#ifndef MENUCODE_H_INCLUDED #define MENUCODE_H_INCLUDED #include "include/Engine.h" #include "game_area_interface.h" #include "galaxy_menu.h" using namespace SE; class TGameMenu : public TGameAreaAncestor { protected: float MenuSpeed; float MenuPos; bool HoldToTap; int MenuItemCount; int SelectedGame; int GameState; public: TGameMenu(); virtual void Draw(); virtual void Update(size_t dt); virtual void OnTapDown(Vector2f pos); virtual void OnTapUp(Vector2f pos); virtual void OnTapUpAfterMove(Vector2f pos); virtual void OnFling(Vector2f slideSpeed); virtual void OnScroll(Vector2f shift); void OpenNextLevel(); int GetMenuItemCount(); void SetMenuItemCount(int menuItemCount); void SetGameState(int gameState); /*..Galaxy Menu..*/ GalaxyMenu GalaxMenu; }; #endif