * galaxies[i].Stars[j].selectionMenu.border_y_offset + ((button_x_dim/galaxies[i].Stars[j].selectionMenu.buttons_ratio)/2.f));
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float y_rpos = (galaxies[i].Stars[j].selectionMenu.border_y_offset + ((int)floor(((float)y)/((float)galaxies[i].Stars[j].selectionMenu.columns)))*(button_x_dim/galaxies[i].Stars[j].selectionMenu.buttons_ratio) + (((int)floor(((float)y) / ((float)galaxies[i].Stars[j].selectionMenu.columns)))) * galaxies[i].Stars[j].selectionMenu.border_y_offset + ((button_x_dim/galaxies[i].Stars[j].selectionMenu.buttons_ratio)/2.f));
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buttons_params[y] = std::make_pair(
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Eigen::Vector2f(
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(galaxies[i].Stars[j].selectionMenu.buttons_plane.first(0) - galaxies[i].Stars[j].selectionMenu.buttons_plane.second(0)/2) + galaxies[i].Stars[j].selectionMenu.buttons_plane.second(0)*x_rpos,
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(galaxies[i].Stars[j].selectionMenu.buttons_plane.first(1) + galaxies[i].Stars[j].selectionMenu.buttons_plane.second(1)/2) - galaxies[i].Stars[j].selectionMenu.buttons_plane.second(1)*y_rpos
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(galaxies[i].Stars[j].selectionMenu.buttons_plane.first(1) + galaxies[i].Stars[j].selectionMenu.buttons_plane.second(1)/2) - galaxies[i].Stars[j].selectionMenu.buttons_plane.second(0)*y_rpos
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),
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Eigen::Vector2f(
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button_x_dim*galaxies[i].Stars[j].selectionMenu.buttons_plane.second(0),
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(button_x_dim / galaxies[i].Stars[j].selectionMenu.buttons_ratio)*galaxies[i].Stars[j].selectionMenu.buttons_plane.second(1)
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(button_x_dim / galaxies[i].Stars[j].selectionMenu.buttons_ratio)*galaxies[i].Stars[j].selectionMenu.buttons_plane.second(0)
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)
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);
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@@ -246,7 +247,12 @@ void GalaxyMenu::DrawGalaxyMenu() {
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/*..Draw stars..*/
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if (stars_params.size() >= i) {
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for (int j = 0; j < stars_params[i].size(); j++) {
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["star_" + std::to_string(i) + "_" + std::to_string(j)]);
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if (planetHoverIndex == j) {
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["star_" + std::to_string(i) + "_" + std::to_string(j) + "_hover"]);
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}
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else {
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["star_" + std::to_string(i) + "_" + std::to_string(j)]);
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}
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SE::Renderer->DrawRect(
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Eigen::Vector2f(
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stars_params[i][j].first(0) - stars_params[i][j].second(0) / 2,
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@@ -261,7 +267,8 @@ void GalaxyMenu::DrawGalaxyMenu() {
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}
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/*..Draw level selection menu..*/
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drawSelectionMenu(0);
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drawSelectionMenu(starIndex);
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}
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}
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@@ -270,21 +277,50 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
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if (timer_active) {
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// ::::::::::::: timer active ::::::::::::::
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if (menuState == 0) { // main view
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if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) {
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//if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) {
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if (currentTapShift(0) == totalTapShift(0) && currentTapShift(1) == totalTapShift(1)) {
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// OnTapDown->
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//int y = findGalaxyByPos(Eigen::Vector2f());
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/*../hover\..*/
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int phi = findPlanetByPos(lastTapPos - totalTapShift);
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if (phi != -1) {
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planetHoverIndex = phi;
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}
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else {
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planetHoverIndex = -1;
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}
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/*..\hover/..*/
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}
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else {
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// OnTapDown->OnMove->
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totalTapShift = Eigen::Vector2f(totalTapShift(0) + currentTapShift(0), totalTapShift(1) + currentTapShift(1));
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//totalTapShift = Eigen::Vector2f(totalTapShift(0) + currentTapShift(0), totalTapShift(1) + currentTapShift(1));
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/*../hover\..*/
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int phi = findPlanetByPos(lastTapPos - totalTapShift);
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if (phi != -1) {
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planetHoverIndex = phi;
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}
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else {
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planetHoverIndex = -1;
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}
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/*..\hover/..*/
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}
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}
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if (menuState == 1) { // zoomed galaxy
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else if (menuState == 1) { // zoomed galaxy
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}
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if (menuState == 2) { // level select view
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else if (menuState == 2) { // level select view
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//if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) {
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if (currentTapShift(0) == totalTapShift(0) && currentTapShift(1) == totalTapShift(1)) {
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// OnTapDown->
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}
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else {
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// OnTapDown->OnMove->
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//totalTapShift = Eigen::Vector2f(totalTapShift(0) + currentTapShift(0), totalTapShift(1) + currentTapShift(1));
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}
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}
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// \_/\_/\_/\_/ timer active \_/\_/\_/\_/
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@@ -293,24 +329,38 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
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// ::::::::::::: timer inactive ::::::::::::::
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if (lastTapPos != Eigen::Vector2f(-9999.9f, -9999.9f)) {
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if (menuState == 0) {// main view
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if (totalTapShift(0) == 0.f && totalTapShift(1) == 0.f){
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if (totalTapShift(0) == 0.f && totalTapShift(1) == 0.f) {
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// OnTapDown->OnTapUp
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int y = findPlanetByPos(lastTapPos);
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if (y != -1) {
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/*..level selec menu open..*/
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/*..level select menu open..*/
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starIndex = findPlanetByPos(lastTapPos);
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if (starIndex != -1) {
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planetHoverIndex = starIndex;
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menuState = 2;
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}
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else {
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planetHoverIndex = -1;
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}
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}
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else {
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// OnTapDown->OnMove->OnTapUp
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/*..level select menu open..*/
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starIndex = findPlanetByPos(lastTapPos - totalTapShift);
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if (starIndex != -1) {
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planetHoverIndex = starIndex;
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menuState = 2;
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}
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else {
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planetHoverIndex = -1;
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}
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}
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}
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if (menuState == 1) { // zoomed galaxy
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if ((currentTapShift(0) == 0.f) && (currentTapShift(1) == 0.f)) {
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else if (menuState == 1) { // zoomed galaxy
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if (totalTapShift(0) == 0.f && totalTapShift(1) == 0.f) {
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// OnTapDown->OnTapUp
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}
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@@ -320,10 +370,25 @@ void GalaxyMenu::InteractWithGalaxy(size_t dt) {
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}
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}
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if (menuState == 2) { // level select view
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if ((currentTapShift(0) == 0.f) && (currentTapShift(1) == 0.f)) {
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else if (menuState == 2) { // level select view
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if (totalTapShift(0) == 0.f && totalTapShift(1) == 0.f) {
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// OnTapDown->OnTapUp
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int lvl = findLevelButtonByPos(lastTapPos);
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if (lvl != -1) {
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// then if level is available, load it
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starIndex = -1;
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menuState = 0;
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planetHoverIndex = -1;
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Application->GoFromMenuToGame(lvl);
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}
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else if (!checkMenuBound(lastTapPos)) {
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// back to state 0
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starIndex = -1;
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menuState = 0;
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planetHoverIndex = -1;
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}
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}
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else {
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// OnTapDown->OnMove->OnTapUp
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@@ -365,7 +430,8 @@ void GalaxyMenu::tapUp(Eigen::Vector2f pos) {
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void GalaxyMenu::tapMove(Eigen::Vector2f shift) {
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if (timer_active) {
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//*SE::Console << "shift = " + std::to_string(shift(0)) + " " + std::to_string(shift(1)); // mt issue
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currentTapShift = shift; // shift need to be fixed
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//currentTapShift = shift; // shift need to be fixed
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totalTapShift += shift;
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}
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}
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@@ -490,17 +556,24 @@ int GalaxyMenu::findPlanetByPos(Eigen::Vector2f pos) {
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}
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}
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return -1;
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}
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void GalaxyMenu::showLevelSelectMenu(int index) {
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}
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void GalaxyMenu::drawSelectionMenu(int index) {
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int i = index;
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if (i != -1) {
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["matte_screen"]);
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SE::Renderer->DrawRect(
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Eigen::Vector2f(
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0.f,
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0.f
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),
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Eigen::Vector2f(
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(float)SE::Renderer->GetScreenWidth(),
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(float)SE::Renderer->GetScreenHeight()
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)
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); // DrawRect
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["red_square"]);
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SE::Renderer->DrawRect(
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Eigen::Vector2f(
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@@ -513,6 +586,20 @@ void GalaxyMenu::drawSelectionMenu(int index) {
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)
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); // DrawRect
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/*..border..*/
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drawBorder(
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Eigen::Vector2f(
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galaxies[0].Stars[i].selectionMenu.buttons_plane.first(0) - galaxies[0].Stars[i].selectionMenu.buttons_plane.second(0) / 2,
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galaxies[0].Stars[i].selectionMenu.buttons_plane.first(1) - galaxies[0].Stars[i].selectionMenu.buttons_plane.second(1) / 2
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),
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Eigen::Vector2f(
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galaxies[0].Stars[i].selectionMenu.buttons_plane.first(0) + galaxies[0].Stars[i].selectionMenu.buttons_plane.second(0) / 2,
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galaxies[0].Stars[i].selectionMenu.buttons_plane.first(1) + galaxies[0].Stars[i].selectionMenu.buttons_plane.second(1) / 2
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),
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0.005f,
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"outer" /*..inner/outer/center..mode */
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);
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// buttons
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for (int j = 0; j < galaxies[0].Stars[i].selectionMenu.buttons.size(); j++) {
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["black_square"]);
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@@ -529,17 +616,100 @@ void GalaxyMenu::drawSelectionMenu(int index) {
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}
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}
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/*
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// debug
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["red_square"]);
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SE::Renderer->DrawRect(
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Eigen::Vector2f(
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galaxies[0].Stars[0].selectionMenu.params.first(0) - galaxies[0].Stars[0].selectionMenu.params.second(0) / 2,
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galaxies[0].Stars[0].selectionMenu.params.first(1) - galaxies[0].Stars[0].selectionMenu.params.second(1) / 2
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),
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Eigen::Vector2f(
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galaxies[0].Stars[0].selectionMenu.params.first(0) + galaxies[0].Stars[0].selectionMenu.params.second(0) / 2,
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galaxies[0].Stars[0].selectionMenu.params.first(1) + galaxies[0].Stars[0].selectionMenu.params.second(1) / 2
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));
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*/
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}
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int GalaxyMenu::findLevelButtonByPos(Eigen::Vector2f pos) {
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for (int i = 0; i < galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons.size(); i++) {
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float x_l = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].first(0) - galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].second(0)*0.5f;
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float x_r = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].first(0) + galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].second(0)*0.5f;
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float y_t = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].first(1) + galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].second(1)*0.5f;
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float y_b = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].first(1) - galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].second(1)*0.5f;
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if (pos(0) >= x_l && pos(0) <= x_r) {
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if (pos(1) >= y_b && pos(1) <= y_t) {
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return i;
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}
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}
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}
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return -1;
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}
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bool GalaxyMenu::checkMenuBound(Eigen::Vector2f pos) {
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float x_l = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(0) - galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(0)*0.5f;
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float x_r = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(0) + galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(0)*0.5f;
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float y_t = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(1) + galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(1)*0.5f;
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float y_b = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(1) - galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(1)*0.5f;
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if (pos(0) >= x_l && pos(0) <= x_r) {
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if (pos(1) >= y_b && pos(1) <= y_t) {
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return true;
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}
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}
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return false;
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}
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void GalaxyMenu::drawBorder(Eigen::Vector2f lb_, Eigen::Vector2f rt_, float scale, std::string mode) {
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std::string border_tex = "black_square";
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float width = rt_(0) - lb_(0);
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float height = rt_(1) - lb_(1);
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if (mode.compare("inner") == 0) {
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[border_tex]);
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SE::Renderer->DrawRect(
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Eigen::Vector2f(lb_(0), lb_(1)),
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Eigen::Vector2f(lb_(0) + width*scale, rt_(1))
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); // left
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SE::Renderer->DrawRect(
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Eigen::Vector2f(lb_(0), rt_(1) - width*scale),
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Eigen::Vector2f(rt_(0), rt_(1))
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); // top
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SE::Renderer->DrawRect(
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Eigen::Vector2f(rt_(0) - width*scale, lb_(1)),
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Eigen::Vector2f(rt_(0), rt_(1))
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); // right
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SE::Renderer->DrawRect(
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Eigen::Vector2f(lb_(0), lb_(1)),
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Eigen::Vector2f(rt_(0), lb_(1) + width*scale)
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); // bottom
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}
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else if (mode.compare("outer") == 0) {
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[border_tex]);
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SE::Renderer->DrawRect(
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Eigen::Vector2f(lb_(0) - width*scale, lb_(1) - width*scale),
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Eigen::Vector2f(lb_(0), rt_(1) + width*scale)
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); // left
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SE::Renderer->DrawRect(
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Eigen::Vector2f(lb_(0) - width*scale, rt_(1)),
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Eigen::Vector2f(rt_(0) + width*scale, rt_(1)+width*scale)
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); // top
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SE::Renderer->DrawRect(
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Eigen::Vector2f(rt_(0), lb_(1) - width*scale),
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Eigen::Vector2f(rt_(0)+width*scale, rt_(1) + width*scale)
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); // right
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SE::Renderer->DrawRect(
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Eigen::Vector2f(lb_(0) - width*scale, lb_(1) - width*scale),
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Eigen::Vector2f(rt_(0)+width*scale, lb_(1))
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); // bottom
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}
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else if (mode.compare("center") == 0) {
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[border_tex]);
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SE::Renderer->DrawRect(
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Eigen::Vector2f(lb_(0) - width*scale*0.5f, lb_(1) - width * scale*0.5f),
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Eigen::Vector2f(lb_(0) + width * scale*0.5f, rt_(1) + width * scale*0.5f)
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); // left
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SE::Renderer->DrawRect(
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Eigen::Vector2f(lb_(0) - width * scale*0.5f, rt_(1) - width * scale*0.5f),
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Eigen::Vector2f(rt_(0) + width * scale*0.5f, rt_(1) + width * scale*0.5f)
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); // top
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SE::Renderer->DrawRect(
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Eigen::Vector2f(rt_(0) - width * scale*0.5f, lb_(1) - width * scale*0.5f),
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Eigen::Vector2f(rt_(0) + width * scale*0.5f, rt_(1) + width * scale*0.5f)
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); // right
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SE::Renderer->DrawRect(
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Eigen::Vector2f(lb_(0) - width * scale*0.5f, lb_(1) - width * scale*0.5f),
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Eigen::Vector2f(rt_(0) + width * scale*0.5f, lb_(1) + width * scale*0.5f)
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); // bottom
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}
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}
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+11
-5
@@ -49,8 +49,7 @@ private:
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void readSaveData(); // inner init method
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void drawSelectionMenu(int index);
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/*..calc methodes..*/
|
||||
Eigen::Vector2f textureSizeNormalize(Eigen::Vector2f texVec, int t_type = 0/*0-galaxy, 1-stars*/);
|
||||
float val_clamp(float v, float min, float max);
|
||||
Eigen::Vector2f findCorner(int x_c, int y_c);
|
||||
@@ -58,7 +57,11 @@ private:
|
||||
float lowerV(float first_v, float second_v);
|
||||
int negativeV(float val);
|
||||
|
||||
int menuState = 0; // 0 - all galaxies are visible, 1 - zoomed to current galaxy , 2 - level select menu
|
||||
/*..states..*/
|
||||
int menuState = 0; // 0 - all galaxies are visible, 1 - zoomed to current galaxy(reserved) , 2 - level select menu
|
||||
int starIndex = -1;
|
||||
int galaxyIndex = 0; // zoomed galaxy
|
||||
int planetHoverIndex = -1;
|
||||
|
||||
/*..Interact params..*/
|
||||
bool timer_active = false;
|
||||
@@ -74,9 +77,12 @@ private:
|
||||
void takeInFocus(int g_index, int s_index = -1);
|
||||
int findGalaxyByPos(Eigen::Vector2f pos);
|
||||
int findPlanetByPos(Eigen::Vector2f pos);
|
||||
int findLevelButtonByPos(Eigen::Vector2f pos);
|
||||
bool checkMenuBound(Eigen::Vector2f pos);
|
||||
|
||||
/*..level select methods..*/
|
||||
void showLevelSelectMenu(int index);
|
||||
/*..draw methodes..*/
|
||||
void drawSelectionMenu(int index);
|
||||
void drawBorder(Eigen::Vector2f lb_, Eigen::Vector2f rt_, float scale, std::string mode);
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -16,18 +16,18 @@ public:
|
||||
std::vector<std::pair<Eigen::Vector2f, Eigen::Vector2f>> buttons;
|
||||
|
||||
Eigen::Vector2f offset = Eigen::Vector2f(0.f, 0.f); // offset
|
||||
Eigen::Vector2f dim = Eigen::Vector2f(0.7f, 0.9f); // dimensions, y - is not const, relative to the levels count
|
||||
Eigen::Vector2f dim = Eigen::Vector2f(0.6f, 0.9f); // dimensions, y - is not const, relative to the levels count
|
||||
|
||||
/*..buttons plane params..*/
|
||||
Eigen::Vector2f plane_size = Eigen::Vector2f(1.f, 1.f); // y- is not const, relative to the levels count
|
||||
/*..buttons plane params..*/
|
||||
Eigen::Vector2f plane_size = Eigen::Vector2f(1.0f, 1.0f); // y- is not const, relative to the levels count
|
||||
Eigen::Vector2f plane_pos = Eigen::Vector2f(0.f, 0.f); // relative to center
|
||||
|
||||
/*..buttons params..*/
|
||||
/*..buttons params..*/
|
||||
int columns = 3;
|
||||
float border_y_offset = 0.03f;
|
||||
float border_x_offset = 0.03f;
|
||||
float buttons_offset = 0.03f;
|
||||
float buttons_ratio = 1.6f;
|
||||
float border_y_offset = 0.018f;
|
||||
float border_x_offset = 0.018f;
|
||||
float buttons_offset = 0.018f;
|
||||
float buttons_ratio = 1.6f;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
+4
-2
@@ -224,7 +224,7 @@ void TMyApplication::ApplySignalsToGame()
|
||||
OnTapUpSignal.connect(boost::bind(&TGameLevel::OnTapUp, boost::ref(GameLevel), _1));
|
||||
OnFlingSignal.connect(boost::bind(&TGameLevel::OnFling, boost::ref(GameLevel), _1));
|
||||
OnScrollSignal.connect(boost::bind(&TGameLevel::OnScroll, boost::ref(GameLevel), _1));
|
||||
//OnTapDownSignal.connect(boost::bind(&TGameLevel::OnTapDown, boost::ref(GameLevel), _1));
|
||||
OnTapDownSignal.connect(boost::bind(&TGameLevel::OnTapDown, boost::ref(GameLevel), _1));
|
||||
|
||||
}
|
||||
|
||||
@@ -233,7 +233,7 @@ void TMyApplication::DisapplySignalsToGame()
|
||||
OnTapUpSignal.disconnect(boost::bind(&TGameLevel::OnTapUp, boost::ref(GameLevel), _1));
|
||||
OnFlingSignal.disconnect(boost::bind(&TGameLevel::OnFling, boost::ref(GameLevel), _1));
|
||||
OnScrollSignal.disconnect(boost::bind(&TGameLevel::OnScroll, boost::ref(GameLevel), _1));
|
||||
//OnTapDownSignal.disconnect(boost::bind(&TGameLevel::OnTapDown, boost::ref(GameLevel), _1));
|
||||
OnTapDownSignal.disconnect(boost::bind(&TGameLevel::OnTapDown, boost::ref(GameLevel), _1));
|
||||
|
||||
}
|
||||
|
||||
@@ -296,10 +296,12 @@ void TMyApplication::LoadResources()
|
||||
std::vector<int> galaxies;
|
||||
galaxies.resize(1);
|
||||
galaxies[0] = 3;
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("/galax_menu/matte_screen.png", "matte_screen"));
|
||||
for (int i = 0; i < galaxies.size(); i++) {
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("/galax_menu/galaxies/galaxy_" + std::to_string(i) + ".png", "galaxy_" + std::to_string(i)));
|
||||
for (int j = 0; j < galaxies[i]; j++) {
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("/galax_menu/planets/star_" + std::to_string(i) + "_" + std::to_string(j) + ".png", "star_" + std::to_string(i) + "_" + std::to_string(j)));
|
||||
TextureNamesToLoad.push_back(std::pair<std::string, std::string>("/galax_menu/planets/star_" + std::to_string(i) + "_" + std::to_string(j) + "_hover" + ".png", "star_" + std::to_string(i) + "_" + std::to_string(j) + "_hover"));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+22
-6
@@ -1,3 +1,10 @@
|
||||
#define GALAXY_MENU_MODE
|
||||
|
||||
#ifdef GALAXY_MENU_MODE // === GALAX MENU MODE ===
|
||||
#define GALAX_MENU_DRAW
|
||||
#define GALAX_MENU_UPDATE
|
||||
#endif // === GALAX MENU MODE ===
|
||||
|
||||
#include "menucode.h"
|
||||
#include "main_code.h"
|
||||
|
||||
@@ -22,13 +29,12 @@ TGameMenu::TGameMenu()
|
||||
|
||||
void TGameMenu::Draw()
|
||||
{
|
||||
#define NEW_MENU_DRAW
|
||||
// *SE::Console << "TGameMenu::Draw";
|
||||
CheckGlError("Draw TGameMenu");
|
||||
RenderUniform1i("sel", 0);
|
||||
RenderUniform1f("Transparency", 1.f);
|
||||
float bkgShift = MenuPos*0.1f - 100.f;
|
||||
#ifndef NEW_MENU_DRAW
|
||||
#ifndef GALAX_MENU_DRAW
|
||||
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["main_menu_bkg_left"]);
|
||||
Renderer->DrawRect(Vector2f(bkgShift,0.f), Vector2f(Renderer->GetScreenWidth()+bkgShift,Renderer->GetScreenHeight()));
|
||||
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["main_menu_bkg_right"]);
|
||||
@@ -42,7 +48,7 @@ void TGameMenu::Draw()
|
||||
GalaxMenu.DrawGalaxyMenu();
|
||||
#endif
|
||||
|
||||
#ifndef NEW_MENU_DRAW
|
||||
#ifndef GALAX_MENU_DRAW
|
||||
if (SelectedGame == 0)
|
||||
{
|
||||
RenderUniform1i("sel", 1);
|
||||
@@ -81,10 +87,11 @@ void TGameMenu::Draw()
|
||||
|
||||
void TGameMenu::Update(size_t dt)
|
||||
{
|
||||
#ifdef GALAX_MENU_UPDATE
|
||||
/*..Galaxy Menu..*/
|
||||
GalaxMenu.InteractWithGalaxy(dt);
|
||||
GalaxMenu.UpdateGalaxyMenu((float)SE::Renderer->GetScreenWidth(), (float)SE::Renderer->GetScreenHeight(), dt);
|
||||
|
||||
#else
|
||||
if (HoldToTap)
|
||||
return;
|
||||
// åñëè êíîïêà íå íàæàòà
|
||||
@@ -143,13 +150,14 @@ void TGameMenu::Update(size_t dt)
|
||||
{
|
||||
MenuSpeed += acc*dt;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void TGameMenu::OnTapDown(Vector2f pos)
|
||||
{
|
||||
*SE::Console << "TGameMenu::OnTapDown";
|
||||
#ifndef GALAX_MENU_UPDATE
|
||||
HoldToTap = true;
|
||||
|
||||
if (pos(1)<64.f && pos(0)>=265.f-128.f && pos(0)<=265.f+128.f)
|
||||
@@ -180,12 +188,13 @@ void TGameMenu::OnTapDown(Vector2f pos)
|
||||
|
||||
|
||||
SelectedGame = -1;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void TGameMenu::OnTapUp(Vector2f pos)
|
||||
{
|
||||
*SE::Console << "TGameMenu::OnTapUp";
|
||||
#ifndef GALAX_MENU_UPDATE
|
||||
HoldToTap = false;
|
||||
|
||||
if (SelectedGame != -1)
|
||||
@@ -194,6 +203,7 @@ void TGameMenu::OnTapUp(Vector2f pos)
|
||||
Application->GoFromMenuToGame(SelectedGame);
|
||||
SelectedGame = -1;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void TGameMenu::OnTapUpAfterMove(Vector2f pos)
|
||||
@@ -205,22 +215,28 @@ void TGameMenu::OnTapUpAfterMove(Vector2f pos)
|
||||
void TGameMenu::OnFling(Vector2f slideSpeed)
|
||||
{
|
||||
*SE::Console << "TGameMenu::OnFling";
|
||||
#ifndef GALAX_MENU_UPDATE
|
||||
HoldToTap = false;
|
||||
MenuSpeed = slideSpeed(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void TGameMenu::OnScroll(Vector2f shift)
|
||||
{
|
||||
#ifndef GALAX_MENU_UPDATE
|
||||
MenuPos = MenuPos - shift(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void TGameMenu::OpenNextLevel()
|
||||
{
|
||||
*SE::Console << "TGameMenu::OpenNextLevel";
|
||||
#ifndef GALAX_MENU_UPDATE
|
||||
if (MenuItemCount < 12)
|
||||
{
|
||||
MenuItemCount++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int TGameMenu::GetMenuItemCount()
|
||||
|
||||
Reference in new issue
Block a user