#ifndef MENUCODE_H_INCLUDED #define MENUCODE_H_INCLUDED #include "include/Engine.h" #include "game_area_interface.h" using namespace SE; class TGameMenu : public TGameAreaAncestor { protected: float MenuSpeed; float MenuPos; bool HoldToTap; int MenuItemCount; int SelectedGame; public: TGameMenu(); virtual void Draw(); virtual void Update(cardinal dt); virtual void OnTapDown(vec2 pos); virtual void OnTapUp(vec2 pos); virtual void OnTapUpAfterMove(vec2 pos); virtual void OnFling(vec2 slideSpeed); virtual void OnScroll(vec2 shift); void OpenNextLevel(); int GetMenuItemCount(); void SetMenuItemCount(int menuItemCount); }; #endif