#ifndef MAIN_CODE_H_INCLUDED #define MAIN_CODE_H_INCLUDED #ifdef TARGET_ANDROID #include "android_api.h" #endif #ifdef TARGET_WIN32 #define NOMINMAX 1 #include #undef NOMINMAX #endif #include #include #include #include "boost/shared_ptr.hpp" #include "boost/thread/thread.hpp" #include "boost/assign.hpp" #include "boost/bind.hpp" #include "include/Engine.h" #include "boost/signals2.hpp"//Signal must be included after asio using namespace SE; class TMyApplication : public TApplication { protected: bool Inited; public: TRenderPair fabricRender; TRenderPair background; TRenderPair rect; bool Loaded; TMyApplication() : TApplication(), Loaded(false), Inited(false) { } virtual void InnerInit(); virtual void InnerDeinit(); virtual void InnerDraw(); void DrawScene(); virtual void InnerUpdate(size_t dt); bool IsLoaded(); bool IsInited(); virtual void InnerOnTapDown(Vector2f p); virtual void InnerOnTapUp(Vector2f p); virtual void InnerOnTapUpAfterMove(Vector2f p); virtual void InnerOnMove(Vector2f p, Vector2f shift); virtual void OnFling(Vector2f v); virtual void OnMouseWheel(short int delta); float distance = 2000; float alpha = 0; float phi = pi / 6; }; extern TMyApplication* Application; #endif