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release-bu
Author | SHA1 | Date | |
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dd87bbb116 |
@ -4,7 +4,7 @@
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{
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"preloading": 4,
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"texturePath": "textures/magic-star.png",
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"texturePath": "",
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"textureSize": [ 22.625, 12.5 ],
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"hasInertion": "false",
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@ -24,7 +24,7 @@
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},
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{
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"t": 1,
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"value": 4
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"value": 1
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}
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]
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},
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@ -90,7 +90,7 @@
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"maxParticles": 110,
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"preloading": 110,
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"texturePath": "textures/spark-white.png",
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"texturePath": "",
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"textureSize": [ 10, 10 ],
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"gravity": [0, -200, 0],
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@ -109,7 +109,7 @@
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},
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{
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"t": 1,
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"value": 50
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"value": 0
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}
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]
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},
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@ -159,6 +159,7 @@
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"color":
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{
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"interpolation": "LINEAR_SPLINE",
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"matchDeathTime": "true",
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"timeline":
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[
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{
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@ -202,7 +203,7 @@
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},
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{
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"t": 2.000,
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"value": 300
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"value": 1
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}
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]
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},
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@ -251,6 +252,7 @@
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"color":
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{
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"matchDeathTime": "true",
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"interpolation": "LINEAR_SPLINE",
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"timeline":
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[
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@ -264,7 +266,7 @@
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},
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{
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"t": 1.200,
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"value": [ 1, 0, 0, 0 ]
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"value": [ 1, 0, 0, 1 ]
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}
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]
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}
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@ -849,6 +849,8 @@ void TGameLevel::Draw()
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void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, int matrixHeight, bool blackAndWhite)
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{
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Application->EffectsDraw();
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return;
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// Scaling math
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float tSW = Application->GetGameLevelScreenWidth(); // Screen Width
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float tSH = Application->GetGameLevelScreenHeight(); // Screen Height
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@ -1023,6 +1025,8 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
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DrawBallInstancingList(blackAndWhite);
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Application->EffectsDraw();
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Renderer->PopMatrix();
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@ -1032,8 +1036,6 @@ void TGameLevel::InnerDraw(int screenWidth, int screenHeight, int matrixWidth, i
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{
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iBonus->Draw();
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}
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Application->EffectsDraw();
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Renderer->PopShader();
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@ -1823,6 +1825,11 @@ void TGameLevel::OnTapDown(Vector2f pos)
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float xPos = pos(0) - xOffset;
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float yPos = pos(1) - yOffset;
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Application->hitSpark("left", { xPos, yPos });
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Application->fireworkEffect();
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return;
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if (LevelState == CONST_LEVELSTATE_STANDBY)
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{
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if (TapInBackBtnArea({ xPos, yPos }))
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@ -142,8 +142,8 @@ void TMyApplication::InnerInit()
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#ifdef TARGET_WIN32
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#ifdef NDEBUG
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ST::PathToResources = "resources/";
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//ST::PathToResources = "../../../assets/";
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//ST::PathToResources = "resources/";
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ST::PathToResources = "../../../assets/";
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#else
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ST::PathToResources = "../../../assets/";
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#endif
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@ -855,26 +855,26 @@ void TMyApplication::EffectsInit() {
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std::string effectJSON;
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// LEFT
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effectJSON = JSONconfig.get<std::string>("lefteffect");
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//boost::property_tree::json_parser::read_json(ST::PathToResources + effectJSON, JSONsource);
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JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
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lsparkler.parse(JSONsource); // parse JSON
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lsparkler.load(); // load textures
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// RIGHT
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effectJSON = JSONconfig.get<std::string>("righteffect");
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JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
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rsparkler.parse(JSONsource);
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rsparkler.load();
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// TOP
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effectJSON = JSONconfig.get<std::string>("topeffect");
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JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
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tsparkler.parse(JSONsource);
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tsparkler.load();
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// BOTTOM
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effectJSON = JSONconfig.get<std::string>("boteffect");
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JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
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bsparkler.parse(JSONsource);
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bsparkler.load();
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//effectJSON = JSONconfig.get<std::string>("lefteffect");
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////boost::property_tree::json_parser::read_json(ST::PathToResources + effectJSON, JSONsource);
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// JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
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//lsparkler.parse(JSONsource); // parse JSON
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//lsparkler.load(); // load textures
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//// RIGHT
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//effectJSON = JSONconfig.get<std::string>("righteffect");
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// JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
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//rsparkler.parse(JSONsource);
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//rsparkler.load();
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//// TOP
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//effectJSON = JSONconfig.get<std::string>("topeffect");
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// JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
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//tsparkler.parse(JSONsource);
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//tsparkler.load();
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//// BOTTOM
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//effectJSON = JSONconfig.get<std::string>("boteffect");
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// JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
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//bsparkler.parse(JSONsource);
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//bsparkler.load();
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// Level finish
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effectJSON = JSONconfig.get<std::string>("lvlFinish");
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JSONsource = SE::ReadJsonFile(ST::PathToResources + effectJSON);
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@ -892,10 +892,10 @@ void TMyApplication::EffectsInit() {
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}
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void TMyApplication::EffectsUpdate(size_t dt) {
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lsparkler.update(dt / 1000.f);
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rsparkler.update(dt / 1000.f);
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tsparkler.update(dt / 1000.f);
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bsparkler.update(dt / 1000.f);
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//lsparkler.update(dt / 1000.f);
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//rsparkler.update(dt / 1000.f);
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//tsparkler.update(dt / 1000.f);
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//bsparkler.update(dt / 1000.f);
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lvlFirework.update(dt / 1000.f);
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}
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void TMyApplication::EffectsDraw() {
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@ -927,10 +927,10 @@ void TMyApplication::EffectsDraw() {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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lsparkler.draw();
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rsparkler.draw();
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tsparkler.draw();
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bsparkler.draw();
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//lsparkler.draw();
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//rsparkler.draw();
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//tsparkler.draw();
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//bsparkler.draw();
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lvlFirework.draw();
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Renderer->PopMatrix();
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@ -110,7 +110,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>TARGET_WIN32;DEBUG;_WIN32_WINNT=0x0501;EIGEN_DONT_ALIGN_STATICALLY;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>TARGET_WIN32;DEBUG;_WIN32_WINNT=0x0501;_DISABLE_EXTENDED_ALIGNED_STORAGE;EIGEN_DONT_ALIGN_STATICALLY;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../../../game;../../../../tes-engine;../../../../../boost_1_67_0;../../../../eigen;../../../../boost_1_67_0;../../../../boost_1_67_0/bin.v2/libs/system/build/msvc-14.1/debug/address-model-64/link-static/threading-multi;../../../../boost_1_67_0/bin.v2/libs/date_time/build/msvc-14.1/debug/address-model-64/link-static/threading-multi/;../../../../boost_1_67_0/bin.v2/libs/regex/build/msvc-14.1/debug/address-model-64/link-static/threading-multi;../../../../boost_1_67_0/bin.v2/libs/thread/build/msvc-14.1/debug/address-model-64/link-static/threading-multi;../../../../boost_1_67_0/bin.v2/libs/chrono/build/msvc-14.1/debug/address-model-64/link-static/threading-multi;../../../../boost_1_67_0/bin.v2/libs/signals/build/msvc-14.1/debug/address-model-64/link-static/threading-multi;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4503</DisableSpecificWarnings>
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</ClCompile>
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@ -150,7 +150,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;TARGET_WIN32;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;EIGEN_DONT_ALIGN_STATICALLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;TARGET_WIN32;_WIN32_WINNT=0x0501;WIN32_LEAN_AND_MEAN;_DISABLE_EXTENDED_ALIGNED_STORAGE;EIGEN_DONT_ALIGN_STATICALLY;EIGEN_DONT_VECTORIZE;EIGEN_DISABLE_UNALIGNED_ARRAY_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../../../game;../../../../tes-engine;../../../../eigen;../../../../boost_1_67_0/;../../../../libs/boost-gil-extension;../../../../libs/jpeg-9;../../../../libs/jpeg-9/vc10;../../../../libs/lpng1510</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4503</DisableSpecificWarnings>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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