Fixed magic-stars matchDeathTime value, fixed sparkler-looped spawn, updated hints

This commit is contained in:
Vladislav Khorev Dev 2017-12-26 00:24:54 +05:00
parent 8998de29aa
commit eebb537b20
2 changed files with 3 additions and 6 deletions

View File

@ -85,8 +85,6 @@
[
{
"name": "Spark",
"matchDeathTime": "true",
"maxParticles": 110,
"preloading": 110,
@ -101,6 +99,7 @@
"spawnTotal":
{
"interpolation": "LINEAR_SPLINE",
"matchDeathTime": "true",
"timeline":
[
{
@ -178,9 +177,6 @@
},
{
"name": "Spark",
"matchParentDeathTime": "true",
"matchDeathTime": "true",
"maxParticles": 300,
"preloading": 300,
@ -196,6 +192,7 @@
"spawnTotal":
{
"interpolation": "DISCRETE",
"matchDeathTime": "true",
"timeline":
[
{

View File

@ -16,7 +16,7 @@
RelatedCoordinateSystem spawnRange_system; = { PARTICLE_EFFECT , PARTICLE_EMITTER }
RandomValueAtTimeline<UintWrapper, RandomUint> spawnTotal;
RandomValueAtTimeline<FloatWrapper, RandomFloat> spawnTotal;
RandomValueAtTimeline<Vector4fWrapper, RandomVector4f> spawnRange; // yaw + pitch + delta yaw + delta pitch
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