Finishing antialiasing
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@@ -15,98 +15,9 @@ TMyApplication* Application;
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static const float BUFFER_DISTANCE = 50.f;
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//#define USE_SHADER_X16
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#ifdef USE_SHADER_X16
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std::vector<TRenderPair> linesToRenderBoxesX16(const std::vector<std::pair<Vector2f, Vector2f>>& lineArr)
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TRenderPair linesToRenderBoxes(const std::vector<std::pair<Vector2f, Vector2f>>& lineArr)
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{
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std::vector<TRenderPair> lineRenderPairArr;
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size_t boxCount = lineArr.size() / 16;
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if (lineArr.size() % 16 > 0)
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{
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boxCount++;
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}
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lineRenderPairArr.resize(boxCount);
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//Set some initial values:
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for (size_t i = 0; i < lineRenderPairArr.size(); i++)
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{
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for (size_t j = 0; j < 16; j++)
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{
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lineRenderPairArr[i].first.Vec4Map["lineParams" + boost::lexical_cast<std::string>(j)] = Vector4f(0, 0, 9999, 0);
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}
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}
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for (size_t i = 0; i < lineArr.size(); i++)
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{
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size_t boxIndex = i / 16;
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Vector2f startPoint = lineArr[i].first;
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Vector2f endPoint = lineArr[i].second;
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auto& pair = lineRenderPairArr[boxIndex];
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0)- BUFFER_DISTANCE, startPoint(1) - BUFFER_DISTANCE, 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0) - BUFFER_DISTANCE, endPoint(1)+ BUFFER_DISTANCE, 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0) + BUFFER_DISTANCE, endPoint(1) + BUFFER_DISTANCE, 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0) - BUFFER_DISTANCE, startPoint(1) - BUFFER_DISTANCE, 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0) + BUFFER_DISTANCE, endPoint(1) + BUFFER_DISTANCE, 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0) + BUFFER_DISTANCE, startPoint(1) - BUFFER_DISTANCE, 0));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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Vector2f lineVec = endPoint - startPoint;
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Vector2f lineNormVec = { -lineVec(1), lineVec(0) };
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lineNormVec.normalize();
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//float distance = abs(normVec.x*(position.x - startPoint.x) + normVec.y*(position.y - startPoint.y));
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//distance = a*x + b*y + c, here we calculate a, b,c and pass them to shader
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float a = lineNormVec(0);
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float b = lineNormVec(1);
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float c = -(lineNormVec(0)*startPoint(0) + lineNormVec(1)*startPoint(1));
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pair.first.Vec4Map["lineParams" + boost::lexical_cast<std::string>(i % 16)] = Vector4f(a, b, c, 0);
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}
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for (auto& pair : lineRenderPairArr)
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{
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pair.second.RefreshBuffer();
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}
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return lineRenderPairArr;
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}
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#else
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std::vector<TRenderPair> linesToRenderBoxes(const std::vector<std::pair<Vector2f, Vector2f>>& lineArr)
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{
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std::vector<TRenderPair> lineRenderPairArr;
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lineRenderPairArr.resize(lineArr.size());
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TRenderPair pair;
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for (size_t i = 0; i < lineArr.size(); i++)
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{
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@@ -114,9 +25,6 @@ std::vector<TRenderPair> linesToRenderBoxes(const std::vector<std::pair<Vector2f
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Vector2f startPoint = lineArr[i].first;
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Vector2f endPoint = lineArr[i].second;
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auto& pair = lineRenderPairArr[i];
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Vector2f renderAreaStart{ std::min<float>(startPoint(0), endPoint(0)) - BUFFER_DISTANCE, std::min<float>(startPoint(1), endPoint(1)) - BUFFER_DISTANCE };
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Vector2f renderAreEnd{ std::max<float>(startPoint(0), endPoint(0)) + BUFFER_DISTANCE, std::max<float>(startPoint(1), endPoint(1)) + BUFFER_DISTANCE };
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@@ -129,21 +37,6 @@ std::vector<TRenderPair> linesToRenderBoxes(const std::vector<std::pair<Vector2f
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(renderAreEnd(0), renderAreaStart(1), 0));
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/*
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0), startPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0), endPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0), endPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(startPoint(0), startPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0), endPoint(1), 0));
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pair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(Vector3f(endPoint(0), startPoint(1), 0));
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*/
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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pair.second.Data.Vec4CoordArr[CONST_STRING_COLOR_ATTRIB].push_back(Vector4f(1, 0, 0, 1));
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@@ -162,21 +55,29 @@ std::vector<TRenderPair> linesToRenderBoxes(const std::vector<std::pair<Vector2f
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float b = lineNormVec(1);
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float c = -(lineNormVec(0)*startPoint(0) + lineNormVec(1)*startPoint(1));
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pair.first.Vec4Map["lineParams"] = Vector4f(a, b, c, 0);
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pair.first.Vec4Map["startPointEndPoint"] = Vector4f(startPoint(0), startPoint(1), endPoint(0), endPoint(1));
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pair.second.RefreshBuffer();
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pair.second.Data.Vec3CoordArr["vLineParams"].push_back(Vector3f(a, b, c));
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pair.second.Data.Vec3CoordArr["vLineParams"].push_back(Vector3f(a, b, c));
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pair.second.Data.Vec3CoordArr["vLineParams"].push_back(Vector3f(a, b, c));
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pair.second.Data.Vec3CoordArr["vLineParams"].push_back(Vector3f(a, b, c));
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pair.second.Data.Vec3CoordArr["vLineParams"].push_back(Vector3f(a, b, c));
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pair.second.Data.Vec3CoordArr["vLineParams"].push_back(Vector3f(a, b, c));
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pair.second.Data.Vec4CoordArr["vStartPointEndPoint"].push_back(Vector4f(startPoint(0), startPoint(1), endPoint(0), endPoint(1)));
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pair.second.Data.Vec4CoordArr["vStartPointEndPoint"].push_back(Vector4f(startPoint(0), startPoint(1), endPoint(0), endPoint(1)));
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pair.second.Data.Vec4CoordArr["vStartPointEndPoint"].push_back(Vector4f(startPoint(0), startPoint(1), endPoint(0), endPoint(1)));
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pair.second.Data.Vec4CoordArr["vStartPointEndPoint"].push_back(Vector4f(startPoint(0), startPoint(1), endPoint(0), endPoint(1)));
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pair.second.Data.Vec4CoordArr["vStartPointEndPoint"].push_back(Vector4f(startPoint(0), startPoint(1), endPoint(0), endPoint(1)));
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pair.second.Data.Vec4CoordArr["vStartPointEndPoint"].push_back(Vector4f(startPoint(0), startPoint(1), endPoint(0), endPoint(1)));
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}
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pair.second.RefreshBuffer();
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return lineRenderPairArr;
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return pair;
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}
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#endif
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void TMyApplication::InnerInit()
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{
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@@ -201,8 +102,8 @@ void TMyApplication::InnerInit()
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}
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srand (static_cast<size_t>(time(NULL)));
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ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt");
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ResourceManager->ShaderManager.AddShader("ColorShader", "color_vertex.txt", "color_fragment.txt");
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//ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt");
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//ResourceManager->ShaderManager.AddShader("ColorShader", "color_vertex.txt", "color_fragment.txt");
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#ifdef USE_SHADER_X16
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ResourceManager->ShaderManager.AddShader("AntialiasingShader", "ms_vertex.txt", "ms_fragment_x16.txt");
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@@ -213,11 +114,14 @@ void TMyApplication::InnerInit()
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Renderer->PushShader("DefaultShader");
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//Renderer->PushShader("DefaultShader");
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ResourceManager->TexList.AddTexture("console_bkg.bmp");
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Renderer->PushShader("AntialiasingShader");
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std::vector<std::pair<Vector2f, Vector2f>> lineArr;
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for (int i = 0; i < 10; i++)
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@@ -228,14 +132,8 @@ void TMyApplication::InnerInit()
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};
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#ifdef USE_SHADER_X16
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lineRenderPairArr = linesToRenderBoxesX16(lineArr);
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#else
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lineRenderPairArr = linesToRenderBoxes(lineArr);
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#endif
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lineRenderPair = linesToRenderBoxes(lineArr);
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Renderer->SetOrthoProjection();
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@@ -296,11 +194,15 @@ void TMyApplication::InnerDraw()
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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CheckGlError("");
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for (auto& pair : lineRenderPairArr)
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{
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TRenderParamsSetter params(pair.first);
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Renderer->DrawTriangleList(pair.second);
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}
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EnableVertexAttribArray("vLineParams");
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EnableVertexAttribArray("vStartPointEndPoint");
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TRenderParamsSetter params(lineRenderPair.first);
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Renderer->DrawTriangleList(lineRenderPair.second);
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DisableVertexAttribArray("vStartPointEndPoint");
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DisableVertexAttribArray("vLineParams");
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Renderer->PopShader();
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+1
-1
@@ -33,7 +33,7 @@ protected:
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bool Inited;
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public:
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std::vector<TRenderPair> lineRenderPairArr;
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TRenderPair lineRenderPair;
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bool Loaded;
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