Compare commits
5 Commits
master
...
head-pose-
Author | SHA1 | Date | |
---|---|---|---|
74402be3ca | |||
ec0d5090fc | |||
15febc4651 | |||
601730e0ce | |||
d9bf46043e |
0
.gitignore
vendored
Normal file → Executable file
Before (image error) Size: 6.6 KiB |
BIN
assets/ball.png
Before (image error) Size: 962 B |
Before (image error) Size: 3.3 KiB |
Before (image error) Size: 1.3 KiB |
Before (image error) Size: 1.7 KiB |
Before (image error) Size: 1.7 KiB |
Before (image error) Size: 759 B |
Before (image error) Size: 1022 B |
Before (image error) Size: 564 B |
@ -1,15 +0,0 @@
|
||||
precision mediump float;
|
||||
uniform sampler2D Texture;
|
||||
uniform float Transparency;
|
||||
uniform vec4 BrickColor;
|
||||
varying vec2 texCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color = BrickColor * texture2D(Texture,texCoord).rgba;
|
||||
|
||||
gl_FragColor = vec4(color.rgb, color.a * Transparency);
|
||||
|
||||
|
||||
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
varying vec2 texCoord;
|
||||
|
||||
uniform mat4 ProjectionMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
//480x320
|
||||
gl_Position = ProjectionMatrix * vec4(vPosition.xyz, 1.0);
|
||||
texCoord = vTexCoord;
|
||||
}
|
Before (image error) Size: 102 B |
Before (image error) Size: 13 KiB |
BIN
assets/emoji/Asset 10@20x.png
Executable file
After (image error) Size: 165 KiB |
BIN
assets/emoji/Asset 11@20x.png
Executable file
After (image error) Size: 131 KiB |
BIN
assets/emoji/Asset 13@20x.png
Executable file
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BIN
assets/emoji/Asset 14@20x.png
Executable file
After (image error) Size: 166 KiB |
BIN
assets/emoji/Asset 15@20x.png
Executable file
After (image error) Size: 158 KiB |
BIN
assets/emoji/Asset 16@20x.png
Executable file
After (image error) Size: 134 KiB |
BIN
assets/emoji/Asset 17@20x.png
Executable file
After (image error) Size: 142 KiB |
BIN
assets/emoji/Asset 18@20x.png
Executable file
After (image error) Size: 127 KiB |
BIN
assets/emoji/Asset 19@20x.png
Executable file
After (image error) Size: 134 KiB |
BIN
assets/emoji/Asset 20@20x.png
Executable file
After (image error) Size: 130 KiB |
BIN
assets/emoji/Asset 21@20x.png
Executable file
After (image error) Size: 175 KiB |
BIN
assets/emoji/Asset 22@20x.png
Executable file
After (image error) Size: 152 KiB |
BIN
assets/emoji/Asset 23@20x.png
Executable file
After (image error) Size: 141 KiB |
BIN
assets/emoji/Asset 24@20x.png
Executable file
After (image error) Size: 136 KiB |
BIN
assets/emoji/Asset 25@20x.png
Executable file
After (image error) Size: 133 KiB |
BIN
assets/emoji/Asset 26@20x.png
Executable file
After (image error) Size: 170 KiB |
BIN
assets/emoji/Asset 27@20x.png
Executable file
After (image error) Size: 168 KiB |
BIN
assets/emoji/Asset 28@20x.png
Executable file
After (image error) Size: 131 KiB |
BIN
assets/emoji/Asset 3@20x.png
Executable file
After (image error) Size: 138 KiB |
BIN
assets/emoji/Asset 4@20x.png
Executable file
After (image error) Size: 155 KiB |
BIN
assets/emoji/Asset 5@20x.png
Executable file
After (image error) Size: 150 KiB |
BIN
assets/emoji/Asset 6@20x.png
Executable file
After (image error) Size: 129 KiB |
BIN
assets/emoji/Asset 7@20x.png
Executable file
After (image error) Size: 152 KiB |
BIN
assets/emoji/Asset 8@20x.png
Executable file
After (image error) Size: 134 KiB |
BIN
assets/emoji/Asset 9@20x.png
Executable file
After (image error) Size: 197 KiB |
249
assets/emoji/emojis.json
Executable file
@ -0,0 +1,249 @@
|
||||
{
|
||||
"transform version": "V1",
|
||||
|
||||
"models": [
|
||||
{
|
||||
"type": "EmojiModel",
|
||||
"name": "Smile"
|
||||
}],
|
||||
|
||||
"renderParams": [
|
||||
{
|
||||
"vertexShader": "./assets/shaders/vertex/orthoVertexShader.txt",
|
||||
"fragmentShader": "./assets/shaders/fragment/orthoFragmentShader.txt",
|
||||
"alphaTest": "true",
|
||||
"blend": "true",
|
||||
"TAG": "smile & tongue 0"
|
||||
}
|
||||
],
|
||||
|
||||
"initialModules": [0, 1, 2, 3, 4],
|
||||
|
||||
"modules": [
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 3@20x.png",
|
||||
"suits": [
|
||||
{
|
||||
"renderParamsID": 0,
|
||||
"emojiTexture": "./assets/fx/emoji/Asset 3@20x.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"iconPath": "./assets/fx/emoji/Asset 24@20x.png",
|
||||
"suits": [
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{
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"renderParamsID": 0,
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"emojiTexture": "./assets/fx/emoji/Asset 24@20x.png"
|
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}
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]
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},
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}
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}
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]
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},
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|
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}
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},
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{
|
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"iconPath": "./assets/fx/emoji/Asset 20@20x.png",
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{
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}
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]
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||||
{
|
||||
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|
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"suits": [
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{
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"renderParamsID": 0,
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"emojiTexture": "./assets/fx/emoji/Asset 17@20x.png"
|
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}
|
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]
|
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},
|
||||
{
|
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|
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"suits": [
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{
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"renderParamsID": 0,
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"emojiTexture": "./assets/fx/emoji/Asset 18@20x.png"
|
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}
|
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]
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},
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{
|
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"iconPath": "./assets/fx/emoji/Asset 15@20x.png",
|
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"suits": [
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{
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"renderParamsID": 0,
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"emojiTexture": "./assets/fx/emoji/Asset 15@20x.png"
|
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}
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]
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},
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{
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"suits": [
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{
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Brickmap
|
||||
000000111111
|
||||
000001111111
|
||||
000011133333
|
||||
111111311111
|
||||
111113111111
|
||||
111131111111
|
||||
333311133333
|
||||
111111300000
|
||||
111113000000
|
||||
111130000000
|
||||
333300000000
|
||||
000000000000
|
||||
000000000000
|
@ -1,32 +0,0 @@
|
||||
255, 0, 255, 255
|
||||
0, 0, 0, 255
|
||||
163, 255, 198, 255
|
||||
0, 255, 182, 255
|
||||
Colormap
|
||||
000022220000
|
||||
000222222000
|
||||
000022220000
|
||||
111000000111
|
||||
111100001111
|
||||
111110011111
|
||||
111111111111
|
||||
111111111111
|
||||
111111111111
|
||||
111111111111
|
||||
000000000000
|
||||
000000000000
|
||||
000000000000
|
||||
Brickmap
|
||||
000033330000
|
||||
000311113000
|
||||
000033330000
|
||||
111000000111
|
||||
111100001111
|
||||
111110011111
|
||||
111111111111
|
||||
111111111111
|
||||
111111111111
|
||||
222222222222
|
||||
000000000000
|
||||
000000000000
|
||||
000000000000
|
@ -1,33 +0,0 @@
|
||||
255, 255, 255, 255
|
||||
0, 0, 0, 255
|
||||
255, 200, 5, 255
|
||||
255, 153, 0, 255
|
||||
255, 97, 0, 255
|
||||
Colormap
|
||||
000000000000
|
||||
000333000333
|
||||
000333000333
|
||||
000333000333
|
||||
222000222000
|
||||
222000222000
|
||||
222000222000
|
||||
000111000111
|
||||
000111000111
|
||||
000111000111
|
||||
000000000000
|
||||
000000000000
|
||||
000000000000
|
||||
Brickmap
|
||||
000000000000
|
||||
000222000222
|
||||
000212000212
|
||||
000222000222
|
||||
222000222000
|
||||
212000212000
|
||||
222000222000
|
||||
000222000222
|
||||
000212000212
|
||||
000222000222
|
||||
000000000000
|
||||
000000000000
|
||||
000000000000
|
@ -1,33 +0,0 @@
|
||||
255, 255, 0, 255
|
||||
0, 0, 0, 255
|
||||
230, 230, 230, 255
|
||||
195, 195, 195, 255
|
||||
150, 150, 150, 255
|
||||
Colormap
|
||||
333333333333
|
||||
030030030030
|
||||
030030030030
|
||||
030030030030
|
||||
222222222222
|
||||
020020020020
|
||||
020020020020
|
||||
010010010010
|
||||
010010010010
|
||||
020020020020
|
||||
000000000000
|
||||
000000000000
|
||||
000000000000
|
||||
Brickmap
|
||||
111111111111
|
||||
010010010010
|
||||
010010010010
|
||||
010010010010
|
||||
222222222222
|
||||
010010010010
|
||||
010010010010
|
||||
010010010010
|
||||
010010010010
|
||||
020020020020
|
||||
000000000000
|
||||
000000000000
|
||||
000000000000
|
@ -1,32 +0,0 @@
|
||||
0, 255, 255, 255
|
||||
0, 0, 0, 255
|
||||
217, 56, 62, 255
|
||||
132, 56, 62, 255
|
||||
Colormap
|
||||
111111111111
|
||||
111111111111
|
||||
222211112222
|
||||
000211112000
|
||||
000211112000
|
||||
022211112220
|
||||
021111111120
|
||||
021111111120
|
||||
021111111120
|
||||
022222222220
|
||||
000000000000
|
||||
000000000000
|
||||
000000000000
|
||||
Brickmap
|
||||
111111111111
|
||||
111111111111
|
||||
222211112222
|
||||
000211112000
|
||||
000211112000
|
||||
022211112220
|
||||
021111111120
|
||||
021111111120
|
||||
021111111120
|
||||
033333333330
|
||||
000000000000
|
||||
000000000000
|
||||
000000000000
|
@ -1,32 +0,0 @@
|
||||
0, 255, 0, 255
|
||||
0, 0, 0, 255
|
||||
255, 221, 0, 255
|
||||
255, 0, 0, 255
|
||||
Colormap
|
||||
222220022222
|
||||
222220022222
|
||||
222220022222
|
||||
222220022222
|
||||
000000000000
|
||||
111111111111
|
||||
111111111111
|
||||
000000000000
|
||||
111111111111
|
||||
111111111111
|
||||
000000000000
|
||||
000000000000
|
||||
000000000000
|
||||
Brickmap
|
||||
111110011111
|
||||
111110011111
|
||||
111110011111
|
||||
222220022222
|
||||
000000000000
|
||||
111111111111
|
||||
333333333333
|
||||
000000000000
|
||||
111111111111
|
||||
222222222222
|
||||
000000000000
|
||||
000000000000
|
||||
000000000000
|
Before (image error) Size: 142 KiB |
Before (image error) Size: 125 KiB |
Before (image error) Size: 137 KiB |
Before (image error) Size: 125 KiB |
Before (image error) Size: 140 KiB |
Before (image error) Size: 148 KiB |
Before (image error) Size: 155 KiB |
Before (image error) Size: 147 KiB |
Before (image error) Size: 146 KiB |
Before (image error) Size: 152 KiB |
Before (image error) Size: 150 KiB |
Before (image error) Size: 134 KiB |
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Before (image error) Size: 177 KiB |
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Before (image error) Size: 480 KiB |
Before (image error) Size: 362 KiB |
Before (image error) Size: 433 KiB |
Before (image error) Size: 370 KiB |
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Before (image error) Size: 532 KiB |
Before (image error) Size: 611 KiB |
Before (image error) Size: 509 KiB |
Before (image error) Size: 503 KiB |
Before (image error) Size: 553 KiB |
Before (image error) Size: 597 KiB |
Before (image error) Size: 474 KiB |
Before (image error) Size: 9.4 KiB |
Before (image error) Size: 6.7 KiB |
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Before (image error) Size: 7.0 KiB |
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Before (image error) Size: 4.1 KiB |
0
game/Android.mk
Normal file → Executable file
0
game/Application.mk
Normal file → Executable file
0
game/DoubleHitBalls.dev
Normal file → Executable file
0
game/android_api.cpp
Normal file → Executable file
0
game/android_api.h
Normal file → Executable file
@ -1,83 +0,0 @@
|
||||
#include "creditscode.h"
|
||||
#include "include/Engine.h"
|
||||
|
||||
#include "main_code.h"
|
||||
|
||||
const int TGameCredits::CONST_STATE_APPEARING = 0;
|
||||
const int TGameCredits::CONST_STATE_APPEARED = 1;
|
||||
const int TGameCredits::CONST_STATE_DISAPPEARING = 2;
|
||||
const int TGameCredits::CONST_STATE_DISAPPEARED = 3;
|
||||
|
||||
const float TGameCredits::CONST_APPEAR_TIME = 150.f;
|
||||
|
||||
TGameCredits::TGameCredits()
|
||||
: TGameAreaAncestor()
|
||||
, StateTimer(0)
|
||||
, State(CONST_STATE_DISAPPEARED)
|
||||
{
|
||||
}
|
||||
|
||||
void TGameCredits::Draw()
|
||||
{
|
||||
//*SE::Console << "TGameCredits::Draw";
|
||||
float transparency = StateTimer/CONST_APPEAR_TIME;
|
||||
|
||||
|
||||
RenderUniform1f("Transparency", transparency);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList["main_menu_bkg_left"]);
|
||||
Renderer->DrawRect(Vector2f(0, 0.f), Vector2f(480.f, 320.f));
|
||||
|
||||
const Vector2f creditsPos(140.f, 130.f);
|
||||
|
||||
const Vector2f creditsHalfSize(128.f, 128.f);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_CREDITS_TEXTURE]);
|
||||
Renderer->DrawRect(creditsPos-creditsHalfSize, creditsPos+creditsHalfSize);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_LOGO_SMALL_TEXTURE]);
|
||||
Renderer->DrawRect(Vector2f(240.f-128.f+15.f, 320.f-64.f), Vector2f(240.f+128.f+15.f, 320.f));
|
||||
|
||||
CheckGlError("Draw TGameCredits");
|
||||
}
|
||||
|
||||
void TGameCredits::Update(size_t dt)
|
||||
{
|
||||
if (State == CONST_STATE_APPEARING)
|
||||
{
|
||||
*SE::Console << "TGameCredits::Update - CONST_STATE_APPEARING";
|
||||
StateTimer += dt;
|
||||
if (StateTimer >= CONST_APPEAR_TIME)
|
||||
{
|
||||
StateTimer = CONST_APPEAR_TIME;
|
||||
State = CONST_STATE_APPEARED;
|
||||
}
|
||||
}
|
||||
else if (State == CONST_STATE_DISAPPEARING)
|
||||
{
|
||||
StateTimer -= dt;
|
||||
if (StateTimer <= 0.f)
|
||||
{
|
||||
StateTimer = 0.f;
|
||||
State = CONST_STATE_DISAPPEARED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TGameCredits::OnTapDown(Vector2f p)
|
||||
{
|
||||
*SE::Console << "TGameCredits::OnTapDown";
|
||||
Application->GoFromCreditsToMenu();
|
||||
}
|
||||
|
||||
void TGameCredits::StartAppear()
|
||||
{
|
||||
*SE::Console << "TGameCredits::StartAppear";
|
||||
State = CONST_STATE_APPEARING;
|
||||
}
|
||||
|
||||
void TGameCredits::StartDisappear()
|
||||
{
|
||||
*SE::Console << "TGameCredits::StartDisappear";
|
||||
State = CONST_STATE_DISAPPEARING;
|
||||
}
|
@ -1,34 +0,0 @@
|
||||
#ifndef CREDITSCODE_H_INCLUDED
|
||||
#define CREDITSCODE_H_INCLUDED
|
||||
|
||||
#include "game_area_interface.h"
|
||||
|
||||
using namespace SE;
|
||||
|
||||
|
||||
class TGameCredits : public TGameAreaAncestor
|
||||
{
|
||||
static const int CONST_STATE_APPEARING;
|
||||
static const int CONST_STATE_APPEARED;
|
||||
static const int CONST_STATE_DISAPPEARING;
|
||||
static const int CONST_STATE_DISAPPEARED;
|
||||
static const float CONST_APPEAR_TIME;
|
||||
|
||||
|
||||
int State;
|
||||
float StateTimer;
|
||||
|
||||
public:
|
||||
|
||||
TGameCredits();
|
||||
|
||||
virtual void Draw();
|
||||
virtual void Update(size_t dt);
|
||||
virtual void OnTapDown(Vector2f p);
|
||||
|
||||
void StartAppear();
|
||||
void StartDisappear();
|
||||
};
|
||||
|
||||
|
||||
#endif
|
@ -1,25 +0,0 @@
|
||||
#ifndef GAME_AREA_INTERFACE_H_INCLUDED
|
||||
#define GAME_AREA_INTERFACE_H_INCLUDED
|
||||
|
||||
#include "include/Engine.h"
|
||||
|
||||
using namespace SE;
|
||||
|
||||
|
||||
class TGameAreaAncestor
|
||||
{
|
||||
public:
|
||||
virtual void Draw() { }
|
||||
virtual void Update(size_t) { }
|
||||
virtual void OnTapUp(Vector2f) { }
|
||||
virtual void OnTapUpAfterMove(Vector2f) { }
|
||||
|
||||
virtual void OnTapDown(Vector2f) { }
|
||||
virtual void OnFling(Vector2f) { }
|
||||
virtual void OnScroll(Vector2f) { }
|
||||
|
||||
virtual ~TGameAreaAncestor() { } //By default destructor is not virtual
|
||||
};
|
||||
|
||||
|
||||
#endif
|
1628
game/gamecode.cpp
205
game/gamecode.h
@ -1,205 +0,0 @@
|
||||
#ifndef GAMECODE_H_INCLUDED
|
||||
#define GAMECODE_H_INCLUDED
|
||||
|
||||
#include "include/Engine.h"
|
||||
#include "game_area_interface.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
using namespace SE;
|
||||
|
||||
|
||||
const int CONST_BRICKSTATE_VISIBLE = 3;
|
||||
const int CONST_BRICKSTATE_DISAPPEAR = 2;
|
||||
const int CONST_BRICKSTATE_INVISIBLE = 1;
|
||||
const int CONST_BRICKSTATE_APPEAR = 0;
|
||||
|
||||
const float CONST_BRICK_DISAPPEAR_TIME = 200.f;
|
||||
const float CONST_BRICK_APPEAR_TIME = 200.f;
|
||||
|
||||
const int CONST_BRICKMATRIX_WIDTH = 12;
|
||||
const int CONST_BRICKMATRIX_HEIGHT = 13;
|
||||
const float CONST_BRICK_WIDTH = 37.5f;
|
||||
const float CONST_BRICK_HEIGHT = 0.5f*CONST_BRICK_WIDTH;
|
||||
const float CONST_BRICK_SHIFT_X = 15.f;
|
||||
const float CONST_BRICK_SHIFT_Y = -16.f;
|
||||
|
||||
const float CONST_BONUS_APPEAR_TIME = 400.f;
|
||||
const float CONST_BONUS_FALL_SPEED = 100.f;
|
||||
const float CONST_BONUS_GOTHROUGH_TIME = 8000.f;
|
||||
const float CONST_BONUS_CATCH_DISTANCE_X = 65.f;
|
||||
const float CONST_BONUS_CATCH_DISTANCE_Y = 20.f;
|
||||
|
||||
const float CONST_BONUS_FLOOR_TIME = 8000.f;
|
||||
const float CONST_BONUS_FLOOR_APPEAR_SPEED = 50.f;
|
||||
|
||||
const int CONST_BONUS_TYPE_MULTIPLIER = 0;
|
||||
const int CONST_BONUS_TYPE_GOTHROUGH = 1;
|
||||
const int CONST_BONUS_TYPE_FLOOR = 2;
|
||||
|
||||
|
||||
class TBrick
|
||||
{
|
||||
protected:
|
||||
int InitialLocked;
|
||||
int Locked; //0, 1 or 2
|
||||
int State;
|
||||
float StateTimer;
|
||||
Vector4f Color;
|
||||
public:
|
||||
TBrick();
|
||||
void SetVisible(Vector4f color, int locked);
|
||||
void SetInvisible();
|
||||
void TryDrawAppear(int ipos, int jpos);
|
||||
void Update(size_t dt);
|
||||
Vector2f GetPosFrom(int ipos, int jpos);
|
||||
Vector4f GetColor();
|
||||
void Appear(Vector4f color, int locked);
|
||||
void Appear();
|
||||
void Hit();
|
||||
void Disappear();
|
||||
int GetLocked();
|
||||
bool CanReact();
|
||||
};
|
||||
|
||||
class TBonusFalling
|
||||
{
|
||||
protected:
|
||||
float Lifetime;
|
||||
Vector2f Pos;
|
||||
std::string TexName;
|
||||
int BonusType; //0 - multiplier, 1 - Go-through, 2 - floor
|
||||
public:
|
||||
TBonusFalling(Vector2f pos);
|
||||
Vector2f GetPos();
|
||||
int GetType();
|
||||
void Draw();
|
||||
void Update(size_t dt);
|
||||
};
|
||||
|
||||
struct TBall
|
||||
{
|
||||
Vector2f Pos;
|
||||
Vector2f Velocity;
|
||||
Vector4f Color;
|
||||
std::list<Vector2f> TalePos;
|
||||
|
||||
Vector2f BallInBlock;
|
||||
Vector2f PrevBallInBlock;
|
||||
|
||||
TBall(Vector2f pos, Vector2f velocity, Vector4f color);
|
||||
Vector2f GetPos();
|
||||
Vector2f GetVelocityVector();
|
||||
|
||||
void Go();
|
||||
|
||||
void ReflectToLeft();
|
||||
void ReflectToRight();
|
||||
void ReflectToUp();
|
||||
void ReflectToDown();
|
||||
|
||||
void TryReflectOnReflector(Vector2f refPos);
|
||||
|
||||
void Update(size_t dt);
|
||||
};
|
||||
|
||||
typedef std::pair<Vector4f, std::string> PairColorTexture;
|
||||
|
||||
struct TBlockInstansingList
|
||||
{
|
||||
//color-texture ---> and list of triangles for this color
|
||||
std::list<std::pair<PairColorTexture, TTriangleList>> ColorBlockList;
|
||||
};
|
||||
|
||||
|
||||
struct TBallInstancingList
|
||||
{
|
||||
std::map<int, TTriangleList> BallAndGlowList;
|
||||
};
|
||||
|
||||
class TGameLevel : public TGameAreaAncestor
|
||||
{
|
||||
protected:
|
||||
std::string BkgTexture;
|
||||
std::string LevelScreenTexture;
|
||||
std::string LevelFileName;
|
||||
|
||||
Vector2f ReflectorPos;
|
||||
|
||||
int LevelState;
|
||||
bool PrevLevelStateIsStandby;
|
||||
float StateTimer;
|
||||
|
||||
TBrick BlockMatrix[CONST_BRICKMATRIX_WIDTH][CONST_BRICKMATRIX_HEIGHT];
|
||||
TBlockInstansingList BlockInstansingList;
|
||||
|
||||
bool TapInBackBtnArea(const Vector2f& pos);
|
||||
|
||||
void ReloadBlockInstansingList();
|
||||
void SetFinished();
|
||||
void SetFinishFreeze();
|
||||
|
||||
void DrawBuffer();
|
||||
void DrawPauseButtons();
|
||||
|
||||
void DrawBallInstancingList();
|
||||
|
||||
bool RenderBufferReady;
|
||||
|
||||
float OutScale;
|
||||
|
||||
float OutScaleVelocity;
|
||||
|
||||
void TryGoToMenu();
|
||||
|
||||
std::list<TBonusFalling> BonusFallingList;
|
||||
|
||||
std::list<TBall> BallList;
|
||||
|
||||
TBallInstancingList BallInstancingList;
|
||||
|
||||
Vector4f BallColor;
|
||||
|
||||
void ReloadBallInstancingList();
|
||||
void RefreshBallInstancingList();
|
||||
|
||||
|
||||
void UpdateBallList(size_t dt);
|
||||
void MultiplyBalls(Vector2f pos, Vector2f velocity);
|
||||
|
||||
Vector2f GetBlock(const Vector2f& pos);
|
||||
void InitLevel();
|
||||
|
||||
float BonusGothroughTimer;
|
||||
float BonusFloorTimer;
|
||||
float BonusFloorPosY;
|
||||
|
||||
Vector4f ParseColor(const std::string& s);
|
||||
void ReloadLevel();
|
||||
|
||||
public:
|
||||
TGameLevel();
|
||||
~TGameLevel();
|
||||
|
||||
void FillWithFile(const std::string& filename);
|
||||
|
||||
void SetStandBy();
|
||||
void SetLoading(const std::string& bkg, const std::string& levelscreen);
|
||||
bool IsLoaded();
|
||||
|
||||
virtual void Draw();
|
||||
|
||||
void SetPause();
|
||||
bool IsPaused();
|
||||
void ReleasePause();
|
||||
|
||||
virtual void Update(size_t dt);
|
||||
virtual void OnTapDown(Vector2f pos);
|
||||
virtual void OnTapUp(Vector2f pos);
|
||||
virtual void OnFling(Vector2f slideSpeed);
|
||||
virtual void OnScroll(Vector2f shift);
|
||||
};
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||||
|
||||
|
||||
|
||||
#endif
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