#ifndef CREDITSCODE_H_INCLUDED #define CREDITSCODE_H_INCLUDED #include "game_area_interface.h" using namespace SE; class TGameCredits : public TGameAreaAncestor { static const int CONST_STATE_APPEARING; static const int CONST_STATE_APPEARED; static const int CONST_STATE_DISAPPEARING; static const int CONST_STATE_DISAPPEARED; static const float CONST_APPEAR_TIME; int State; float StateTimer; public: TGameCredits(); virtual void Draw(); virtual void Update(cardinal dt); virtual void OnTapDown(vec2 p); void StartAppear(); void StartDisappear(); }; #endif