Fixed magic-stars matchDeathTime value, fixed sparkler-looped spawn, updated hints
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@@ -85,8 +85,6 @@
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[
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{
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"name": "Spark",
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"matchDeathTime": "true",
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"maxParticles": 110,
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"preloading": 110,
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@@ -101,6 +99,7 @@
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"spawnTotal":
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{
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"interpolation": "LINEAR_SPLINE",
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"matchDeathTime": "true",
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"timeline":
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[
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{
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@@ -178,9 +177,6 @@
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},
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{
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"name": "Spark",
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"matchParentDeathTime": "true",
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"matchDeathTime": "true",
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"maxParticles": 300,
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"preloading": 300,
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@@ -196,6 +192,7 @@
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"spawnTotal":
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{
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"interpolation": "DISCRETE",
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"matchDeathTime": "true",
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"timeline":
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[
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{
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@@ -16,7 +16,7 @@
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RelatedCoordinateSystem spawnRange_system; = { PARTICLE_EFFECT , PARTICLE_EMITTER }
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RandomValueAtTimeline<UintWrapper, RandomUint> spawnTotal;
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RandomValueAtTimeline<FloatWrapper, RandomFloat> spawnTotal;
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RandomValueAtTimeline<Vector4fWrapper, RandomVector4f> spawnRange; // yaw + pitch + delta yaw + delta pitch
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< / Emitter Description >
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