This commit is contained in:
Emil Kabirov 2018-10-18 20:22:47 +05:00
parent 99cd961d44
commit d2431e9f1c
3 changed files with 55 additions and 6 deletions

View File

@ -29,11 +29,10 @@
"touchTransparency": 0, "touchTransparency": 0,
"visible": 0, "visible": 0,
"zLevel": 10, "zLevel": 10,
"marginTop" : 20, "marginLeft" : 0,
"marginBottom" : 20,
"marginLeft" : 20,
"marginRight" : 20,
"itemSpacing": 20, "itemSpacing": 20,
"horizontalAlignment": "HA_LEFT",
"verticalAlignment": "VA_BOTTOM",
"children" : [ "children" : [
{ {
"type": "Button", "type": "Button",

View File

@ -766,7 +766,7 @@ void TGameLevel::InitLevel(int screenWidth, int screenHeight)
//float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth(); //float LEVEL_VIEWPORT_WIDTH = Application->GetGameLevelScreenWidth();
//float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight(); //float LEVEL_VIEWPORT_HEIGHT = Application->GetGameLevelScreenHeight();
ReflectorPos = { 0.5f, 43.5 / Application->GetGameLevelScreenHeight() }; // Vector2f(screenWidth*0.5f, 16 * LEVEL_VIEWPORT_HEIGHT / 320.f + 13 * LEVEL_VIEWPORT_HEIGHT / 320.f); ReflectorPos = { 0.5f, 43.5 / Application->GetGameLevelScreenHeight() }; // Vector2f(screenWidth*0.5f, 16 * LEVEL_VIEWPORT_HEIGHT / 320.f + 13 * LEVEL_VIEWPORT_HEIGHT / 320.f);
Vector2f ballPos = Vector2f(screenWidth*0.5f, 80* 480/320.f); Vector2f ballPos = Vector2f(768*0.5f, 80* 480/320.f);
BallList.clear(); BallList.clear();
BallList.push_back(TBall(ballPos, Vector2f(0, 0), BallColor)); BallList.push_back(TBall(ballPos, Vector2f(0, 0), BallColor));
@ -1182,14 +1182,33 @@ void TGameLevel::DrawBuffer()
RenderUniform1f("Brightness", brightness); RenderUniform1f("Brightness", brightness);
glBindTexture(GL_TEXTURE_2D,ResourceManager->FrameManager.GetFrameTexture("LevelBuffer")); glBindTexture(GL_TEXTURE_2D,ResourceManager->FrameManager.GetFrameTexture("LevelBuffer"));
float screenRatio = Renderer->GetMatrixWidth() / (float)Renderer->GetMatrixHeight();
float screenRatioToFixedRatio = screenRatio / 1.6f;
Vector2f offset;
float scale;
if (screenRatioToFixedRatio > 1.f)
{
offset[0] = (Renderer->GetMatrixWidth() - Renderer->GetMatrixWidth() / screenRatioToFixedRatio) / 2.f;
offset[1] = 0;
scale = Renderer->GetMatrixHeight() / 480.f;
}
else
{
offset[0] = 0;
offset[1] = 0;// (screenHeight - screenHeight * screenRatioToFixedRatio) / 2.f;
scale = Renderer->GetMatrixWidth() / 768.f;
}
//Matrix switched to identity //Matrix switched to identity
//Vector2f RectPos = Vector2f(-1, -1); //Vector2f RectPos = Vector2f(-1, -1);
//Vector2f RectSize = Vector2f(2, 2); //Vector2f RectSize = Vector2f(2, 2);
float x_levelScreenCenter = Renderer->GetScreenWidth()*0.5f; float x_levelScreenCenter = Renderer->GetScreenWidth()*0.5f;
float y_levelScreenCenter = Renderer->GetScreenHeight()*0.5f; float y_levelScreenCenter = Renderer->GetScreenHeight()*0.5f;
float x_levelScreenSize = x_levelScreenCenter - offset[0];
float y_levelScreenSize = y_levelScreenCenter - offset[1];
Vector2f RectPos = Vector2f(x_levelScreenCenter, y_levelScreenCenter); Vector2f RectPos = Vector2f(x_levelScreenCenter, y_levelScreenCenter);
Vector2f RectSize = Vector2f(x_levelScreenCenter, y_levelScreenCenter); Vector2f RectSize = Vector2f(x_levelScreenSize, y_levelScreenSize);
Renderer->DrawRect(RectPos-RectSize, RectPos+RectSize); Renderer->DrawRect(RectPos-RectSize, RectPos+RectSize);

View File

@ -139,6 +139,23 @@ void TMyApplication::InnerChangeWidthHeight(int screenWidth, int screenHeight, f
{ {
Menu.GalaxMenu.UpdateGalaxyMenu(matrixWidth, matrixHeight, 0); Menu.GalaxMenu.UpdateGalaxyMenu(matrixWidth, matrixHeight, 0);
SetGameLevelScreenScale(); SetGameLevelScreenScale();
float screenRatio = Renderer->GetMatrixWidth() / (float)Renderer->GetMatrixHeight();
float screenRatioToFixedRatio = screenRatio / 1.6f;
float marginLeft;
if (screenRatioToFixedRatio > 1.f)
{
marginLeft = (Renderer->GetMatrixWidth() - Renderer->GetMatrixWidth() / screenRatioToFixedRatio) / 2.f;
}
else
{
marginLeft = 0;
}
if (GameState == CONST_GAMESTATE_LEVEL)
{
ResourceManager->newGuiManager.findWidgetByName("buttonList")->setMargin(0, 0, marginLeft, 0);
}
} }
void TMyApplication::InnerInit() void TMyApplication::InnerInit()
@ -605,6 +622,20 @@ void TMyApplication::InnerUpdate(size_t dt)
auto gameFrame = (WidgetAncestor*)ResourceManager->newGuiManager.findWidgetByName("gameFrame").get(); auto gameFrame = (WidgetAncestor*)ResourceManager->newGuiManager.findWidgetByName("gameFrame").get();
auto pauseBackground = (WidgetAncestor*)ResourceManager->newGuiManager.findWidgetByName("buttonList").get(); auto pauseBackground = (WidgetAncestor*)ResourceManager->newGuiManager.findWidgetByName("buttonList").get();
float screenRatio = Renderer->GetMatrixWidth() / (float)Renderer->GetMatrixHeight();
float screenRatioToFixedRatio = screenRatio / 1.6f;
float marginLeft;
if (screenRatioToFixedRatio > 1.f)
{
marginLeft = (Renderer->GetMatrixWidth() - Renderer->GetMatrixWidth() / screenRatioToFixedRatio) / 2.f;
}
else
{
marginLeft = 0;
}
pauseBackground->setMargin(0, 0, marginLeft, 0);
pauseButton->onMouseDownSignal.connect([this, gameFrame, pauseBackground](Vector2f, int) { pauseButton->onMouseDownSignal.connect([this, gameFrame, pauseBackground](Vector2f, int) {
GameLevel->SetPause(); GameLevel->SetPause();