removed debug code
This commit is contained in:
parent
3248d72416
commit
cee9693119
@ -469,7 +469,7 @@ void TBall::Update(size_t dt)
|
||||
//===========================================
|
||||
//===========================================
|
||||
//===========================================
|
||||
|
||||
|
||||
bool TGameLevel::XXX = true;
|
||||
|
||||
TGameLevel::TGameLevel(int levelStar, int levelIndex)
|
||||
@ -872,8 +872,6 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
||||
Renderer->PushMatrix();
|
||||
Renderer->LoadIdentity();
|
||||
|
||||
CheckGlError();
|
||||
|
||||
if (LevelState == CONST_LEVELSTATE_LOADING)
|
||||
{
|
||||
|
||||
@ -960,16 +958,11 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
||||
}
|
||||
|
||||
// :::::::::::
|
||||
// *SE::Console << BkgTexture;
|
||||
// *SE::Console << std::to_string(ResourceManager->TexList[BkgTexture]);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[BkgTexture]);
|
||||
//Renderer->DrawRect(Vector2f(xlOffset, ylOffset), Vector2f(xlOffset+tSW, ylOffset+tSH),Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||
Renderer->DrawRect(Vector2f(bkgSWO, bkgSHO), Vector2f(bkgSWO + bkgSW, bkgSHO + bkgSH), Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||
//Renderer->DrawRect(Vector2f(0,0), Vector2f(100,100), Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||
|
||||
CheckGlError();
|
||||
|
||||
|
||||
|
||||
std::list<TBall>::iterator iBall;
|
||||
@ -994,25 +987,17 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
||||
|
||||
Renderer->PushShader("BrickShader");
|
||||
|
||||
GetConsole() << "PUSHED BRICK SHADER";
|
||||
|
||||
CheckGlError();
|
||||
|
||||
|
||||
for (int i = 0; i < CONST_BRICKMATRIX_WIDTH; i++)
|
||||
{
|
||||
for (int j = 0; j < CONST_BRICKMATRIX_HEIGHT; j++)
|
||||
{
|
||||
BlockMatrix[i][j].TryDrawAppear(i, j, screenWidth); //Draws only appearing/disappearing blocks
|
||||
|
||||
CheckGlError();
|
||||
}
|
||||
}
|
||||
|
||||
RenderUniform1f("Transparency", 1.f);
|
||||
|
||||
CheckGlError();
|
||||
|
||||
//Vector2f outlineShift = Vector2f(((screenWidth - Application->GetGameLevelScreenWidth())*0.5f), 0.f);
|
||||
Renderer->PushMatrix();
|
||||
Renderer->TranslateMatrix(Vector3f(offset[0], offset[1], 0));
|
||||
@ -1031,22 +1016,13 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
||||
color(2) = c;
|
||||
}
|
||||
RenderUniform4fv("BrickColor", color.data());
|
||||
|
||||
CheckGlError();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[colorBlockIterator->first.second]);
|
||||
|
||||
CheckGlError();
|
||||
|
||||
Renderer->DrawTriangleList(colorBlockIterator->second);
|
||||
|
||||
CheckGlError();
|
||||
}
|
||||
|
||||
DrawBallInstancingList(blackAndWhite);
|
||||
|
||||
CheckGlError();
|
||||
|
||||
Renderer->PopMatrix();
|
||||
|
||||
|
||||
@ -1055,13 +1031,9 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
||||
for (iBonus = BonusFallingList.begin(); iBonus != BonusFallingList.end(); ++iBonus)
|
||||
{
|
||||
iBonus->Draw();
|
||||
|
||||
CheckGlError();
|
||||
}
|
||||
|
||||
Application->EffectsDraw();
|
||||
|
||||
CheckGlError();
|
||||
|
||||
Renderer->PopShader();
|
||||
|
||||
@ -1075,28 +1047,20 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
||||
Renderer->DrawRect(Vector2f(-xRW * 0.5f, -yRH * 0.5f) + matrixSize + offset,
|
||||
Vector2f(xRW*0.5f, yRH*0.5f) + matrixSize + offset, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||
|
||||
CheckGlError();
|
||||
|
||||
const Vector2f wallUpPos1(xlOffset, tSH-ylOffset-uWTW);
|
||||
const Vector2f wallUpPos2(tSW + xlOffset, tSH-ylOffset);
|
||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_WALL_UP_TEXTURE]);
|
||||
Renderer->DrawRect(wallUpPos1, wallUpPos2, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||
|
||||
CheckGlError();
|
||||
|
||||
const Vector2f wallLeftPos1(xlOffset, lrFBO+ylOffset);
|
||||
const Vector2f wallLeftPos2(lWTW + xlOffset, tSH-ylOffset-(uWTW*0.68f));
|
||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_WALL_LEFT_TEXTURE]);
|
||||
Renderer->DrawRect(wallLeftPos1, wallLeftPos2, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||
|
||||
CheckGlError();
|
||||
|
||||
const Vector2f wallRightPos1(tSW+xlOffset-rWTW, lrFBO+ylOffset);
|
||||
const Vector2f wallRightPos2(tSW + xlOffset, tSH-ylOffset-(uWTW*0.68f));
|
||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_WALL_RIGHT_TEXTURE]);
|
||||
Renderer->DrawRect(wallRightPos1, wallRightPos2, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||
|
||||
CheckGlError();
|
||||
|
||||
|
||||
if (BonusFloorTimer>0.f)
|
||||
@ -1110,8 +1074,6 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
||||
const Vector2f wallBonusPos2(tSW + xlOffset - bWTO, ylOffset + wallDownPos(1) + bWTW*0.5f);
|
||||
Renderer->DrawRect(wallBonusPos1, wallBonusPos2, Vector2f(0.f, 0.f), Vector2f(1.f, 1.f));
|
||||
}
|
||||
|
||||
CheckGlError();
|
||||
|
||||
|
||||
|
||||
@ -1127,8 +1089,6 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
|
||||
|
||||
drawOutline(screenWidth, screenHeight);
|
||||
|
||||
CheckGlError();
|
||||
|
||||
|
||||
if (pause && !renderBufferReady)
|
||||
{
|
||||
|
@ -469,8 +469,6 @@ void TMyApplication::LoadResources()
|
||||
ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.png", "droid_sans14_font_charmap.txt");
|
||||
ResourceManager->FontManager.PushFont("droid_sans14");
|
||||
|
||||
GetConsole() << "LOAD GAME";
|
||||
|
||||
}
|
||||
|
||||
void TMyApplication::TryLoadSavedGame()
|
||||
@ -540,12 +538,8 @@ void TMyApplication::InnerUpdate(size_t dt)
|
||||
return;
|
||||
}
|
||||
|
||||
GetConsole() << "INNER UPDATE";
|
||||
|
||||
LoadUserProgress();
|
||||
|
||||
GetConsole() << "LOAD SHADERS";
|
||||
|
||||
ResourceManager->ShaderManager.AddShader("HoverableButtonShader", "shaders/gui_transparent.vertex", "shaders/hoverable-button.fragment");
|
||||
ResourceManager->ShaderManager.AddShader("BlackAndWhiteShader", "shaders/gui_transparent_blackandwhite.vertex", "shaders/gui_transparent_blackandwhite.fragment");
|
||||
ResourceManager->ShaderManager.AddShader("ColorShader", "shaders/color-shader.vertex", "shaders/color-shader.fragment");
|
||||
@ -553,27 +547,19 @@ void TMyApplication::InnerUpdate(size_t dt)
|
||||
ResourceManager->ShaderManager.AddShader("BrickShader", "shaders/brickshader_vertex.txt", "shaders/brickshader_fragment.txt");
|
||||
ResourceManager->ShaderManager.AddShader(ParticleEffect::PARTICLE_SHADER, "shaders/particle-shader.vertex", "shaders/particle-shader.fragment");
|
||||
|
||||
GetConsole() << "ADD FRAMEBUFFER";
|
||||
|
||||
ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 256, 256);
|
||||
|
||||
//OnDrawSignal.connect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
|
||||
Inited = true;
|
||||
Application->SetGameLevelScreenScale();
|
||||
//GameLevel.SetLevelScale();
|
||||
|
||||
GetConsole() << "INIT EFFECTS";
|
||||
EffectsInit();
|
||||
|
||||
// ------- UI -------
|
||||
|
||||
GetConsole() << "LOAD JSON UI";
|
||||
|
||||
gamePauseMenuUi = SE::ReadJsonFile(ST::PathToResources + "gui_game_pause_menu.json");
|
||||
galaxyMenuUi = SE::ReadJsonFile(ST::PathToResources + "gui_main_menu.json");
|
||||
|
||||
GetConsole() << "INIT MENU";
|
||||
|
||||
// TESTS of menu
|
||||
if (Menu.GalaxMenu.InitGalaxyMenu("levels/galaxy_ptree.json")) {
|
||||
std::cout << "ok" << std::endl;
|
||||
@ -582,16 +568,10 @@ void TMyApplication::InnerUpdate(size_t dt)
|
||||
std::cout << "menu error" << std::endl;
|
||||
}
|
||||
|
||||
GetConsole() << "RENDER SNAPSHOTS";
|
||||
|
||||
RenderLevelSnapshots();
|
||||
|
||||
GetConsole() << "LOAD RESOURCES";
|
||||
|
||||
LoadResources();
|
||||
GameState = CONST_GAMESTATE_LOADING;
|
||||
|
||||
GetConsole() << "PRELOADING END";
|
||||
}
|
||||
else if (GameState == CONST_GAMESTATE_LOADING)
|
||||
{
|
||||
@ -600,8 +580,6 @@ void TMyApplication::InnerUpdate(size_t dt)
|
||||
{
|
||||
StateTimer -= 1.f;
|
||||
}
|
||||
|
||||
GetConsole() << "BEFORE LOADING TEXTURES";
|
||||
|
||||
if (TextureNamesToLoad.size() != 0)
|
||||
{
|
||||
@ -707,7 +685,6 @@ void TMyApplication::InnerUpdate(size_t dt)
|
||||
});
|
||||
|
||||
pauseBackground->onMoveSignal.connect([this](Vector2f, Vector2f shift, int) {
|
||||
SE::GetConsole() << std::to_string(shift.norm());
|
||||
if (shift.norm() > 15)
|
||||
{
|
||||
GameLevel->TryGoToMenu();
|
||||
|
@ -10,9 +10,7 @@ import android.content.pm.PackageManager;
|
||||
import android.content.pm.PackageManager.NameNotFoundException;
|
||||
import android.os.Bundle;
|
||||
import android.util.Log;
|
||||
import android.view.GestureDetector;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.GestureDetector.SimpleOnGestureListener;
|
||||
import android.view.MotionEvent;
|
||||
|
||||
//Deprecated
|
||||
@ -29,8 +27,6 @@ public class GL2JNIActivity extends Activity
|
||||
@Override
|
||||
protected void onCreate(Bundle icicle)
|
||||
{
|
||||
Log.d("DEBUG", "START ACTIVITY");
|
||||
|
||||
super.onCreate(icicle);
|
||||
|
||||
instance = this;
|
||||
|
Loading…
Reference in New Issue
Block a user